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Takahiro Kashuken
Red Star. EoN.
2038
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Posted - 2013.12.27 14:21:00 -
[1] - Quote
DeeJay One wrote:Frankly as much as I'm against solo AV-ing a tank, I'd like to see vehicles having capacitors, just module cool down isn't enough. This would bring some balance on the endless repping tanks, so you couldn't get a tank cap stable without sacrificing something, be it firepower or HP. Also it would make them more in line with the rest of the universe
I want cap too
Just you wait, il be at level 5 support skills for the cap so it rehcrages faster, mods use less cap so it lasts longer, more cap,more time
Perma repping 2 30% shield hardeners because i have the support skills to do so
Also +1 OP
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2038
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Posted - 2013.12.27 14:53:00 -
[2] - Quote
Lorhak Gannarsein wrote:+1, OP.
Nerf to HAV speed, and possibly acceleration, and to the nitrous' effectiveness.
Remove active hardener stacking. Remove active damage mod stacking (to compensate for the removal of hardener stacking).
Watch infantry QQ subside.
Does that mean infantry also remove the 3 dmg mods they also run on suits?
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2039
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Posted - 2013.12.27 15:40:00 -
[3] - Quote
Atiim wrote:Takahiro Kashuken wrote:Lorhak Gannarsein wrote:+1, OP.
Nerf to HAV speed, and possibly acceleration, and to the nitrous' effectiveness.
Remove active hardener stacking. Remove active damage mod stacking (to compensate for the removal of hardener stacking).
Watch infantry QQ subside. Does that mean infantry also remove the 3 dmg mods they also run on suits? Sure you can. Right after you: Buff every niche weapon in the game by giving them 20-30% extra damage, make my dropsuit invulnerable to all but 6 weapons in the entire game, give my dropsuit the ability to use nitrous to GTFO faster than even a scout could ever possible hope to achieve, buff my base HP to 4000HP, and give me a weapon that can shred vehicles without having to compromise anything. Until then, it's not happening.
Nah
First you got to make us the size of dropsuits and also the ability to hack objectives and instantly swap at depots without having to get out
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2039
|
Posted - 2013.12.27 15:43:00 -
[4] - Quote
ratamaq doc wrote:Rizlax Yazzax wrote:Atiim wrote:Takahiro Kashuken wrote:Lorhak Gannarsein wrote:+1, OP.
Nerf to HAV speed, and possibly acceleration, and to the nitrous' effectiveness.
Remove active hardener stacking. Remove active damage mod stacking (to compensate for the removal of hardener stacking).
Watch infantry QQ subside. Does that mean infantry also remove the 3 dmg mods they also run on suits? Sure you can. Right after you: Buff every niche weapon in the game by giving them 20-30% extra damage, make my dropsuit invulnerable to all but 6 weapons in the entire game, give my dropsuit the ability to use nitrous to GTFO faster than even a scout could ever possible hope to achieve, buff my base HP to 4000HP, and give me a weapon that can shred vehicles without having to compromise anything. Until then, it's not happening. Thought it would only be a matter of time before you showed up Atiim. If you could provide a decent argument instead of using extreme hyperbole for once that'd be great. Comparing tanks to dropsuits in the way you do, especially over one module in this case, does nothing but paint you as self entitled and ignorant. The minute the majority of tanks on the filed cost less than the majority of my suits, I'll call his argument invalid.
My tank pre 1.7 cost 1.7+mil but AV always said it doesnt matter how much it costs
So now it doesnt matter how much tanks/AV cost because the argument is already invalid
If its not invalid like AV players are trying to say then my 500k tank should be as good as the entire enemy team, frankly pre 1.7 my 1.7mil tank should have been stronger than both teams put together but it wasnt
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
2039
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Posted - 2013.12.27 15:52:00 -
[5] - Quote
Atiim wrote:Takahiro Kashuken wrote: My tank pre 1.7 cost 1.7+mil but AV always said it doesnt matter how much it costs
So now it doesnt matter how much tanks/AV cost because the argument is already invalid
If its not invalid like AV players are trying to say then my 500k tank should be as good as the entire enemy team, frankly pre 1.7 my 1.7mil tank should have been stronger than both teams put together but it wasnt
I still believe that it doesn't, and I stick to what I said pre 1.7. However, there is a problem with things costing to less in terms of balance, as that would cause things to be spammed in rapid succession, similar to vehicles now. Lets take this for example. ISK may not be a factor, but what if Particle Cannons only cost 5k ISK? Would you agree that 5k would be way too cheap for a PRO Railgun Turret? ISK is not a balancing factor to an extent. Which is exactly what I've been saying pre 1.7 and I still say it now.
Yet you still try and balance around ISK when it suits you
151k for my Proto FG fit, maybe it could go over 200k so i request my proto turret and mods with a basic hull also cost less than 200k, it will only cost upto 200k when i get a proto hull
Intelligence is OP
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