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Lynn Beck
Granite Mercenary Division Top Men.
418
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Posted - 2013.12.26 07:28:00 -
[1] - Quote
Without proficiency, you need 4cx damage mods, around 500-800 armor and a scanner/nanohive combo.
1.29x damage with those, and you can scare the **** outta rail rifles, just gotta be careful and not let them walk 2-3 meters backwards. Also if they damage mod their Kaalakiota you're screwed.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Jackof All-Trades
The Southern Legion The Umbra Combine
327
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Posted - 2013.12.26 08:49:00 -
[2] - Quote
So become OP, then they're viable.
Heh, it's like my plasma cannon.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Lynn Beck
Granite Mercenary Division Top Men.
419
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Posted - 2013.12.26 16:03:00 -
[3] - Quote
Eh, pretty much, tried 3 and was outDPS'ed at max range by a RR, standard. Switch to 4 and you melt even in CQC (was actually amazed by that one.)
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Arkena Wyrnspire
Fatal Absolution
7110
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Posted - 2013.12.26 17:15:00 -
[4] - Quote
And then you could do the same thing 10x better with... almost any other rifle. 
Level 6 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Ryme Intrinseca
The Rainbow Effect
529
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Posted - 2013.12.26 17:24:00 -
[5] - Quote
Lynn Beck wrote:Without proficiency, you need 4cx damage mods, around 500-800 armor and a scanner/nanohive combo.
1.29x damage with those, and you can scare the **** outta rail rifles, just gotta be careful and not let them walk 2-3 meters backwards. Also if they damage mod their Kaalakiota you're screwed. You're really gimping your fit if you put four damage mods on. That fourth complex mod is only getting you 3.5% extra damage, whereas a shield extender would give you around 10% extra HP. |
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Awesome Pantaloons
Tech Guard RISE of LEGION
184
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Posted - 2013.12.26 17:31:00 -
[6] - Quote
Try it on a heavy suit with 2 complex mods and 3 prof. Carves through mercs like a hot nova knife through basic plates.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Smooth Assassin
Stardust incorporation
532
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Posted - 2013.12.26 17:54:00 -
[7] - Quote
Jeez, just make them with unlimited ammo, what! to me i thought they burn aurum to power those things
Assassination is my thing.
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Green Living
Scions of Athra
1109
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Posted - 2013.12.26 18:16:00 -
[8] - Quote
I used the LR since it's induction in the game. It's the main reason I played this game, waiting for the LR. I haven't used it since the recent update. It's absolute trash. |
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Lynn Beck
Granite Mercenary Division Top Men.
419
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Posted - 2013.12.26 18:20:00 -
[9] - Quote
While having a heavy with twin dmg mods wil work, i'm talking being able to actively survive a forefight against 1 AR.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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THUNDERGROOVE
ZionTCD Public Disorder.
420
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Posted - 2013.12.26 18:34:00 -
[10] - Quote
Green Living wrote:I used the LR since it's induction in the game. It's the main reason I played this game, waiting for the LR. I haven't used it since the recent update. It's absolute trash. This.
If CCP is going to require the weapon to be at a range to be useful at least give it the longest range, even if it doesn't make sense lorewise. Especially when the weapon needs to heat up for ~2.5 seconds to do the same damage as a STD AR at optimal.
The new weapon's ranges really just did it for me, so I put my LR away until it's ironed out.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Bones McGavins
TacoCat Industries
402
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Posted - 2013.12.26 20:57:00 -
[11] - Quote
Hmm. I thought I ran some tests (aiming at a supply depot and backing off till the effeciancy dropped) and saw that lazers do have a slightly higher range than RRs?
Plus, lazers give you the ability to preheat and then swipe onto someone's face, which will insta pop shields.
Ive been having fun using lazers in this build. Also they are a GREAT assist machine. You drop shields and allow RRs to insta kill folks. A RR working with a lazer is a WP machine for those 2 players. |
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Nekomimi Gallentemerc
Namtar Elite Gallente Federation
0
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Posted - 2013.12.27 10:13:00 -
[12] - Quote
nyaaaa catching laser is so easy when u stand still but it always kill me my urge to catch is too strong nerf laser ccp |
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trooper7041
Forsaken Immortals Top Men.
36
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Posted - 2013.12.27 13:28:00 -
[13] - Quote
It's the fall-off damage that makes the LR useless. As soon as someone takes a few steps out of it's optimal range, you are done. I was a loyal LR user, but had to switch to a scrambler in order to fend off attacks from RR, AR, and even the CR. While technically it has less range, it will do more damage at it's max range.
CCP, we miss the LR. Don't buff it to the way it was in Chromosome, but please fix it. |
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Lynn Beck
Granite Mercenary Division Top Men.
420
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Posted - 2013.12.27 16:55:00 -
[14] - Quote
Nekomimi Gallentemerc wrote:nyaaaa catching laser is so easy when u stand still but it always kill me my urge to catch is too strong nerf laser ccp
i do believe Cat Merc will want to see you, might not enjoy the idea of another felined merceary.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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