Hidoi Reikoku
Villore Sec Ops Gallente Federation
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Posted - 2013.12.24 10:20:00 -
[1] - Quote
Snipers in Eve Dust are like mages in fantasy mmorpgs, we do our best work when we aren't tanking. Modern day snipers have Gilly suits, and essentially vanish from view in the field. The best we have is some really pathetic cloaking, of which I've seen no evidence that it actually works. So far the best bet for damage is logistics suit, (no cloaking) and hide in places most people don't look. Speaking of modern day sniping, the longest documented kill shot is 2,475 meters. It's sad that with the best rifle I've found so far in the game I can barely see a red at 550 meters. My longest kill shot so far was 596 meters. I took a picture. And my longest head shot so far was 560 meters. got a pic of that too.
There are very few maps that are conducive to sniping at range, and when I say at range I mean 300+ meters. I think it's good that you've made it so head shot kills are 60 points instead of 50, however, I think it would be nice if there was a distance multiplier figured in. When I take the time to pop someones head off at 460 meters (my average kill box range), it would be nice to get a little extra for that, but I wouldn't consider it a request, just an idle thought.
A side note about head shots. If I send a 3" flachette through someones head, nanites should be useless. It's not a matter of stopping a little blood, it's a matter of reconstructing grey matter in the field in a matter of a few seconds. Headshots should kill clones dead, with no reviving. Nothing like watching someone I just klaxoned rise from the dead because their buddy has a nanite syringe.
All the sniper rifle scopes have one zoom level, and the clarity of focus between one gun to the next (starting with the militia sniper rifle, and going up to the Kalukua whichever, I know it starts with a K) is barely noticeable. I know that if my target is using the basic sniper class, he can't see me at the range I can take his head off with the Kalukua sniper rifle. Having a multiple zoom level would be nice, and being able to zoom across the map, which is expected seeing as this is a future set timeline. (How sad is it that computer aided scopes in the future have less visual range than a set of binoculars you can buy at a dollar store?) The round travels down range at 2500 meters per second, which is a good step up seeing as a .50 cal round only travels around 800 meters per second. For a 3 inch flachette round, even on a heavy suit wearing red, it shouldn't take more than 2 consecutive shots to the head to kill them. Most of the armor is on the body, any armor boosts should significantly drop their movement speed, and reaction speed. To stop a 3" flachette travelling at 2500 meters per second, the shield should be gone with the first shot. Especially with a head shot. I've scoped in on heavies with shields north of 600, and armor north of 800, it takes 5-7 shots to drop them. Getting them to hold still for consecutive headshots isn't going to happen, and the first headshot typically only takes half their shield, if I'm lucky. This is with 3 damage modifiers, and 15% damage boost from gun proficiency. And the only way I kill them first is if they are more than 300 meters away.
Another issue with the zoom, Although it's nice to have all that info on the screen, it would be better if the range finder/target info worked at ALL ranges, (like most of the reds I drop over 520 meters I get no details at all about my target.) and was in a better position like near the target at the top of the scope, with the % right near the target. It takes time to glance down, check for 175%, look back at the target, nudge, glance, look, nudge glance look, rinse repeat, klaxon.
I almost exclusively play as a sniper. There are two things I absolutely loathe about this game. The first is getting dropped into a battle that has been going on for some time. As a sniper, my odds of getting killed repeatedly just jumped exponentially. It takes time to get into a position, and very very rarely can I make it to my nest on the map before I get run over, or have a tank blow me up if I get dumped into a battle in progress. I would prefer an option in the battle select screen where I can toggle whether I want to join a battle in progress or always start from the beginning. I really love getting dumped into battles where I don't even get to rez before the MCC blows up or my team runs out of clones. And love means hate, just in case you missed the sarcasm. The second thing I loathe is not being able to choose which theater I operate in. I'll randomly get dumped into a map of your choosing, and be expected to make the best of the situation. It's taken me a few months to master the best places to snipe from on 1 of the maps, and I don't know how many maps there are in total, but I only know I do exceedingly awesome on one map on domination mode. The rest is a crapshoot. It would be nice to be able to do some non combat walkthroughs of a map, run amok, check angles, figure out hiding places, etc, etc, or at least be able to play the same map style over and over again.
A glitch I've noticed. Some wall textures cause players to go totally invisible when they stand in front of them at 300+ meters scoped view. Can't even trust that the percentage reading of 99%-175% is accurate, because they could be in front of, or behind the wall, best to shoot on 175% and see what happens. I shoot a lot of walls, and occasionally klaxon players. This happens most often on the tall building clusters, where there are long ladders to the roof.
Overall, playing a sniper is fun. Ideally I'd like to be able to pop heads off at 700-800 meters, and be able to see someone's head in my scope in painful detail at that range. How about a damage multiplier for hitting the target in the left sinusal cavity? Also it would be nice if you could go prone, to the ideal shooting position, then scope movements would be even finer.
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