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Texs Red
DUST University Ivy League
107
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Posted - 2013.12.24 23:43:00 -
[1] - Quote
First lets took at proto stats Missile Turret: 455 direct, 357.5 splash over 2.5m, fires every 1.2 secs, clip size 8 - Damage per clip 3,640 direct, 2,860 splash Rail Turret: 377 direct, no splash, fires ever .5 secs, clip size 24 - Damage per clip 4,524 Blaster Turret: 49.4 direct, fires ever .047 secs, clip size 150 -Damage per clip 7,410
The missile turret has the lowest damage per clip but it's splash damage is almost equal to a direct hit by the railgun, making it exceedingly effective vs infantry when fired from above. It's travel time and low clip size makes it a less effective AV weapon against shields but surpasses the rail turret vs armor. Missile turret: Effective vs infantry and armor vehicles/installations
The rail turret has a higher ROF than the missile turret and does well against vehicles and infantry as well but only when on a stable platform such as an LAV or tank. When mounted on a dropship, particularly a skilled incubus, it does very well against shield vehicles. However you can only fire half of it's clip before overheating so overall it's DPS ends up being lower than that of the missile turret on anything other than a shield tank. A dropship is too unstable of a platform to deliver the precise shots required to hit infantry Rail Turret: Effective vs shield tanks and, only if on a ground vehicle, infantry.
The blaster turret has a very high ROF but is worthless on a LAV or dropship. It's short range means that you have to be easily within infantry weapon range and, as you are usually exposed, will be shot out of said vehicle. On a tank they fair modestly well due to the gunner being protected but their short range, difficulty to aim, and high fitting cost makes the undesirable to fit. On an incubus it gains significant increase to ROF but it's pinpoint accuracy makes it impossible to hit anything on such an unstable platform. Against any kind of installation or vehicle the blaster is only about 44% effective vs shields and 24% vs armor. Blaster Turret: Effective vs infantry when on a ground vehicle only, particularly ineffective vs vehicles/installations.
Conclusion: The missile turret is more effective than any other turret at any function other than attacking shield tanks. It is best at killing installations, armor tanks, infantry, and equipment while other turrets struggle to fulfill even a single function. |
Texs Red
DUST University Ivy League
108
|
Posted - 2013.12.25 02:24:00 -
[2] - Quote
What would help greatly, in my opinion, would be if they removed the overheat mechanic from rails and blasters, increased railgun direct damage, and made blasters deal a cone of damage similar to the HMG after it's most recent buff. Then blasters would be capable of hitting infantry from a dropship, railguns would better at AV than missiles but worthless vs infantry, and missiles would be a more jack-of-all-trades weapon (rather than master of all). |
Texs Red
DUST University Ivy League
112
|
Posted - 2013.12.25 13:39:00 -
[3] - Quote
Well it never will be if attention is never brought to it, have to start somewhere. |
Texs Red
DUST University Ivy League
112
|
Posted - 2013.12.25 15:50:00 -
[4] - Quote
Beld Errmon wrote:small blasters need to be given a large cone of fire, giving it the ability to pepper an area with bullets, with the area effected based on how far away the turret is, being closer would make the gun a lot more accurate and dmging, while at a distance the weapon is more a suppression tool or finishes off weak targets.
I don't know what can be done with the railgun its always been the redheaded step child, currently it over heats way to quick and doesn't do enough dmg, it should be given a bonus vs vehicles and be especially effective against dropships.
Small Blaster: Strong Anti infantry/Weak AV weapon + bonus LAVs Small Missiles:Average Anti infantry/Average AV weapon + bonus vs armored aircraft Small Railgun: Weak Anti infantry/Strong AV weapon + bonus vs shielded aircraft
Just some thoughts on the matter.
I agree and here is what I think needs to be done: Small blaster - Open up the shooting reticule so it is more of a cone area of effect like the HMG rather than the pinpoint accurate weapon it is now. Small Missile - Reduce direct and splash damage by 100, it will do everything modestly well then but excel at nothing in particular. Small Railgun - Increase damage by 100. It will still be almost worthless vs infantry but will be very effective vs AV. Also - Get rid of the heat build up on hybrid turrets, there is no need for it now that there is finite ammo. |
Texs Red
DUST University Ivy League
112
|
Posted - 2013.12.25 23:14:00 -
[5] - Quote
Trying to hit infantry with a railgun on a dropship looks like something out of a movie. Explosions everywhere but none of them quite hitting the person. |
Texs Red
DUST University Ivy League
112
|
Posted - 2013.12.26 00:45:00 -
[6] - Quote
I tested this out a little bit. I called in an LAV with a rail turret, I have level III in extra ammo and my buddy level I.
The result: It takes whomever has the higher bonus, it does not stack. |
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