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DemonEyez91
XCUTI0N
8
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Posted - 2013.12.24 05:08:00 -
[1] - Quote
So I'm getting ready to make a shotgun build and I plan on using a scout suit. I'm leaning more toward the Gallente suit mainly because it has the most low-power slots. Im open to suggestions as far as prioritizing SP out the gate and tactics. Any other useful info would be great. Thanks |
Bojo The Mighty
Zanzibar Concept
2441
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Posted - 2013.12.24 05:17:00 -
[2] - Quote
It only has more low slots at proto level. So unless you are prepared to make that commitment....
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Lentarr Legionnaire
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I-Shayz-I
I-----I
1727
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Posted - 2013.12.24 05:23:00 -
[3] - Quote
Are you talking skills or fittings?
Personally I run profile dampeners and plates, but that's because I don't care about kdr and leave these as throw away fittings.
kin cats and armor repairers are important too, but it really depends on what kind of fitting you're using.
Dampeners are probably the best thing though. Get that skill to 5 as soon as possible.
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Faunher
Ivory Vanguard
45
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Posted - 2013.12.24 05:35:00 -
[4] - Quote
Depends what you are trying to accomplish.
For a shotgun fit I would run Minmatar (because they are fast lol) with sensor dampeners, light damage modifiers, and an active scanner.
Its all about how you want to go about your business. Generally there are two ways to go about in a scout suit, with speed or with stealth. It's up to you to decide how you want to play. |
Lorhak Gannarsein
854
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Posted - 2013.12.24 05:55:00 -
[5] - Quote
...why would you centre your text? Makes it hard to read.
PRO tanker and proud.
Lentarr Legionary.
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Galvan Nized
Deep Space Republic
407
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Posted - 2013.12.24 05:58:00 -
[6] - Quote
Bojo The Mighty wrote:It only has more low slots at proto level. So unless you are prepared to make that commitment....
While true the Gal Bonus is extremely useful. The Minnie bonus just lacks in comparison...not saying it's terrible but it's just not as good. And if you're running as a shotgun scout hopefully you're not running nova knives with it.
Only thing gained by going Minnie is slight speed, which as you say can be useful in lower tiers.
To OP, honestly depends what type of scout shotgunner you playing? Pure speed? Dampened? Passive scanning? Definitely get Dampeners as high as you can as quick as you can. What kind of equipment?
Think about what kind of secondary you're going to run. You'll be using them a lot. Scrambler Pistol goes great range wise with the shotgun but not resistance wise and require some precision in aiming. SMGs go well resistance wise and require no precision but range can be an issue. Flaylocks go great resistance and range wise but require high precision and skill. |
hold that
Krusual Covert Operators Minmatar Republic
19
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Posted - 2013.12.24 06:51:00 -
[7] - Quote
Hi all, maybe you can help me out here as i'm either ignorant or think the scout is made useless due to other suit's options. Recently i made a shotgun fit with my proto min logi that mimics a scout fit. it has 4 highs,4 lows, 4 equipment slots. in these 4 highs 3 are complex shields, one is complex rechage. in the lows 1 is complex shield regen, 1 complex kin cat, 1 complex pro damp, and the 4th is either complex pro damp (if i'm feeling paranoid) or a stamina. i use the proto fed shotgun, and have an assortment of hives, maybe a malitia needle or repper when i'm feeling guilty. anyways, the suit is fun as hell and owns in cqc. what does a scout have that this suit of mine can't do?? |
Cass Caul
602
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Posted - 2013.12.24 07:31:00 -
[8] - Quote
Gallente Scout is infinitely better at CQC than Minmatar Scout. Gallente excel at flanking in CQC and hold up under pressure of return fire. Minmatar are unsurpassed in the log/med range flanking. Minmatar with combat rifle, profile dampener, active scanner and damage mods wrecks everything. While the Gallente use the passive scan bonus to see around walls and home in on a target.
By the way! If you are a true speed-freak than Gallente is the way to go. They can stack Kinetic Catalyzers, 3 on the gk.0 make it faster than 2 on the mk.0
Buddy, the things you want to skill into for the best shotgun build are going to cost you a pretty penny. Scouts take up more SP investment that Logistics suits do.
