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TheEnd762
SVER True Blood Public Disorder.
277
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Posted - 2013.12.24 14:04:00 -
[1] - Quote
I'm a dedicated sniper myself, but much of what you're asking for is unreasonable.
The new maps need some decent, unobstructed platforms, but other than that they're fine.
WP payouts are fine as they are. We should consider ourselves lucky the +10 headshot bonus exists and is applicable to sniper rifles (wouldn't have put it past CCP to make it not).
Headshot or no, people need to be able to be revived. As a sniper, I don't know why you'd mind. If someone goes to revive an enemy you just put down, it's usually good for at least one more kill, either the person doing the needling, the person who was just revived, or both.
Yes, we need more zoom.
Heavies are meant to be hard to kill. Stop wasting your rounds on them, or pick them off after someone else has softened them up.
Getting dropped into a battle that's already going on can be annoying (especially if it ends right away, but hey, you get a little ISK) but that's the way it is. Check the map, pick you spawn carefully, or just leave. There are plenty of battles I get dropped into where I don't like the map, or the team I'm on is getting redlined. I just leave and find a new one.
If you can't get setup on your perch during a battle, you're either not very good, or you need to find a new perch. I find there are times when it can be EASIER to get to my perch during a battle (depending on the map) as people are distracted. At the start of a battle, a dropship taking off from the opposing side is going to be obvious to the enemy. During battle, they'll be too busy watching out for infantry and trying to hold objectives to watch the sky.
Snipers need a little love, but it's probably not going to happen, since there's too many whiny, ignorant mouth-breathers who throw a tantrum about being sniped, but it's definitely not going to happen with ideas like that. |
TheEnd762
SVER True Blood Public Disorder.
280
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Posted - 2013.12.24 20:29:00 -
[2] - Quote
Ensar Cael wrote:You need to think a bit quicker then OP. Sniping in DUST is a hard role to play well. The best snipers move constantly across the field and take the shots as they find them. Every map is different but moving around them will help you find where to be. Static sniping is really just the low end of it all.
False. Moving takes up valuable shooting time, and can expose you. The best snipers never need to move. Once I'm at one of my perches, I don't move unless the tide of the battle completely shifts from my view, or I get discovered/killed (which is very rare).
John Demonsbane wrote: The map you are thinking of is almost certainly Manus Peak, which has always been a snipers paradise. Just playing the same map over and over again would be super boring. Also: I like that map too, it's fun and easy to manage tactically as a logi but trust me, nobody would choose manus peak if single maps were selectable because it would immediately turn into one big broken shooting gallery as all the snipers would gravitate to it. (Edit: Though now that I think of it that would be a kinda fun game mode, just hunting other snipers... I feel a suggestion thread coming on...)
Manus Peak? Really? I HATE that map. It was tolerable when the spire could be stood on, but now there's no good perches at all. Everything can be reached from the ground by ladder, and is within AR/CR range. I don't even bother dropping in when get a match there.
Quote:Range is maybe a little short considering some of the new maps but Thales redline snipers would be OP as hell virtual mini-orbitals with the distances you are talking about. Climb into a sniper tower or builidng near the Manus Peak groundspawn or crouch behind a ridge somewhere waaay in the back of your own redline out of scanner range and just pop people from the far opposite side of the map with no hope of anything but an orbital (maybe) killing you? Sure, sounds fair.
Don't compare actual snipers to people who shoot from the redline. It completely forfeits credibility in these discussions. "B-b-but the redline!" is never a good counter-argument when it comes to sniper topics. As for Thales, they're all but extinct. Pretty sure they've either been dropped completely from salvage tables, or only drop 1/10,000 or something like that. The fact of the matter is, sniper rifles are long range alpha weapons. |
TheEnd762
SVER True Blood Public Disorder.
