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Pokey Dravon
OSG Planetary Operations Covert Intervention
1297
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Posted - 2013.12.27 22:24:00 -
[1] - Quote
Ok let me explain something very clearly to you. There is, what I like to call, and instantaneous SP cap. This means that eventually you reach a point where more SP will not make you more effective at a given moment.
In other words, add up the amount of SP required to max out shield and armor skills, max out your dropsuit, max out your primary and secondary weapon, max out your grenade, and max out the gear you are using. You can't wear more than 1 dropsuit at a time, you can't equip more than 2 weapons at a time, you cant carry more than one grenade at a time, and you cant carry more than 4 pieces of equipment at once time.
That being said, there comes a point where more SP will not make you in any way more effective in a singular instance. At that point, all SP offers is added flexibility, and while that is useful when changing suits/weapons/gear or whatever, it does not add anything in a singular encounter 1 on 1.
Therefor, new players WILL catch up eventually. Vets will always have more flexibility, and that's fine, but as for instant effectiveness for gear/skill? There is a cap on that, and it is reachable by everyone regardless of total SP.
Also your logic is flawed, because removing the SP cap will just allow the vets to gain SP at an accelerated rate too, so the 'gap' between new and old players would remain largely unchanged.
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1299
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Posted - 2013.12.27 22:46:00 -
[2] - Quote
Henchmen21 wrote:I'd be game for new accounts to have an option to assign one character accelerated training for a month or so.
I've talked to the Devs about a very similar idea, and they really don't seem to like it.
I think overall we just need a better new player experience and a place where new players can learn the ropes without being strangled with them by a team of proto stompers.
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1300
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Posted - 2013.12.27 22:58:00 -
[3] - Quote
Darken-Sol wrote:
by your logic vets are already there. Removing the sp cap would allow new players to reach your effectiveness threshold sooner.
While I understand what you're getting at, I think removing the SP cap is not the proper solution. I think adding systems which help teach new players and reward them with bonus SP is a more suitable solution. A big problem with Dust is that it is a lot to take in all at once, so much that players finally say 'screw it' and skip the tutorials because they want to shoot ****.
Implementing a system where completing tutorials and certain learning tasks to reward SP would be a good way to gradually break new players in, incentivise them to actually do the tutorials (Which need massive improvements I'll admit), and help them get over that initial SP deficiency.
You also have to understand that the Dust system is designed to be a modified EVE system to maintain continuity. In EVE you have a hard SP limit because you accrue SP as a set rate constantly, there is actually no active SP in EVE, only passive. Now obviously for Dust which is a free game with no limit on accounts, they require active SP to avoid people making 200 PSN accounts and letting them cook forever with full SP gain and zero effort.
So while your efforts and thoughts are noble, I do not feel removing the SP cap is the proper solution. Keep up the good work though!
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1301
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Posted - 2013.12.27 23:09:00 -
[4] - Quote
Patrick57 wrote:Heals Vaginas wrote:Removing the SP cap will seperate the lifeless..thats about all. You all know some sad fk will sit there for 25 hours a minute non stop being a lifeless sad sad excuse for a human 25 hours a minute? There aren't even 25 hours in a day....
Im guessing he was going for a hyperbole?
But just to further clarify, the last bit of my original post was worded poorly.
While it would not increase the effective gap between vets and new players, I think it would be a mechanic that benefits both vets and new players, when really the focus should be on benefiting new players since the vets have already hit that effective cap. I think the focus should be more of boosting the progression of low SP characters and not so much on boosting the SP of everyone.
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1301
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Posted - 2013.12.27 23:13:00 -
[5] - Quote
Darken-Sol wrote:[quote=Pokey Dravon] I got 33million SP. Removing the really does nothing for me. I haven't even spent unallocated sp for a week or two. I couldn't even tell you how much I have saved up. It would give people who wanted to put in the time more bang for their buck when they use boosters.
I think I'm sitting on around 8 million unallocated right now, so I know where you're coming from, and addition SP really doesn't matter to players like us. Which is again why I think there should be a better system to benefit low SP characters that need it, rather than sweeping SP bonuses for everyone. The game should be grindy in the long run, but I think we agree that new players specifically need a boost.
ADS Reports - Defining Racial Themes
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1302
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Posted - 2013.12.27 23:21:00 -
[6] - Quote
John Demonsbane wrote:No cap below 5 million. Done.
Kind of a boring and uneloquent solution, but it's going in the right direction.
I would still like to see SP and gear rewards for completing achievements in-game. For example you get X-amount of SP for hacking a domination objective X number of times, and you can of course have tiers to this to reward mid-level players. Or stuff like "Earn 15 Standard Assault Rifles for getting 35 kills with a Starter Fit"
Stuff that gets players to try out different weapons, game modes, ect. and gives them a simple goal that rewards them with SP and gear in the process. Problem with Dust is that its REALLY bad at showing itself off. The game is deep and exciting if you actually look deep enough, but many new players need to be shown around, and offering strong incentives is a good way to do that.
ADS Reports - Defining Racial Themes
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