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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 106
 
 
      | Posted - 2013.12.24 17:12:00 -
          [1] - Quote 
 1 make militia tanks have 500 less hp
 
 2 make militia grade hardeners have 10-20% less effective
 
 3 reduce all militia modules so its not the equivalent to standard military grade
 
 4 make militia cost roughly around 110k and standard tanks 150k
 
 so this way no one will spam militia tanks so much and true tankers will be the only one on the field (more or less)
 
 militia tanks are supposed to be weaker than std tanks but not to the point where there useless, and the militia modules should never be just as good as the standard modules.
 
 what do you guys think?
 good or bad?
 balanced or not?
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  Kasote Denzara
 A Vulture
 
 1585
 
 
      | Posted - 2013.12.24 17:14:00 -
          [2] - Quote 
 Militia is cheap versions of standard gear.
 
 They are not affected by skills.
 
 They burn a lot more CPU and PG than the standard module they represent.
 
 If any change is made to break this, it'd have to be done for infantry as well.
 
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara The Traitor, in the name of "freedom". | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 106
 
 
      | Posted - 2013.12.24 17:26:00 -
          [3] - Quote 
 that's true, but ccp made it so that anyone can just make a simple miltia tank and destroy everything on the field, and they shouldn't be that strong.
 
 at least they should make them have 500 less hp and make the hardeners 15% less effective IMO
 even though im a part time tanker, I still don't like the fact that militia tanks are just as powerful as standard tanks
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  Nitrobeacon
 Freek Coalition
 Freek Alliance
 
 166
 
 
      | Posted - 2013.12.24 17:32:00 -
          [4] - Quote 
 
 knight guard fury wrote:1 make militia tanks have 500 less hp
 2 make militia grade hardeners have 10-20% less effective
 
 3 reduce all militia modules so its not the equivalent to standard military grade
 
 4 make militia cost roughly around 110k and standard tanks 150k
 
 so this way no one will spam militia tanks so much and true tankers will be the only one on the field (more or less)
 
 militia tanks are supposed to be weaker than std tanks but not to the point where there useless, and the militia modules should never be just as good as the standard modules.
 
 what do you guys think?
 good or bad?
 balanced or not?
 You forgot to add standard HAVs in there, oh was that intentional?
 | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 106
 
 
      | Posted - 2013.12.24 17:33:00 -
          [5] - Quote 
 im mainly talking about how to make militia tanks not as effective so they aren't as strong as standard HAV's
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 106
 
 
      | Posted - 2013.12.24 17:34:00 -
          [6] - Quote 
 since everyone complains about militia tank spam I minght as well suggest some ways to make them slightly less effective than standard tanks
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  Zimander
 Tickle My Null-Sac
 
 18
 
 
      | Posted - 2013.12.24 17:35:00 -
          [7] - Quote 
 there is easier way to stop tank spoon make a limit of 2 tanks per team per game like u have limit of vehicle per game witch is 8 if I remember
 | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 Zero-Day
 
 2113
 
 
      | Posted - 2013.12.24 17:38:00 -
          [8] - Quote 
 No, Tank Are Not OP
 
 A Large CA Railgun Instalation Is My Greatest Fear When Tanking
 
 I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS  *I RESPECT THE MAN THAT GOT 3 KILLS | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 107
 
 
      | Posted - 2013.12.24 17:41:00 -
          [9] - Quote 
 
 Soulja Ghostface wrote:No, Tank Are Not OP
 A Large CA Railgun Instalation Is My Greatest Fear When Tanking
 
 I feel your pain
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  gabriel login
 Dead Six Initiative
 Lokun Listamenn
 
 92
 
 
      | Posted - 2013.12.24 17:43:00 -
          [10] - Quote 
 there are 4 main problems with tanks 1 is the cost 2 is the number of tanks that can be out at 1 time 3 is the number of people that you need to kill a tank from 2 to 4 people per tank is a lot to ask of a team if there are 6 tanks on the field an 4 is the fact that av is so weak. to solve this problem is 1 up the cost of tanks 2 make it so that only 2 tanks can be on the field per team 3 is make av do more damage. by doin 1-2-3 you make it so noobs are not goin to be on the field as much an there is no more tank spam and the number of people it takes to kill a tank will be less in both number of people doin it an the number of people you need to kill each tank.
 | 
      
      
        |  Quil Evrything
 Triple Terrors
 
 600
 
 
      | Posted - 2013.12.24 17:49:00 -
          [11] - Quote 
 
 knight guard fury wrote:im mainly talking about how to make militia tanks not as effective so they aren't as strong as standard HAV's They ARENT as strong.
 
 militia tanks, can have only two of:
 
 shield extender
 shield hardener
 shield booster
 
 whereas full ones can have all three.
 
 That makes a difference between surviving a serious attack, or going up in flames.
 
 The real problem right now is not that militia tanks are too tough. The problem is that AV is too weak.
 
