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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
250
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Posted - 2013.12.29 18:49:00 -
[1] - Quote
Harpyja wrote:Railguns need to overheat fast (I say three shots, same as compressed before 1.7), slightly reduced rate of fire, and decrease damage by 100-200.
Railguns should be long ranged support, and not anti-vehicle blasters at close range. That's the missile launcher's job. If they overheat fast, that alone would discourage bringing them in for close range combat.
If a rail overheats in three shots , then what would be the use of using that because if your in a tank battle with a blaster or any other turrets that will be brought out in the future , you will have NO way to defend yourself in a tank v.s tank battle unless you increase the damage output as well .
So I would say NO to that one .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
250
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Posted - 2013.12.29 18:56:00 -
[2] - Quote
p q wrote:Vehicles in 1.7... well, obviously there is a balance problem, unless Dust 514 is to be a "world of tanks" clone. Shall we? Ahem: The biggest problem in Dust 514 is getting new players faster than players quit. The new tanks of 1.7 are making people play less and recommend the game less. This needs attention at once if Dust is to grow - or even survive another year.
Tanks have become a problem; in a game about hacking, more than a tank (or maybe 2) on each side is a big issue. The fast running hacker rarely survives and a methodical squad has little chance of a hack.
This game is also about clone destruction, but losing a vehicle doesn't count against the "clone count".
So Dust needs repeat players and new players. Most importantly, it needs new-to-medium level players to bring in new players. This is unlikely at the moment because nobody wants to put $25 into a "free" to play game to buy tanks and lose those tanks. Right now, that's the only way a new player can feel like he's making a difference on the Dust battlefield. How long before he calls it quits? Do we want him to tell potential players to not even bother downloading the game?
Dropships are less of a problem. Frankly, it's because nobody can fly those things, the controls are worthless, a team has no more than 1 good dropship pilot in a match (outside of planetary conquest). Jeeps are handled. I see no issues there anymore.
There's the problems. What are the answers?
A player cannot deploy a tank if his team already has 2 active on the battlefield? Maybe for dropships, too?
A tank loss costs a team 3 clones?
...or, if this is too be a game of vehicle dominance, add MAVs? Light and medium aircraft?
I can give the cause of this to the fact of the vehicle change , coupled with a influx of newer players who lack the skill points to go one on one with a harden Dust vet or even someone who had a few months start on them . Tanks are used by lesser players to even the battlefield . I'm actually starting to see a drop off in usage and now I'm beginning to see games where NO tank's are being used at all . This shouldn't be expected to last long and the knock on the militia tank isn't valid because it shouldn't be a push over and should provide some sort of competitive nature , hell a militia fit is enough to make someone redline all day and quit from the vast expanse of inferiority .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
250
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Posted - 2013.12.29 19:04:00 -
[3] - Quote
Railguns must be protected . They are the only turret that is given to the Caldari and it's validity must be upheld . Now it can actually compete on the battlefield and before this patch ... it , like the Caldari Tanks were greatly outmatched .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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