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Spkr4theDead
Red Star. EoN.
1569
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Posted - 2013.12.24 19:36:00 -
[1] - Quote
Anmol Singh wrote:Can there please be a difference between militia, STD, Advanced , and Prototype vehicles modules except for the cool down. Anyway, i just wanted to say that militia tanks are OP, militia rail guns are OP... skip to 2:22 https://www.youtube.com/watch?v=Ftzj0BreF_U I'm a better pilot blackout drunk. I didn't bother improving the quality on my end. Who was driving???
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Spkr4theDead
Red Star. EoN.
1570
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Posted - 2013.12.24 19:53:00 -
[2] - Quote
Kasote Denzara wrote:Lorhak Gannarsein wrote:So... basically, the difference between our mods and yours is that the bonus granted by all the useful mods are identical, or near enough.
In other words, SP gives a marginal advantage at best. Skill is everything.
In a way that it isn't for infantry. And... if your 1400 EHP heavy is getting out-fought by an MLT AR, you have bigger problems than TTK.
For what it's worth, aside from my proto rail, I also have proto logi, proto assault and adv heavy (but imperial ak.0 :P). I'm not simply talking out of my arse... The biggest TTK difference between tiers is actually with my assault suit. I use the Commando. If you have never used the suit, I suggest trying it. When I go 20+ a game, I'm not using a prototype suit or weapon. I'm using one with no highs, no lows, no grenades. Going Commando in the A-I means getting neutered from modules. I'm not dependent on complex damage mods or reppers. It's all about ability. There's no "in-between". I use that goddamn thing in every FW I take part in, spare for when I initially spawn. (At spawn, I am a scout with uplinks. Take a point or two, throw my uplinks somewhere, change out to A-I.) Whenever I see you, you're in a HAV every single time. Get off the dependence. It's weakening. I can't use my prototype gear because it's too easy. My "taboo" setup one-shots most infantry because it uses the Imperial, stacked with damage mods. If you didn't know, I'm prof. III in SCR. It seriously takes a ******* Sentinel to stand ground against it. Even then, I'm not going to be crazy enough to be in his optimal. SP is nothing but a stepping stone. I have an alt that stomps the **** out of everything and it has less than a million SP. Go figure. P.S. When you shoot a heavy in the back, chances are that he isn't going to be able to turn fast enough. So using what he's skilled into is too easy?
Let's take me for example. I'm a pilot first, infantry later. I now have ADV basic light Gallente suits, ADV (and Federation PRO) Gal Logi suits, ADV heavy, PRO links, hives and rep tools, ADV scanner, ADV AR, ScR, mass driver and ADV HMG (PRO AUR HMG), ADV swarms (which I don't need anymore), officer forge (which I don't need anymore), and there's probably more I'm missing because I'm not on the game.
And then.......................... there are my beautiful tanks. Both hulls, access to all PRO large turrets (never again small turrets). I could easily take out armor tanks with my XT-201, as well as terrible Sicas; I could use my blaster for everything that's in range, from shield tanks, to armor tanks, to punishing infantry. And then there's the rail........ body-shot infantry that doesn't move, splash damage on infantry that is moving, and at most 3-shot tanks that are standing still.
I prefer tanking because it's hard. At any moment, a red tank or rail installation could destroy you before you've figured out an emergency escape plan. Uprising 1.0 through 1.6 hardened us against anything. When 1.7 dropped, infantry was surprised we actually went back into tanking, and as usual, started threads calling for tank nerfs, because they weren't happy with the changes THEY forced on CCP. WE didn't want the changes. Infantry wanted them.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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