280
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Posted - 2013.12.24 20:44:00 -
[3] - Quote
Eko Sol wrote:<------Frontline (Guess this is a thing to tell people what you do)
So, I'm going to try to be nice here. First off, I LOATHE the fact that people that ONLY play as SNIPERS actually only play as snipers in this game. I can't tell you how many times we lost a Skirm or Dom game because 5 or 6 guys are sitting way back on the map to get 3 kills and not die. I mean, that makes you 3/0 with no additional support worth a darn for the team. If the map isn't conducive then use another fit or use another game. The purpose of the maps is to force different strategies for different players.
Thank you for trying to be nice. I'll try to do the same while I point out your misconceptions. If you have 5-6 guys sniping on a team, you've got some ****** teammates. No team needs more than 3 dedicated snipers. Now, if they're sitting back behind the redline, picking people off to pad their K/D ratio, then they ARE NOT SNIPERS. THEY'RE TURDS USING SNIPER RIFLES, AND RUINING THE REPUTATION OF ACTUAL SNIPERS. I am an ACTUAL sniper. The only time I shoot from the redline is A) when counter-sniping someone who is shooting into or near my redline, or B) when my team is already being redlined. Other than that, I'm on a perch somewhere out in the map, covering objectives, taking out uplinks and nanohives, killing reds waiting for vehicles to drop, and more. Even with the stupid new maps with their underground terminals, I'm never in a position where i can't cover at least TWO letters. Learn the difference. |
TheEnd762
SVER True Blood Public Disorder.
281
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Posted - 2013.12.24 22:25:00 -
[4] - Quote
Eko Sol wrote:Difference noted. Thatnks for being nice as well :)
So, I will try harder to identify the legit snipers vs the turds. I guess I was going to far by assuming so many are turds.
Thank you. Don't get me wrong, the turds are out there, but so are the work-horse snipers like myself. I don't want to be behind the redline. It's boring. The view sucks and there's so few targets. If I'm not getting at least 10 kills a match, I'm disappointed in myself. I may not be running around at ground level in the meat-grinder with the cannon-fodder, but I'm overhead, DOING STUFF. |
TheEnd762
SVER True Blood Public Disorder.
282
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Posted - 2013.12.24 22:57:00 -
[5] - Quote
George Moros wrote:TheEnd762 wrote:Ensar Cael wrote:You need to think a bit quicker then OP. Sniping in DUST is a hard role to play well. The best snipers move constantly across the field and take the shots as they find them. Every map is different but moving around them will help you find where to be. Static sniping is really just the low end of it all. False. Moving takes up valuable shooting time, and can expose you. The best snipers never need to move. Once I'm at one of my perches, I don't move unless the tide of the battle completely shifts from my view, or I get discovered/killed (which is very rare). This. I dunno how many times I've read the "good sniper moves constantly" argument. Do people making this argument pay attention to the position (and frequency of it's change) of snipers that are actually good? Sniper that changes position every 30 seconds, will spend most of the match running around, and very little time spotting and killing the enemy (and removing uplinks / nanohives - this is a very important role that many people overlook). If a sniper can't make at least 10 kills per match, on a regular basis, he's doing something wrong. Sniping is, in essence, the art of positioning yourself smartly (having a good FoV of the area you expect your targets to be, while at the same time being covered from counter snipers), setting up a nest there, and doing as much damage as possible. That's all there is to it. And if a sniper does that every match, and does it well, nobody in their right mind can claim he's useless to his team. /rant YES. OH GOD YES.
And while we're clearing things up, to all the people who like to bring up "medium range snipers" that are "on the ground, running with a squad", you are stupid. Those are not snipers. Those are designated marksmen, and their role is better suited to a Tac-AR/Combat Rifle/Scrambler. Big difference. Stop trying to get us down in the meat grinder. IT'S NEVER GONNA HAPPEN. |
TheEnd762
SVER True Blood Public Disorder.
284
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Posted - 2013.12.25 05:21:00 -
[6] - Quote
John Demonsbane wrote:I hold no hate for snipers, but let's be honest, if there is one thing we've learned the past several months it's that you need to consider the douchy players when designing ANYTHING. So, that's taken into account when I make any statements about changes to sniper rifles.
Take them into account, sure, but they should not be the deciding factor or majority consideration. |
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