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fragmentedhackslash
FREE AGENTS LP
27
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Posted - 2013.12.25 13:26:00 -
[1] - Quote
Feedback:
A. We need to be able to turn at least 160 degrees. Preforably 360. The reason for this is only those that are away from the fight will scan. Anyone scanning will be hunted down due to visability? That makes it even worse. B. We need 'hard lock' scan results to be residual. With variations of 5 to 15 seconds. This is essential. C. Precision enhancement and Range amplification skill tree and modules should affect scan equipment. D. Suit scan resolution should affect scan equipment. E. Cloaking will be a major counter to this, it should NOT be. Cloaking vs scanning should be equal, using higher meta level modules / equipment should only enhance the operation of cloaking modules and scanning equipment, not be unbalanced. F. During the process of adjusting range amplificaton and precision, adjust how the passive skill, fittable modules and suit scan resolution and range amplification affect sniper target acquisition, allows Dropsuit electronics skill tree to be skilled into by others aswell. Also allows 'over the horizon' pro snipers to be effective with 'Long Range' weapon that can not dhoot as far as a rail gun, change this.
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fragmentedhackslash
FREE AGENTS LP
29
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Posted - 2013.12.25 13:57:00 -
[2] - Quote
Monkey MAC wrote:
Next don't give data real time, instead give snapshots, replace scan time with pulse interval. This stops 360-¦ scanning tactics, if you want to track infront of you have to continue facing that way.
While scanning shouldn't tag you to your opponents, it should make you easier to scan.
Don't give real data time? WHAT THE HECK SON! Stop 360-¦ scans? HOW ARE YOU MEANT TO SCAN SOMEONE ABOVE OR BELOW YOU THEN?
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
I am hungry. Let's go eat!
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fragmentedhackslash
FREE AGENTS LP
30
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Posted - 2013.12.25 14:05:00 -
[3] - Quote
Keri Starlight wrote:Scanners are fine unless you're a scout. Scouts need a lower base profile.
1 Complex Dampener and you're suddenly beating 95% of scanners. I got dampened, so people, "get dampened".
Just get rid of the "margin of error" thing, that should not be displayed at all.
Cloaking will make this statement redundant.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
I am hungry. Let's go eat!
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fragmentedhackslash
FREE AGENTS LP
30
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Posted - 2013.12.25 14:22:00 -
[4] - Quote
Iron Wolf Saber wrote:As for the active scanner revealing the scanners position I have drawn inspiration from submarine warfare.
Submarines use passive sensors most of the time to find other subs and hostile surface targets and is their ultimate primary means of sensing. The reason being is that if they used sonar every single passive sensor in the area picks them up with high amounts of clarity.
Surface ships especially sub hunters which cannot hide like a sub have nothing to lose giving their position away so its of little risk to them to do so.
This will play a bit more into the cloak and counter dagger game play if this is done this way. A scout not wanting to be seen should be relying on native passive sensors.
Active sensors only work at 50% of their range or less because there is usually not enough energy to make a return trip back to the sensor in question.
Passive Sensors work at 100% range regardless because they're sensing for energy.
Then syncronise all passive suit san acquisitions from individual suits to the rest of the squad. Also as sniper scope target acquisition is passive syncronise thisto squad aswell
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
I am hungry. Let's go eat!
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fragmentedhackslash
FREE AGENTS LP
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Posted - 2013.12.25 15:37:00 -
[5] - Quote
Iron Wolf Saber wrote:Blaze Ashra wrote:Iron Wolf Saber wrote: A scout not wanting to be seen should be relying on native passive sensors. . What's wrong with relying on profile dampeners, cover and flanking? The best thing about active scanners is knowing what's around you and determining the strength of your opposition so you can plan your next move without to much of an issue. Now if you're going to make it broadcast your position then it nullifies almost all of the positives. No, not really. Go look up the history of submarine warfare and the use of sonar. Plays fully into the risk vs reward or creating risk for a reward.
This is why we can't have nice things.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
I am hungry. Let's go eat!
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fragmentedhackslash
FREE AGENTS LP
31
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Posted - 2013.12.25 15:39:00 -
[6] - Quote
Iron Wolf Saber wrote:Krom Ganesh wrote:Cooldown time needs a major increase. Allowing people to spam the scanner is the most glaring flaw of the scanner. Only making a few suits truly effective with it does not address this issue, just limits the pool of people who can abuse it. I disagree the longer cooldown is countered by just more bodies equipped with it.
Which you WILL NOT HAVE more people equipping them if it guves away your position.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
I am hungry. Let's go eat!
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fragmentedhackslash
FREE AGENTS LP
31
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Posted - 2013.12.25 15:46:00 -
[7] - Quote
Iron Wolf Saber wrote:fragmentedhackslash wrote:Iron Wolf Saber wrote:Blaze Ashra wrote:Iron Wolf Saber wrote: A scout not wanting to be seen should be relying on native passive sensors. . What's wrong with relying on profile dampeners, cover and flanking? The best thing about active scanners is knowing what's around you and determining the strength of your opposition so you can plan your next move without to much of an issue. Now if you're going to make it broadcast your position then it nullifies almost all of the positives. No, not really. Go look up the history of submarine warfare and the use of sonar. Plays fully into the risk vs reward or creating risk for a reward. This is why we can't have nice things. Hey WW1 started with hand waving to the other pilot as you flew over the battlefield. Ended with people getting shot down.
#points at =EvE= stardate...
This Sir, is not Earth.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
I am hungry. Let's go eat!
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fragmentedhackslash
FREE AGENTS LP
40
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Posted - 2013.12.26 20:59:00 -
[8] - Quote
Iron Wolf Saber wrote:Sana Rayya wrote:Changing the active scanner's precision/scan radius to be based on the suit's precision/radius is a bad idea. This is due to the disparity in the values obtainable through modules/skills across the different suit types.
A scanner that is marginally useful on suits without precision/range skills/modules would be super OP on suits that are fully proto in precision/range and stacked with the corresponding proto mods.
Conversely, a scanner that would be equivalent to the present scanners in the hands of a fully precision/range modded suit would be utterly useless on an unmodded suit.
Right now, scanning/dampening has a good balance. Scouts can dodge all but one scanner with minimal effort (202k SP and 1 module costing 15 or 18 CPU). Mediums can dodge all but one scanner with moderate effort (932k SP and 2 modules costing 66 CPU). The one scanner that scans them all is a piece of crap (costs 18 PG, has a 5 second scan time and 5 second paint time, and you must wait 33 seconds between consecutive scans, so you only have data for 30% of the game). If this scanner was OP then you'd run into it a whole lot more, yet I nearly never see it in game. It might as well not even exist, and I for one would support its removal if only to stop QQ.
As Ryme said, if it ain't broke... It's broke. We have 69 suits and under a full line up permise 84 . Based on the current slot assignment so far provided by existing suits even at 82 suits only 1 Suit would be capable of beating the scanner. Of the 84 suits at minimal 68 of them can fit the scanner. As of now this is the ONLY module with this type of clear cut disparity, every other module and equipment in the game can and has been defeated by every other suit and platform you can use it on. Cloaking by all means MUST not be the sole counter but based on what I been hearing so far its not going to be because active scanners are the hard counter for cloaks not the other way around. These changes would allow ANY suit to defeat an active scanner on the grounds the suit operator knows what the hell he's doing to avoid it. In turn the scan operator can beat any suit provided he knows what the hell he's doing. Skills and module meta then becomes extra noise on the field and additional make things interesting once cloaks hit the field.
fix the suits then.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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