Scalesdini
The Surrogates Of War
202
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Posted - 2013.12.27 22:50:00 -
[1] - Quote
Pokey Dravon wrote:Ok let me explain something very clearly to you. There is, what I like to call, and instantaneous SP cap. This means that eventually you reach a point where more SP will not make you more effective at a given moment.
In other words, add up the amount of SP required to max out shield and armor skills, max out your dropsuit, max out your primary and secondary weapon, max out your grenade, and max out the gear you are using. You can't wear more than 1 dropsuit at a time, you can't equip more than 2 weapons at a time, you cant carry more than one grenade at a time, and you cant carry more than 4 pieces of equipment at once time.
That being said, there comes a point where more SP will not make you in any way more effective in a singular instance. At that point, all SP offers is added flexibility, and while that is useful when changing suits/weapons/gear or whatever, it does not add anything in a singular encounter 1 on 1.
Therefor, new players WILL catch up eventually. Vets will always have more flexibility, and that's fine, but as for instant effectiveness for gear/skill? There is a cap on that, and it is reachable by everyone regardless of total SP.
Also your logic is flawed, because removing the SP cap will just allow the vets to gain SP at an accelerated rate too, so the 'gap' between new and old players would remain largely unchanged.
You lost me at the end where you went completely against the grain of everything you said before it.
There is a limit on how much more effective a vet can be than a newb in a given situation, as you pointed out. The only difference is how long it takes the newb to reach the point where he is equally as effective as the vet in that situation. With our current system, it arbitrarily takes months. Get rid of the weekly cap and... Sure, vets will be able to grind more SP as well, but for what purpose? To be more versatile, sidegrading, if you will, instead of upgrading after a certain point
OTOH, new players will be able to continue upgrading at a faster pace, thus leaving us with less ineffective newberries on the battlefield than we currently have. I really fail to see how anyone can argue against removing the SP cap, including CCP.
SP boosters would sell just the same as they do now - see grind avoidance items in literally every other f2p game ever. Vets will have less newberries to QQ about. (who knows, maybe the game would see better matches instead of "protoroll the MLT's" on repeat for all eternity) Newberries won't QQ that it takes them months to be a factor on the battlefield because of an arbitrary weekly progression limit.
It's a win for everyone. The fact that the arbitrary progression limiter has lasted this long (or existed in the first place, for that matter) baffles me, especially with CCP's increased focus on "new player retention" (read: handholding). Is the ability to say "hurrdurr 7 years to max all skills!!!!!" really that important? |