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Kane Fyea
Scions of Athra
2470
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Posted - 2013.12.25 05:40:00 -
[1] - Quote
I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting a direct hit with it (You would still get the normal damage for getting a direct hit just with the added benefit of a burn effect). This effect would stack with every consecutive shot on the target so it would be very effective with multiple infantry units and not as effective solo. I think this could make it a viable AV weapon without making it over powered vs infantry since the only way you would be able to get the burn effect is with direct hits. |
Hugin-Frey
Z International
0
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Posted - 2013.12.26 09:12:00 -
[2] - Quote
Kane Fyea wrote:I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting a direct hit with it (You would still get the normal damage for getting a direct hit just with the added benefit of a burn effect). This effect would stack with every consecutive shot on the target so it would be very effective with multiple infantry units and not as effective solo. I think this could make it a viable AV weapon without making it over powered vs infantry since the only way you would be able to get the burn effect is with direct hits.
Yup, good idea. |
Niuvo
NECROM0NGERS Covert Intervention
906
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Posted - 2013.12.26 09:18:00 -
[3] - Quote
Yes for burning mercs. |
Ander Thedas
Subdreddit Test Alliance Please Ignore
174
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Posted - 2013.12.26 09:32:00 -
[4] - Quote
Kane Fyea wrote:I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting a direct hit with it (You would still get the normal damage for getting a direct hit just with the added benefit of a burn effect). This effect would stack with every consecutive shot on the target so it would be very effective with multiple infantry units and not as effective solo. I think this could make it a viable AV weapon without making it over powered vs infantry since the only way you would be able to get the burn effect is with direct hits.
I really like this idea, but with one minor adjustment. Direct hits with the Plasma Cannon will kill most suits anyway, so I think the burn effect would be best applied to the AOE damage, as well. Provided that the burn damage was small enough to not make it OP. Even if the damage was negligible just preventing shields from recharging due to the consistent damage would be useful enough. |
gabriel login
Dead Six Initiative Lokun Listamenn
92
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Posted - 2013.12.26 11:25:00 -
[5] - Quote
Ander Thedas wrote:Kane Fyea wrote:I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting a direct hit with it (You would still get the normal damage for getting a direct hit just with the added benefit of a burn effect). This effect would stack with every consecutive shot on the target so it would be very effective with multiple infantry units and not as effective solo. I think this could make it a viable AV weapon without making it over powered vs infantry since the only way you would be able to get the burn effect is with direct hits. I really like this idea, but with one minor adjustment. Direct hits with the Plasma Cannon will kill most suits anyway, so I think the burn effect would be best applied to the AOE damage, as well. Provided that the burn damage was small enough to not make it OP. Even if the damage was negligible just preventing shields from recharging due to the consistent damage would be useful enough. i see what your trying to do there but i think he hit the nail on the head with the burn on a hit as far as suits go a hit on us would just kill us no need to give it any anti drop suits abilitys more than it has. |
Kane Fyea
Scions of Athra
2483
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Posted - 2013.12.26 19:34:00 -
[6] - Quote
Bump |
Smooth Assassin
Stardust incorporation
535
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Posted - 2013.12.26 19:44:00 -
[7] - Quote
Maybe a blue flame to be more futuristic
Assassination is my thing.
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Rynoceros
Rise Of Old Dudes
1839
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Posted - 2013.12.26 20:39:00 -
[8] - Quote
Signed. +1
Alyssa Milano.
