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Paran Tadec
Imperfect Bastards
1804
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Posted - 2013.12.25 15:23:00 -
[1] - Quote
Heres what Ive told Kane:
Scanners provide a snapshot. Essentially they tell you where someone was at the moment they were scanned. 360 degree scans will still be possible, but itll no longer be possible to track someone through walls. The scan will only show a dot on the radar, and not indicate direction of travel. Instead of chevrons for a scanned redberry, a small scanner icon will appear instead indicating someone was scanned at this spot.
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
Imperfect Bastards
1806
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Posted - 2013.12.26 18:05:00 -
[2] - Quote
Paran Tadec wrote:Heres what Ive told Kane:
Scanners provide a snapshot. Essentially they tell you where someone was at the moment they were scanned. 360 degree scans will still be possible, but itll no longer be possible to track someone through walls. The scan will only show a dot on the radar, and not indicate direction of travel. Instead of chevrons for a scanned redberry, a small scanner icon will appear instead indicating someone was scanned at this spot.
Still the best idea here.
Bittervet Proficiency V
thanks logibro!
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Paran Tadec
Imperfect Bastards
1806
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Posted - 2013.12.26 18:20:00 -
[3] - Quote
Ryme Intrinseca wrote:Iron Wolf Saber wrote:On the grounds of no new content I purpose these changes.
1. Active Scanners will rely on suit or vehicle own natural sensors to find targets. Better the natural sensors the better it can find things. Lights having the best while heavies the worst. Vehicles are in a similar position with LAVs having the best with HAVs having the worst. Both strength and Range are accounted for. This is to encourage roles of suits and vehicles, scouts becoming scoutier and commandos not able to role stomp on them anymore.
1a. Fitting Suit Range Amplifiers and Suit Sensor Resolution Modules will also enhance active scanner functions. Vehicles are currently lacking the modules and slots to support this at the moment and if added should be a multipurpose module instead of individuals as they are on the dropsuit.
2. Active scanning player or vehicle will be revealed to the entire hostile team at 2x the range than he can detect at as though he himself had been scanned. This is the drawback of using the scanner and cannot be defeated completely without new content (active dampener) This increases interplay and make the game more interesting for those getting scanned and those doing the scanning.
3. Active scanners drop in strength over distance, it is possible to create variants that have sweet spots (long range but nearsighted) or work around this concept.
4. Active scanners activate instantly instead of scanning for 5 seconds. This will prevent 360 scans or sweeping scans. To compensate the scanner cooldown could be toned to allow quicker rescans or new variants brought in that are shorter ranged.
5. Lower the signature radius of the suit the shorter they remain 'pinged' this does combine with items 2 and 3 so scouts and recons who are scanning are not shown for up as long but also scans made by scouts and lights will last much longer than the commando. This is also impart of role fitting as well as making bigger not so much better as larger electronically sized targets will be detrimental.
NOTE: By no means is this supposed to be a NERF, a pox upon your ignorance for thinking otherwise. These are all terrible ideas. If it ain't broke don't fix it.
Scanner is broke as ffff. I use it all the time.
Bittervet Proficiency V
thanks logibro!
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