First thing you want to do it get Gallente Light Frame up to lvl3. Stop there, never bring it to 4. Ever. Get yourself you lvl 1 gallente scout. On to the next one: Electronics II. this unlocks the "EWAR" skills, currently all based on passive scanning. Skill into profile dampening. just get it to level 1 for now. The shotgun itself is another large investment. Weaponry lvl 4 just to unlock the shotty. You're going to need to get Biotics to lvl 5 just to unlock Kinetic Catalyzation. Then you'll want armor plates and armor repairers.
how to get there is up to you. Personally I like to save up for the most expensive skills first. It has always been my philosophy to get the suit you want to run first and then get the skills to fit it out... without the skills you don't run the prototype suit, just use the skill and role bonus on your basic or advance suits. So get all of those skills to lvl 1, then save up all the SP you can for a proto suit.
that is definitely the most effective way to get it, but I know SP is so hard to save up when you have so many different skills you want to buy.
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Cass Caul
603
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Posted - 2013.12.24 07:46:00 -
[9] - Quote
hold that wrote:Hi all, maybe you can help me out here as i'm either ignorant or think the scout is made useless due to other suit's options. Recently i made a shotgun fit with my proto min logi that mimics a scout fit. it has 4 highs,4 lows, 4 equipment slots. in these 4 highs 3 are complex shields, one is complex rechage. in the lows 1 is complex shield regen, 1 complex kin cat, 1 complex pro damp, and the 4th is either complex pro damp (if i'm feeling paranoid) or a stamina. i use the proto fed shotgun, and have an assortment of hives, maybe a malitia needle or repper when i'm feeling guilty. anyways, the suit is fun as hell and owns in cqc. what does a scout have that this suit of mine can't do??
Oh, you are about 80% correct here. ANy suit can mimic the scouts' abilities because they have more fitting slots and the base stats for the scout really aren't enough to differentiate them. And it is all made worse by the Active Scanner being more effective than a Scout could possibly dream of ever being. The only part you have wrong is you suit layout I can actually make a Gallente Logistics suit to mimic a Minmatar Scout suit really well, only I get passive reps.
Fake Scout: Logi mk.0 High slots: 1 complex damage mods, 3 complex shield extenders Weapon Slot: Best shotgun you can fit Grenade Slot: up to you, but I love my STD flux grenades way better than the PRO core locus grenades Equipment slots: proto active scanner, remote explosives, [your choice] nanohives, [whatever you want] Low slots: complex cardiac regulator, kinetic catalyzer, 2 complex profile dampeners (it takes 2 to beat proto active scanners btw)
Changing the shield extender to a damage mod will take away the time to kill those pesky Gallente Logi and Amarr heavies down by 1 shot. And don't worry about shield regen time. You'll have plenty of time to wait for it to recharge with active scanner giving you omniscience and the dampeners hiding you. - just don't forget that even if you are dampened your equipment is not.
The only difference is that the Scout has a sidearm and fewer equipment slots. We're seriously boned. We have such bad suits. Only 5 modules slots at proto? the Commando is the only suit with less than that. the base movement, base sprint, base signature radius, base scan range, base scan precision? none of these are significantly different to give the suit a true purpose on the battle field.
But scouts can dominate a game... unfortunately it is because of our personal skill at the game, and not because of the advantages our suits give us.
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OZAROW
WarRavens League of Infamy
1113
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Posted - 2013.12.25 03:14:00 -
[10] - Quote
Honestly it depends on these things: Minmatar has poor fitting option except for certain combos, gallente has good an more combos but lacks certain things at proto an they both have catch 22 issues.
Weakness of the minmatar: Fitting options Lack of CPU/PG Often you can hardly fit all slots with strong mods an weapons. Lack of low slots makes dampeners and speed , armor, stamina, armor regen, shield regulators an range amps non existent in multiple combos, unlike gallente.
Gallentes weakness at proto is that to run a damage mod you have 87 shields to escape with an 160 if u always run a complex shield, an you always need a armor rep if ur smart so you actually only have 3 low slots an then you lose another cuz all your HP is in your low slot, so now your down to 2 slots, so really a lot of the power is a guise.
I have both at proto an use both for different reasons, gallente can fit strong gear, an hide well an theadv gallente is really strong due to the 2/2 an higher HP an CPU/pg.
My minmatar is my sg/nk cr/nk sg / smg
Gallente I use for distance an also the same in way as the min but more as a ghost.
Minmatar is great for that speedy escape if things go wrong, gallente has the ability to tank shots an finish the job.
Gallente can run strong mods , guns grenades an remotes, hives or links an barely have a fitting issue, I personally use these suits like this
Gallente gk0 Comp shield Plate End Rep Kin Remotes 2x smg
Mko 3xshields Reds or red greens/ basic reactive plate Cr/sg Nk/smg Flux Compact hive
If I'm scanned I use the gallente |
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