Texs Red wrote:First lets took at proto stats
Missile Turret: 455 direct, 357.5 splash over 2.5m, fires every 1.2 secs, clip size 8
- Damage per clip 3,640 direct, 2,860 splash
Rail Turret: 377 direct, no splash, fires ever .5 secs, clip size 24
- Damage per clip 4,524
Blaster Turret: 49.4 direct, fires ever .047 secs, clip size 150
-Damage per clip 7,410
The missile turret has the lowest damage per clip but it's splash damage is almost equal to a direct hit by the railgun, making it exceedingly effective vs infantry when fired from above. It's travel time and low clip size makes it a less effective AV weapon against shields but surpasses the rail turret vs armor.
Missile turret: Effective vs infantry and armor vehicles/installations
The rail turret has a higher ROF than the missile turret and does well against vehicles and infantry as well but only when on a stable platform such as an LAV or tank. When mounted on a dropship, particularly a skilled incubus, it does very well against shield vehicles. However you can only fire half of it's clip before overheating so overall it's DPS ends up being lower than that of the missile turret on anything other than a shield tank. A dropship is too unstable of a platform to deliver the precise shots required to hit infantry
Rail Turret: Effective vs shield tanks and, only if on a ground vehicle, infantry.
The blaster turret has a very high ROF but is worthless on a LAV or dropship. It's short range means that you have to be easily within infantry weapon range and, as you are usually exposed, will be shot out of said vehicle. On a tank they fair modestly well due to the gunner being protected but their short range, difficulty to aim, and high fitting cost makes the undesirable to fit. On an incubus it gains significant increase to ROF but it's pinpoint accuracy makes it impossible to hit anything on such an unstable platform. Against any kind of installation or vehicle the blaster is only about 44% effective vs shields and 24% vs armor.
Blaster Turret: Effective vs infantry when on a ground vehicle only, particularly ineffective vs vehicles/installations.
Conclusion: The missile turret is more effective than any other turret at any function other than attacking shield tanks. It is best at killing installations, armor tanks, infantry, and equipment while other turrets struggle to fulfill even a single function.