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ratamaq doc
Edge Regiment
290
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Posted - 2013.12.27 15:29:00 -
[1] - Quote
I like the idea of making Swarms and PLC side arms. Spawning with AV in an ambush is either a death wish (STD) or isk sink (proto) I don't die to tanks when I am trying to kill tanks with AV, I die to infantry. It is infurryating to be in a 140k suit battling a tank that has the balls to stick around only to be shot in the back by a militia AR in a starter fit.
The waves of oprotunaty thing isn't working because Tanks don't use their modules until they need them. They will ride for minutes at a time unmolested killing everything in site. Swarm or AV hits they gage their damage to see if it is even worth activating their modules. Engaged by two, OK, activate a module. Engaged by 3 or more, let move over here out of their range, maybe I'll activate a second module as I 'retreat'.
The risk vs reward of hunting them is just not there anymore. My ADV swarm fit cost around 60k. So three of me plus a hunter LAV is pushing 200k, to spend 3 or more minutes rallying the group, hunting the tanks deploy, attack, he activates hardeners destroys LAV and then calmly gets out of our range while Milita starter fits with milita ARs make short work of us? All to try and kill a 80k tank?
Sure we may have been able to take him down if we had gone proto, each had a complementary fitting, risking 450k of suits. But that is just dumb. Solution is a tanker in your squad, which is not balance.
If AV Weapons were side arms then we could have half or more of the squad equip them to 'push them back' on their waves of oprotunaty and get on with the FPS we were here to play.
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ratamaq doc
Edge Regiment
290
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Posted - 2013.12.27 15:31:00 -
[2] - Quote
Rizlax Yazzax wrote:Atiim wrote:Takahiro Kashuken wrote:Lorhak Gannarsein wrote:+1, OP.
Nerf to HAV speed, and possibly acceleration, and to the nitrous' effectiveness.
Remove active hardener stacking. Remove active damage mod stacking (to compensate for the removal of hardener stacking).
Watch infantry QQ subside. Does that mean infantry also remove the 3 dmg mods they also run on suits? Sure you can. Right after you: Buff every niche weapon in the game by giving them 20-30% extra damage, make my dropsuit invulnerable to all but 6 weapons in the entire game, give my dropsuit the ability to use nitrous to GTFO faster than even a scout could ever possible hope to achieve, buff my base HP to 4000HP, and give me a weapon that can shred vehicles without having to compromise anything. Until then, it's not happening. Thought it would only be a matter of time before you showed up Atiim. If you could provide a decent argument instead of using extreme hyperbole for once that'd be great. Comparing tanks to dropsuits in the way you do, especially over one module in this case, does nothing but paint you as self entitled and ignorant.
The minute the majority of tanks on the filed cost less than the majority of my suits, I'll call his argument invalid.
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ratamaq doc
Edge Regiment
292
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Posted - 2013.12.27 16:04:00 -
[3] - Quote
Takahiro Kashuken wrote:ratamaq doc wrote:
The minute the majority of tanks on the filed cost more than the majority of my suits, I'll call his argument invalid.
My tank pre 1.7 cost 1.7+mil but AV always said it doesnt matter how much it costs So now it doesnt matter how much tanks/AV cost because the argument is already invalid If its not invalid like AV players are trying to say then my 500k tank should be as good as the entire enemy team, frankly pre 1.7 my 1.7mil tank should have been stronger than both teams put together but it wasnt
I never said it didn't matter how much it cost, The high cost of Tanks was WHY I thought it was worth it to stop what I was doing and hunt them. I normally will run a sub 40k suit in a public match vs infantry, but not think twice about switching to a 140k + suit to hunt a tank because the reward of removing 500+k from your inventory is worth the risk. And your 1.7 mil tank did not go down easy pre 1.7. If it did, you were a garbage tanker.
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