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Cody Sietz
Bullet Cluster Legacy Rising
1836
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Posted - 2013.12.26 20:44:00 -
[9] - Quote
Absolutely love it(again)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Kane Fyea
Scions of Athra
2487
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Posted - 2013.12.26 21:06:00 -
[10] - Quote
Ander Thedas wrote:Kane Fyea wrote:I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting a direct hit with it (You would still get the normal damage for getting a direct hit just with the added benefit of a burn effect). This effect would stack with every consecutive shot on the target so it would be very effective with multiple infantry units and not as effective solo. I think this could make it a viable AV weapon without making it over powered vs infantry since the only way you would be able to get the burn effect is with direct hits. I really like this idea, but with one minor adjustment. Direct hits with the Plasma Cannon will kill most suits anyway, so I think the burn effect would be best applied to the AOE damage, as well. Provided that the burn damage was small enough to not make it OP. Even if the damage was negligible just preventing shields from recharging due to the consistent damage would be useful enough. I did it for direct hits only because it would have to be good enough to be used for AV (Which means high damage) so it would probably be OP for Anti Infantry uses if the burn worked for splash damage. |
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Niuvo
NECROM0NGERS Covert Intervention
919
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Posted - 2013.12.27 07:13:00 -
[11] - Quote
Ander Thedas wrote:Kane Fyea wrote:I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting a direct hit with it (You would still get the normal damage for getting a direct hit just with the added benefit of a burn effect). This effect would stack with every consecutive shot on the target so it would be very effective with multiple infantry units and not as effective solo. I think this could make it a viable AV weapon without making it over powered vs infantry since the only way you would be able to get the burn effect is with direct hits. I really like this idea, but with one minor adjustment. Direct hits with the Plasma Cannon will kill most suits anyway, so I think the burn effect would be best applied to the AOE damage, as well. Provided that the burn damage was small enough to not make it OP. Even if the damage was negligible just preventing shields from recharging due to the consistent damage would be useful enough. Yes. PC weapon is good, waiting on a buff. |
Niuvo
NECROM0NGERS Covert Intervention
919
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Posted - 2013.12.27 07:15:00 -
[12] - Quote
They should add a diff. PC that can use sights for better medium range engagements. A round that travels faster! |
Auris Lionesse
SVER True Blood Public Disorder.
20
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Posted - 2013.12.27 08:32:00 -
[13] - Quote
I'd like a bit more range/faster ads turning with the shotgun also. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
155
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Posted - 2013.12.27 08:39:00 -
[14] - Quote
We had burn effects for vehicles already, AFAIR people hated it and it has been removed. |
Ivy Zalinto
Lo-Tech Solutions Ltd
218
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Posted - 2013.12.27 14:35:00 -
[15] - Quote
Can we make it so the burn damage is actually them lighting on fire and have it obscure their hud a bit? That would be kinda cool....
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
531
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Posted - 2013.12.28 06:30:00 -
[16] - Quote
This is a good idea and would take it a step further and increase the splash radius maybe by 50%.This weapon is so gimmped on so many levels,maybe this would make it a viable weapon for once. |
Munin-Frey
Fish Spotters Inc.
38
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Posted - 2013.12.28 09:05:00 -
[17] - Quote
Shamelessly bumping with my other character.
Yes, this is a good idea |
Ulysses Knapse
Knapse and Co. Mercenary Firm
907
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Posted - 2013.12.28 09:49:00 -
[18] - Quote
DeeJay One wrote:We had burn effects for vehicles already Sorry, but you're thinking of something else entirely. That was caused by the vehicle itself whenever it reached a certain armor level. The idea behind this is that the burn damage would be caused by the weapon regardless of how much armor or shields you have. Completely different, the only real similarity between the two is that the damage is done over time.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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TheD1CK
Dead Man's Game
322
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Posted - 2013.12.28 10:13:00 -
[19] - Quote
I do not want to see the regular version of the PLC change it's mechanic
but, that said I do like this idea and If it was implemented it could be sone by releasing ammo variants for it, such as incendiary or a specific AV ammo type
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
45
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Posted - 2013.12.28 10:30:00 -
[20] - Quote
Kane Fyea wrote:I know this has been suggested before but I would like to see some more discussions on this topic. What this is suggesting is to give the Plasma Cannon a burn effect or Damage over Time (DoT) when getting a direct hit with it (You would still get the normal damage for getting a direct hit just with the added benefit of a burn effect). This effect would stack with every consecutive shot on the target so it would be very effective with multiple infantry units and not as effective solo. I think this could make it a viable AV weapon without making it over powered vs infantry since the only way you would be able to get the burn effect is with direct hits.
