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Alldin Kan
Imperfects Negative-Feedback
871
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Posted - 2013.12.26 21:46:00 -
[31] - Quote
Just looked at the possible fittings and I got this:
CPU space wasn't an issue and with max skills the PG should be at 102. 4x Complex Plates + 1 Enhanced plate takes up 54 PG 3x Damage Mods takes up 27 PG A Proto Triage Nanohive takes up 11 PG (suit bonus included) A Republic Boundless Specialist Combat Rifle takes up 4 PG A normal nanohive will take up 3 PG (suit bonus included)
Total PG used is 99 out of 102, although you could use a second enhanced plate instead of 4th complex if PG skill is not maxed.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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mollerz
Minja Scouts
1448
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Posted - 2013.12.26 21:48:00 -
[32] - Quote
Maken Tosch wrote:Tectonic Fusion wrote:Alldin Kan wrote:Today I saw on my team a Logistics GK.0 with 931 Armor and 3 damage mods. Because CCP designed the game so you can fit your suit however the **** you want to fit it? What this guy said.
Unless you are a scout. |
Alldin Kan
Imperfects Negative-Feedback
871
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Posted - 2013.12.26 21:51:00 -
[33] - Quote
mollerz wrote:Maken Tosch wrote:Tectonic Fusion wrote:Because CCP designed the game so you can fit your suit however the **** you want to fit it? What this guy said. Unless you are a scout. Score of 10-7 confirms it, somehow I still remember it.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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Llast 326
An Arkhos
989
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Posted - 2013.12.26 21:54:00 -
[34] - Quote
mollerz wrote:Maken Tosch wrote:Tectonic Fusion wrote:Alldin Kan wrote:Today I saw on my team a Logistics GK.0 with 931 Armor and 3 damage mods. Because CCP designed the game so you can fit your suit however the **** you want to fit it? What this guy said. Unless you are a scout. It's pretty much designed so that you can fit a Logi pretty much however you want. CPU/PG and slot parity would help create more dynamic fittings, and suits in this game.
KRRROOOOOOM
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.12.26 21:56:00 -
[35] - Quote
Bethhy wrote:Kasote Denzara wrote:He'd have to put all armor plates in the lows for that. That's extremely inefficient. See how well a heavy or an assault could dual that.. or even stand a chance if that logi is any good with aim assist. Logistic suit's need to have Equipment fitting bonuses... So you can fit all proto equipment for almost no CPU and PG and severely reduce the PG and CPU on the suits and possibly remove a high and low slot. Until that is even considered logi suit = best slayer suit every time. and everyone defending it has all their slayer skills built around a logi suit lol.
Based on the Dev blog with CCP Remnant earlier this month that sounds like pretty much what they are looking at doing. I think this in conjunction with reworking the assault suit perks will go along way. |
mollerz
Minja Scouts
1451
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Posted - 2013.12.26 21:59:00 -
[36] - Quote
Alldin Kan wrote:mollerz wrote:Maken Tosch wrote:Tectonic Fusion wrote:Because CCP designed the game so you can fit your suit however the **** you want to fit it? What this guy said. Unless you are a scout. Score of 10-7 confirms it, somehow I still remember it.
the game where you tank killed me running to Delta :)?
That was 10 knife kills I don't even think I busted out my CR that game. You got me that one time just as I was about to decapitate your team mate |
Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
116
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Posted - 2013.12.26 22:02:00 -
[37] - Quote
If it's designed to be a Logistics suit but is being used as an Assault suit than something is wrong. Reduce the PG/CPU and give it fitting bonuses for Equipment. |
DUST Fiend
OSG Planetary Operations Covert Intervention
9372
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Posted - 2013.12.26 22:03:00 -
[38] - Quote
Remote reps
YouTube Videos
Incubus pilot, any ISK donated is used to purchase new ships
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Lynn Beck
Granite Mercenary Division Top Men.
419
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Posted - 2013.12.26 22:24:00 -
[39] - Quote
Alldin Kan wrote:Just looked at the possible fittings and I got this:
CPU space wasn't an issue and with max skills the PG should be at 102. 4x Complex Plates + 1 Enhanced plate takes up 54 PG 3x Damage Mods takes up 27 PG A Proto Triage Nanohive takes up 11 PG (suit bonus included) A Republic Boundless Specialist Combat Rifle takes up 4 PG A normal nanohive will take up 3 PG (suit bonus included)
Total PG used is 99 out of 102, although you could use a second enhanced plate instead of 4th complex if PG skill is not maxed. Tht is one equipment, an enhanced armor plate, and an ADV fitting weapon. That doesnmt seem super OP, yes he has 1200 HP, but he has a rep of 5. Heavies can do 1400 in armor alone and have 6 rep. Those wishing to remove slots are just blindly nerfbatting everything. A logi should be able to be more versatile, while that does lead to mass HP stacking, that is a result of ****** mods, poor base stats, and uber low TTK.
Assaults need a slot layout that's different from basic frames, favoring mainly racial tank, whereas logis should be maknly split mod layout.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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CrotchGrab 360
1165
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Posted - 2013.12.26 22:29:00 -
[40] - Quote
Put bluntly the logistics class is nothing but a SUPER assault class.
is it meant to be support? how is it support when it can have almost 1000 armour? my assault has NO passive armour regen.
oh hey guy who's supposed to be SUPPORT, stack all the armour you want and have passive armour regen. Assault suit? what are you doing here? no you're not getting passive armour regen stick behind the SUPPORT guy... |
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CrotchGrab 360
1166
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Posted - 2013.12.26 22:32:00 -
[41] - Quote
Assault = your front-runner, designed to have high recharge and movement, hit and run, recharge, come back in. we depend on assault dropsuit users to act as killers.
Logistics = not as fast or versatile as the assault class. can provide support to the front-line but it's main skills lie in EQUIPMENT. Resupplies mercs, creates spawn points, repairs dropsuits.
Scout = recon, the only one who can use a scanner. because it's for RECON WORK.
this is how it should be, not this ****-show we have right now. |
Chunky Munkey
Amarr Templars Amarr Empire
2751
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Posted - 2013.12.26 23:17:00 -
[42] - Quote
Alldin Kan wrote:Today I saw on my team a Logistics GK.0 with 931 Armor and 3 damage mods.
Because you touch yourself at night.
No.
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The Furtive Pygmy
Kameira Lodge Amarr Empire
175
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Posted - 2013.12.26 23:24:00 -
[43] - Quote
3 damage mods and 1k EHP that can be repped at nearly 200/s with support.....on a class designed to take a passive support roll.
This is what happens when you have no idea how to make a FPS.
Anyone who thinks you'd beat this class in a 1v1 with a CR or RR is a moron, you would be dead before you could even think to aim.
Logis should not be able to fit damage mods or be forced to fill all their equip slots. Even then you'll have 1200+ ehp monsters who can self rep. Logistics class needs an overhaul or damage reduction like the LLAVs had. |
Arx Ardashir
Imperium Aeternum
293
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Posted - 2013.12.26 23:58:00 -
[44] - Quote
Eltra Ardell wrote:Logistics suits are the best Assault suits because we have only one Assault suit in the game, and Scrambler Rifles are not the current FOTM. What? Do you mean that only one of the four racial assaults is viable, or did you just forget that it's only the heavy suit that's limited to one race? |
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