 So right now, the best offense against a tank... is another tank. Which is why cheap militia tanks is a GOOD thing.
 
 | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 Zero-Day
 
 2114
 
 
      | Posted - 2013.12.24 17:54:00 -
          [12] - Quote 
 Souljas Guide on how to kill tanks (1.7 update)
 
 1. purchase a sica from the militia section of the marketplace
 
 2. put 2 militia damage mods in it's high slots,be sure to fit 1armor plate and hardener
 
 3. play a game normally
 
 4.when a dicklord tanker ruins the fun, call in your brand new sica
 
 5. activate both of your damage mods and two shot that sunnava ****
 
 I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS  *I RESPECT THE MAN THAT GOT 3 KILLS | 
      
      
        |  knight guard fury
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 107
 
 
      | Posted - 2013.12.24 17:56:00 -
          [13] - Quote 
 
 Soulja Ghostface wrote:Souljas Guide on how to kill tanks (1.7 update)
 1. purchase a sica from the militia section of the marketplace
 
 2. put 2 militia damage mods in it's high slots,be sure to fit 1armor plate and hardener
 
 3. play a game normally
 
 4.when a dicklord tanker ruins the fun, call in your brand new sica
 
 5. activate both of your damage mods and two shot that sunnava ****
 
 I have a dual tanked sice
 
 1 60mm plate
 1 armor hardener
 1 shield hardener
 1 dmg mod
 
 In Rust We Trust,
true to the Republic,
Kherokior warrior | 
      
      
        |  Alena Ventrallis
 The Neutral Zone
 
 368
 
 
      | Posted - 2013.12.24 18:40:00 -
          [14] - Quote 
 OP is a step in the right direction, but I'd do this.
 
 Increase pg/CPU of militia gear for vehicles.
 
 Only one hardener can be fit at a time.
 
 Increase tank prices somewhat (your numbers seem reasonable.)
 
 Limit of 2-3 tanks per team
 | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 Zero-Day
 
 2116
 
 
      | Posted - 2013.12.24 18:47:00 -
          [15] - Quote 
 
 Quote:Limit of 2-3 tanks per team 
 lol, NO
 
 if tanks are limited to x amount of numbers...
 
 then i cant use a tank as almost all of my battles i join late. (****ing matchmaking)
 
 and the militia HAV spammers will take up all the tank slots.
 
 
 
 Quote:Only one hardener can be fit at a time. 
 fine, then limit how much damage AV can do...That achieves ''Balancetm''
 
 Or do you want to just instapop a "heavily armed" and "Armored" unit
 
 I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS  *I RESPECT THE MAN THAT GOT 3 KILLS | 
      
      
        |  Dustbunny Durrr
 ReD or DeaD
 
 14
 
 
      | Posted - 2013.12.24 18:47:00 -
          [16] - Quote 
 
 Zimander wrote:there is easier way to stop tank spoon make a limit of 2 tanks per team per game like u have limit of vehicle per game witch is 8 if I remember 
 The only problem I could see with this is that dedicated tankers (who spend all their sps into tanks) might get locked out of a tank in a match, due to blueberry teammates calling theirs in first.
 | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 Zero-Day
 
 2117
 
 
      | Posted - 2013.12.24 18:49:00 -
          [17] - Quote 
 how about AV git gud scrubs.
 
 Tankers had to do it for months
 
 I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS  *I RESPECT THE MAN THAT GOT 3 KILLS | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 2467
 
 
      | Posted - 2013.12.24 18:59:00 -
          [18] - Quote 
 
 Soulja Ghostface wrote:how about AV git gud scrubs.
 Tankers had to do it for months
 Tankers didn't "Get Gud". Nor did they "adapt".
 
 The QQ'd on the forums for months and over-exaggerated things until CCP nerfed AV to uselessness.
 
 
   
 We finally deployed in the MinFW Match! \o/ | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 Zero-Day
 
 2117
 
 
      | Posted - 2013.12.24 19:07:00 -
          [19] - Quote 
 Actually 90% HAV QQ Stopped in month 1 of uprising.
 
 Are You Including Derpship pilot tears aswell.
 
 EDIT: Thats A Shtload of liquid
 
 I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS  *I RESPECT THE MAN THAT GOT 3 KILLS | 
      
      
        |  Atiim
 Living Like Larry Schwag
 
 2469
 
 
      | Posted - 2013.12.24 19:13:00 -
          [20] - Quote 
 
 Soulja Ghostface wrote:Actually 90% HAV QQ Stopped in month 1 or 2 of uprising. (give or take a month)
 Are You Including Derpship pilot tears aswell.
 
 EDIT: Thats A Shtload of liquid
 Then there must have been a lot of QQ at the start of uprisng.
 
 Because around my arrival to the forums, there was tons of pilot QQ.
 
 And most of it was stuff that literally never happens to people who know what they are doing.
 
 We finally deployed in the MinFW Match! \o/ | 
      
      
        |  Soulja Ghostface
 MCDUSTDONALDS
 Zero-Day
 
 2117
 
 
      | Posted - 2013.12.24 19:17:00 -
          [21] - Quote 
 i'll admit i raged ONCE (you were there) about meta level of AV And Tank Hulls.
 
 Matter o' fact That is a good thread to right, right now.
 
 EDIT; it will not contain QQ for the faint of heart
 
 I PITY THE FOOL WHO GOT 40+ KILLS BUT LOST +5 EXPENSIVE FITTINGS  *I RESPECT THE MAN THAT GOT 3 KILLS | 
      
      
        |  pegasis prime
 BIG BAD W0LVES
 
 1515
 
 
      | Posted - 2013.12.24 19:18:00 -
          [22] - Quote 
 
 Soulja Ghostface wrote:Souljas Guide on how to SOLO MULTIPLE tanks (1.7 update)
 1. purchase a sica from the militia section of the marketplace
 
 2. put 2 militia damage mods in it's high slots,be sure to fit 1armor plate and hardener
 
 3. play a game normally
 
 4.when a dicklord tanker ruins the fun, call in your brand new sica
 
 5. activate both of your damage mods and two shot that sunnava ****
 
 hahaha that might work when tackling mlt tank rambos but if you try that with me ill just 80GJ particle cannon your ass back to the mcc.
 
 
 Its gone from suck .....to blow level 1 forum warrior | 
      
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