how would someone counter the burn effect. Or is it one of these things were soon as i get hit i cant stop it. If so whats to stop me taking cover and then pressing the suicide button there for robbing you of your kill/ and for tankers who get hit they can just run off recall there tank and call in another one
i would agree to this if there is a way to counter the burn effect on the suits |
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TheD1CK
Dead Man's Game
323
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Posted - 2013.12.28 10:32:00 -
[21] - Quote
Alan, only a select few proto heavys survive a PLC with prof. The burn affect more applies to vehicles as infantry are already dead with a direct hit
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Alam Storm
Third Rock From The Sun INTERGALACTIC WARPIGS
45
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Posted - 2013.12.28 10:39:00 -
[22] - Quote
TheD1CK wrote:Alan, only a select few proto heavys survive a PLC with prof. The burn affect more applies to vehicles as infantry are already dead with a direct hit
that may be so but still if one suit can survive it how can that suit counter is |
Artificer Ghost
Bojo's School of the Trades
866
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Posted - 2013.12.28 15:21:00 -
[23] - Quote
With a GUN maybe? If a heavy can survive a PLC shot, that Heavy has plenty of time before the attacker can fire again, even assuming his aim is pin-point perfect.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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shaman oga
Nexus Balusa Horizon
1222
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Posted - 2013.12.28 15:26:00 -
[24] - Quote
I've suggested burning damage many times +1
"Our Blueberries are better than yours"
My Terribad Bolas Launcher
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Kane Fyea
Scions of Athra
2502
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Posted - 2013.12.28 18:48:00 -
[25] - Quote
Bump. |
Ankbar Latrommi
Immortal Guides
18
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Posted - 2014.01.07 19:49:00 -
[26] - Quote
In response to LogiBro's post, what about sig radius? DUST didn't implement sig, did it? That could help make weapons good vs vehicles without obliterating infantry, couldn't it?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Seeth Mensch
Hawkborn Brotherhood IMMORTAL REGIME
112
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Posted - 2014.01.09 00:57:00 -
[27] - Quote
I skilled into level 2 profiency before I finally gave up on the plasma cannon. While burning would be a *really* cool effect, remove the charge up, and make the actual plasma ball bigger, or a whole lot faster. I'm far from great with this or any other weapon, but I have never hit anything that wasn't standing still. EVER. I'm sure there's lots of mercs who have done well with this weapon, but I haven't met them yet.
Increasing the hit ratio and removing the charge up means the weapon becomes competitive. Only one shot means you still have to deal with arc and reload, which means skill is still required.
A burn would be outstanding in combination, but doesn't address the basic issue that the PC just can't compete with any other weapon out there, in nearly any capacity outside of damage (which is irrelevant when all you can hit is a turret).
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3163
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Posted - 2014.01.09 03:06:00 -
[28] - Quote
Yeah,
You wanna battle / Aztec's not afraid of you / I could care less about your reputation / Even though it maybe true.
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Charlotte O'Dell
Fatal Absolution Covert Intervention
1794
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Posted - 2014.01.31 00:46:00 -
[29] - Quote
or just double its damage...
Charlotte O'Dell is the highest level unicorn!
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
41
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Posted - 2014.01.31 16:41:00 -
[30] - Quote
Bump because Plasma Cannon is actually underpowered. Either add the DoT effect or give a significantly higher direct damage. there is no auto targeting on it, and it takes a while for it to hit its mark. plus, it's meant for smashing at tanks, not infantry. Don't increase splash, just direct damage.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
631
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Posted - 2014.01.31 19:06:00 -
[31] - Quote
i would rather have a slightly bigger blast radius.. |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
49
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Posted - 2014.01.31 21:24:00 -
[32] - Quote
CLONE117 wrote:i would rather have a slightly bigger blast radius.. Either that for anti infantry purpose, or, as I said before, a higher direct damage to show its power as an anti vehicle weapon.
Sora's the name. Gallente is my game.
Yup! Gallente Specialist Here :)
Subsonic.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
184
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Posted - 2014.03.08 11:15:00 -
[33] - Quote
Plasma launcher buff could be this keep it the same as is but have the plasma seek vehicles like Av gernade.It will then be an effective Av weapon. Problem fixed. |
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