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Delenne Arran
Ivory Hounds
55
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Posted - 2013.12.26 04:39:00 -
[1] - Quote
Sorting by SP would alleviate some of the problem, but it wouldn't be quite the fix we need. Because we receive passive SP, SP's not exactly a great measure of where you belong. I've played on and off since the beta, and by your system, I'd be in T5, but if we're talking how much SP I've actually EARNED, I'm in T2 or the low end of T3. Having access to gear HELPS, but SP and gear aren't a good measure of player talent. I've gone 28/3 in standard gear and gotten shitstomped in proto in the same day.
The system we really need would be a great deal more complicated. Something that took lifetime WP, SP, and maybe K/D ratio into account, as well as where you placed on the killboard in your last say, 10 games. Ideally, everyone should average #10 and be getting sorted with better or worse players as needed. Course, even that's not without its problems, but I think it's better than basing it just on SP alone.
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Delenne Arran
Ivory Hounds
55
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Posted - 2013.12.26 05:25:00 -
[2] - Quote
Xaviah Reaper wrote:Dust is largely gear dependant. the experience should come naturally over a couple hours of gaming, and then advanced through days , months of extra gaming to tweak and enhance your playstyle. Trying to balance a game based of a human beings ability to play a game is unreasonable. We can only match based on what we can accurately determine, ie. Skill Points.
Yes and no. If gear is the biggest issue, then a better way than basing it on SP would be to just do gear restrictions, especially since certain roles require more SP to be proficient at than others. SP is a good way of finding out how long someone's played, and what gear they have access to, assuming they had a plan when they were making their character. It's not a measure of how well they do in a match and shouldn't be the be-all and end-all for matchmaking. Even if you don't take into account other measures of player skill whech we already have access to (Lifetime WP and K/D R) it's a good idea to balance based on how well someone is doing llately as well as where they should be based on SP.
If I'm number 1 overall in every match I play, I need to be getting grouped with better players, if only slightly. If I'm number 40 overall every time, I need to be playing with worse players, despite my apparently high SP. In a perfectly matched game, everyone should average number 20 on the overall killboards over their lifetime. While individual players can't track that for more than one battle, I'm reasonably certain CCP has logs of that sort of thing. Balancing based on a player's recent games as well as their SP allows somoene who wants to try out new gear from being punished too much, as well as allowing htem to swap back to their regular stuff without completely dominating. You don't have to balance the game around player skill, but you certainly should be balancing matchmaking on it to an extent. |
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