Medic 1879
Forsaken Immortals Top Men.
1519
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Posted - 2013.12.25 04:49:00 -
[1] - Quote
So if the enemy are spamming tanks like mad and a blue calls in a railgun tank and tries to take them out from the redline you will try and pop his tank? What are you expecting them to do charge into a 6v1 in close quarters with a long range weapon?
I have made a redline rail tank fit (has to be redline because it is a glass cannon) simply because that is the most effective counter to tanks, I don't use it very often just in those matches where the entire enemy team appear to be in tanks. By your logic you would actually aid the enemy team by trying to TK some one attempting to stop their tank spam just because you view their tactics as cowardly.
FW standings - Gal 4, Min 3, Ama 0, Cal 0, hatred of Scotty over 9000
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Medic 1879
Forsaken Immortals Top Men.
1519
|
Posted - 2013.12.25 05:14:00 -
[2] - Quote
CaoticFox wrote:Medic 1879 wrote:So if the enemy are spamming tanks like mad and a blue calls in a railgun tank and tries to take them out from the redline you will try and pop his tank? What are you expecting them to do charge into a 6v1 in close quarters with a long range weapon?
I have made a redline rail tank fit (has to be redline because it is a glass cannon) simply because that is the most effective counter to tanks, I don't use it very often just in those matches where the entire enemy team appear to be in tanks. By your logic you would actually aid the enemy team by trying to TK some one attempting to stop their tank spam just because you view their tactics as cowardly. RAILS WORK BEST POINT-BLANK IN-THEIR-ASS!!! USE TACTICS ... and REDLINE SNIPING IS NOT ACCEPTABLE
While I agree rails upclose can be effective (harder to escape a tank driving up your exhaust pipe) I must say no amount of tactics are going to help in he situation I described allow me to elaborate.
Imagine you are on manus peak a very open and tank friendly map, there is limited cover and the routes tanks can take to sneak up on others are well known. Now imagine that the enemy team has called in 6 tanks and because of the openness of the map they are dominating, you think to yourself "Hmm better do something about that" you decide to fight fire with fire and call in a rail tank. Obviously the enemy will try to pop it before it gets in so you have to go back to the redline. Your tank arrives and you hop in you now have two choices
1. Find high ground that the enemy tanks cant reach easily and use your high damage, long range, low tracking speed weapon and the openness of the map to pop as many as you can and or scare the others off allowing your infantry a fighting chance as well as possibly forcing the enemy tanks to either recall their blaster tanks (the cant kill you at the range you are fighting at) and call in rails which is less effective against infantry helping your guys out further.
2. Drive straight into the fight, the openness of the map means your approach will be noted (if they didn't spot the RDV already) and the enemy tanks wanting 150wp will converge on you, and use your high damage, long range, low tracking speed, low capacity and fast overheating weapon as a shotgun. While taking on superior numbers of highly maneuverable enemies (think 1 scout sniper trying to win a CQC fight against 6 scouts armed with a mixture of shotguns, MD's and sniper rifles sure you can kill them with your rifle but only if you are good and get the drop on them and the other 5 are waiting)
1. Is a slightly cheap but effective counter to tank spam. 2. Well you could get 1 maybe 2 tanks before the others get you, I highly doubt even the best of frontline railtankers could solo 6 enemy tanks in CQC reloading and avoiding overheating means this takes time which if the enemy tankers have half a brain they wont give you.
FW standings - Gal 4, Min 3, Ama 0, Cal 0, hatred of Scotty over 9000
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