Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
882
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Posted - 2013.12.28 19:03:00 -
[1] - Quote
In order for swarms to be usable again without giving them a damage buff, we need:
175% missile speed increase A return of the 5 swarm clip 10% reduction to lock-on times for standard variant Better swarm variant options (seriously, who's stupid enough to use an assault to fire on 2 targets at once when you need at least 2 swarms to kill even an LAV?!)
As for the variants, maybe make the assault able to lock onto the vehicle multiple times at once as long as LoS is maintained (lock immediately lost when LoS is lost) & fire them all off at once (maybe up to 3?). Perhaps also give it a longer lock-on timer to compensate. And perhaps a breach variant which fires higher damage missiles but has less in the clip and longer reload.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
884
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Posted - 2013.12.28 20:12:00 -
[2] - Quote
Mobius Kaethis wrote:As my signature says fun needs to trump realism in a game.
By reducing the damage on the swarms and the lock on range CCP effectively made the weapon un-fun to play with. By simply increasing the lock on range the swarms would once again become fun. There is no need to up the missile speed as dodging missiles and having your missiles miss on occasion adds to the fun.
For the love of fun CCP make every weapon useful! Having the ability to lock on from range doesn't mean a thing if your missiles never have a chance to connect because of vehicle speeds.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
887
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Posted - 2013.12.28 21:02:00 -
[3] - Quote
KEROSIINI-TERO wrote:DeadlyAztec11 wrote:KEROSIINI-TERO wrote:Even tho I don't agree on the reason (for more realistic) of the suggestion, I do agree on the improvement suggestion.
Swarms should have way more speed, but lesser homing capability.
Faster hitting missiles, harder to evade by post-launch reactive navigating BUT less 'bending-around-the-corners' ++ber godmissiles. That only occurs with the 4 shot standard and militia versions. The Proto and Advanced are a lot less bending and tend to hit objects at a greater frequency. Wow, did not know that, thx for pointing out. Can someone else confirm this, just to be sure? It's true to a point.... it's very situational and depends how close you are to the target really. If you are near the target and shoot in the opposite direction, the proto's will go straight and then cut back sharply to the target stil. But in general, they do seem to corner much worse than militia and standard.
Just speculation, but this may be to help avoid missile-on-missile collisions and/or bugs caused when missiles contact missiles.
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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