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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
828
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Posted - 2013.12.24 17:13:00 -
[1] - Quote
<-- Former full time sniper, now just do it for shitz n giggles or to deal with red snipers.
What you are asking for is to be OP, OP. You need to be a little more realistic. Of all your suggestions, the multiple zoom (maybe 2 levels) and better zoom for higher tier rifles is certainly needed. As for the rest, pretty much no:
- The map you are thinking of is almost certainly Manus Peak, which has always been a snipers paradise. Just playing the same map over and over again would be super boring. Also: I like that map too, it's fun and easy to manage tactically as a logi but trust me, nobody would choose manus peak if single maps were selectable because it would immediately turn into one big broken shooting gallery as all the snipers would gravitate to it. (Edit: Though now that I think of it that would be a kinda fun game mode, just hunting other snipers... I feel a suggestion thread coming on...)
- You should not be able to OHK every single suit in the game. Heavies are slow for a reason. Use a tac sniper if they are your target (i.e., tower forge sniper)
- Range is maybe a little short considering some of the new maps but Thales redline snipers would be OP as hell virtual mini-orbitals with the distances you are talking about. Climb into a sniper tower or builidng near the Manus Peak groundspawn or crouch behind a ridge somewhere waaay in the back of your own redline out of scanner range and just pop people from the far opposite side of the map with no hope of anything but an orbital (maybe) killing you? Sure, sounds fair.
- There is less armor on the head. That's why there's a damage multiplier. Should it be a little higher, like 200%? Maybe, not sure about the maths.
- We have inertial dampers that allow us to not even flinch at a terminal velocity fall. Why would our shields be totally incapable of dealing with a small projectile?
- Prone? There's almost no scope sway at proto as it is, why do you need that? To be even more invisible at the back of your own redline, perhaps? Again, sure, sounds totally balanced.
- Nobody likes getting dropped into battles at the very end, that's certainly not unique to snipers!
- Coming in late is not that big a disadvantage to snipers as already mentioned, people are distracted and won't notice a dropship as quickly. You also know where the flow of battle is going and can pick a spot accordingly. Snipers might even have a little less disadvantage than infantry in this regard.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
833
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Posted - 2013.12.25 04:45:00 -
[2] - Quote
TheEnd762 wrote:George Moros wrote:TheEnd762 wrote:Ensar Cael wrote:You need to think a bit quicker then OP. Sniping in DUST is a hard role to play well. The best snipers move constantly across the field and take the shots as they find them. Every map is different but moving around them will help you find where to be. Static sniping is really just the low end of it all. False. Moving takes up valuable shooting time, and can expose you. The best snipers never need to move. Once I'm at one of my perches, I don't move unless the tide of the battle completely shifts from my view, or I get discovered/killed (which is very rare). This. I dunno how many times I've read the "good sniper moves constantly" argument. Do people making this argument pay attention to the position (and frequency of it's change) of snipers that are actually good? Sniper that changes position every 30 seconds, will spend most of the match running around, and very little time spotting and killing the enemy (and removing uplinks / nanohives - this is a very important role that many people overlook). If a sniper can't make at least 10 kills per match, on a regular basis, he's doing something wrong. Sniping is, in essence, the art of positioning yourself smartly (having a good FoV of the area you expect your targets to be, while at the same time being covered from counter snipers), setting up a nest there, and doing as much damage as possible. That's all there is to it. And if a sniper does that every match, and does it well, nobody in their right mind can claim he's useless to his team. /rant YES. OH GOD YES. And while we're clearing things up, to all the people who like to bring up "medium range snipers" that are "on the ground, running with a squad", you are stupid. Those are not snipers. Those are designated marksmen, and their role is better suited to a Tac-AR/Combat Rifle/Scrambler. Big difference. Stop trying to get us down in the meat grinder. IT'S NEVER GONNA HAPPEN.
I hold no hate for snipers, but let's be honest, if there is one thing we've learned the past several months it's that you need to consider the douchy players when designing ANYTHING. So, that's taken into account when I make any statements about changes to sniper rifles.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1398
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Posted - 2013.12.26 15:10:00 -
[3] - Quote
Mitch Laurence wrote:Can't quote everyone so I'm just gonna rant...
Good sniper fits are almost OP as is, good sniper fits are very SP intensive. So in time, with dedicated SP investment, you will be OP(almost). I'm talking 10-12 million SP so be patient and dedicated to strictly sniper fit upgrades.
So all in all good post OP, but I think you need a bit more time in the sniper seat before pondering a buff. To all the other dedicated snipers, o7 & never quit updating, upgrading, and perfecting those sniper fits and tactics.
I snipped out most of it b/c I agree, but SP intensive? C'mon! Try being a logi sometime. At 10-12 mil you're maybe becoming functional at a decent level in logistics if you are very efficient in how you spent it. "Real" tankers dont have it as bad as they did pre-1.7, but it's still probably at least as bad as logistics.
At 10-12 mil you're pretty much maxed out for 90% of situations you're going to run into as a sniper. Rifle, SMG, dampeners, damage mods, and that about it (plus generic stuff everyone needs like core skills). No point in going past a militia derpship.
There aren't any 5x skills in that tree I am aware of. Again, I'm no sniper hater, I do it myself sometimes, but I couldn't let that one go. Sniping is not the ez mode everyone says it is, but one thing it definitely is not is SP intensive compared to other classes.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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