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alten hilt
DUST University Ivy League
53
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Posted - 2013.12.23 21:34:00 -
[1] - Quote
tl:dr version:
- Amarr light weapons (laser, Scrambler rifle) are the only weapons in the game that punish the user for normal, proper use. (You could argue that AOE weapons fall into this category, but I choose instead to define AOE weapons as having consequences for their misuse, as opposed to punishment for normal use)
- Amarr light weapons have not one, but three punishments
- 50 hp damage not adjusted for resistances (at least as far as I could tell)
- 5 seconds of "seize" where the user is unable to shoot
- 5 seconds of "seize" where the user is unable to switch weapons
Of the three, the Assault scrambler rifle seems the most balanced. Only occasionally will I overheat the gun, and when it does, it feels like a fair trade off.
I propose the following potential fixes
Option 1: Reduce the heat build up on the laser rifle and normal scrambler rifle to feel more balanced Option 2: Keep the heat, eliminate the sieze. Only punish the user once (at a minimum, let me switch weapons!) Option 3: Make heat build up and damage proportional and let the user select the level. Lower damage/lower heat, medium damage/medium heat, high damage/high heat. Option 4: Keep the seize, eliminate the HP damage, and let the user switch weapons (like turrets)
In a firefight, aiming and ammunition management are hard enough , but when you throw on heat and hitpoint management, it's just too much.
I believe these are the major reasons Amarr light weapons are so rare on the battlefield. Why use a weapon that requires extra management and punishes you so excessively for using it? Especially when the the Rail Rifle, Combat Rifle, and Assault Rifle have no comparable drawbacks?
I love Amarr, but I about to give up on their weapon systems, and I feel that they could use some balancing love.
p.s. Why is the charge up on the scrambler rifle as long as a forge gun and/or charged sniper rifle? It's not nearly as powerful or versatile. Especially when you consider that I can't repeatedly spam the charge up due to the overheating penalty. Penalties neither the forge gun nor the charge sniper rile suffer.
p.p.s. Why does the laser rifle's damage depend on long-range? No other weapon system has reduced damage inside of optimal. Other weapon systems do full damage all the way out to their optimal range. Shouldn't laser rifles be the same?
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Dustbunny Durrr
ReD or DeaD
13
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Posted - 2013.12.23 22:06:00 -
[2] - Quote
I honestly don't have anything negative to say against the scrambler rifle (other than perhaps its minimal zoom, which would be nice if it were increased just a touch, but that's knit picking). The best players in the game are able to absolutely destroy with this weapon at both long and short range, and the heat is there to help balance the weapon. It is still one of my favorite weapons.
Over time you learn how many shots you can take before you overheat, and you get used to it. I now instinctively switch to my secondary weapon right before overheat on the scrambler rifle.
The laser rifle has had overheat as far back as I can remember (back to chromosome). I think whats wrong with the weapon as it currently sits isn't the overheat (although the penalty is a bit high and you have to be careful on a scout suit using the proto laser), but rather that it's niche was filled by the rail rifle, which seems to have both a longer optimal range, and more damage in close quarters. IMO, if they extended the range of the laser to exceed the rail rifle (but not so much as to match the sniper rifle), this would give it its niche back, and make it useful again.
Also, you forgot that the heavy machine gun is a weapon that can overheat as well. And once that mama overheats, you have time make tea while it cools down. |
Artificer Ghost
Bojo's School of the Trades
786
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Posted - 2013.12.23 22:12:00 -
[3] - Quote
All Amarrian technology is built to test the user's faith. Your suit? It's welded to your skin. Also, your suit is mechanically wired to your neural systems, which is INSANELY painful to the user. Amarrian Heavy suits use a special fabric that spread the heat of a bullet over a wider area, as to minimize actual damage. Of course, it still hurts the user more. Uplinks can legitimately cause cancer and other radiation-type diseases. The Laser Rifle originally had a fail-safe that, when it reached a certain level of heat, it automatically shut itself off until cooled down. The Amarr Empire altered the weapon so it just hurt the user instead.
TL;DR, not only is overheating and feedback damage a balancing factor, it's also fitting with how Amarrian technology works. To test the will and faith of the user. Because remember, even while going through so much pain, you can still run the furthest before giving up.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Ulysses Knapse
Knapse and Co. Mercenary Firm
873
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Posted - 2013.12.23 22:27:00 -
[4] - Quote
Take a look at this.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Ulysses Knapse
Knapse and Co. Mercenary Firm
873
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Posted - 2013.12.23 22:28:00 -
[5] - Quote
Artificer Ghost wrote:All Amarrian technology is built to test the user's faith. Your suit? It's welded to your skin. Also, your suit is mechanically wired to your neural systems, which is INSANELY painful to the user. Amarrian Heavy suits use a special fabric that spread the heat of a bullet over a wider area, as to minimize actual damage. Of course, it still hurts the user more. Uplinks can legitimately cause cancer and other radiation-type diseases. The Laser Rifle originally had a fail-safe that, when it reached a certain level of heat, it automatically shut itself off until cooled down. The Amarr Empire altered the weapon so it just hurt the user instead.
TL;DR, not only is overheating and feedback damage a balancing factor, it's also fitting with how Amarrian technology works. To test the will and faith of the user. Because remember, even while going through so much pain, you can still run the furthest before giving up. Stop spreading such deceit. Amarr Dropsuits are the second most comfortable out of all the main factions.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Artificer Ghost
Bojo's School of the Trades
787
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Posted - 2013.12.23 22:33:00 -
[6] - Quote
Read the descriptions doe. It says, the Amarrian Medium Suit is grafted to the user, and the suit is linked to the neural systems of said user, causing a bunch of pain.
Also says Amarrian Heavy suits spread the heat of the shot over a wider area of mitigate damage.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Ulysses Knapse
Knapse and Co. Mercenary Firm
873
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Posted - 2013.12.23 22:41:00 -
[7] - Quote
Artificer Ghost wrote:It says, the Amarrian Medium Suit is grafted to the user, and the suit is linked to the neural systems of said user, causing a bunch of pain. Really...
WHAT THE HELL CCP, WHY CAN'T YOU BE CONSISTENT FOR ONCE... DAMN...
CCP wrote:Caldari Assault
The Caldari dropsuit design and aesthetic philosophy is heavily influenced by the cultureGÇÖs origins on brutally frigid home worlds, dismissing stylistic notions in exchange for the ruthless, bare-minimum functionality requirements needed to keep a soldier alive. As such, the Caldari suit is notoriously uncomfortable and outright ungainly in some instances, yet remains in high demand due to its remarkable resilience in smart battlefields. The Caldari dropsuit is "notoriously uncomfortable" in the dev blogs, but the Amarr dropsuits have no such mention.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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alten hilt
DUST University Ivy League
54
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Posted - 2013.12.23 23:50:00 -
[8] - Quote
I really like your post! This is very much what I would like to see implemented. If heat is an acknowledged factor influencing the performance of weapons, then it needs to be implemented in all weapon systems, consistent with their lore and design factors.
And why in the world hasn't an advanced culture figured out how to make more comfortable armor? |
Artificer Ghost
Bojo's School of the Trades
801
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Posted - 2013.12.23 23:55:00 -
[9] - Quote
The Caldari are very recourse-careful, and prefer to spend their time and energy making bigger guns. Comfort is a very small thing to the Caldari. They COULD HAVE fit a bunch of plates, but to save their money, they said "Oh well, just shields in fine, there we go". So it's not that they "cant" make more comfortable gear, it's that they don't want to.
As for the Amarrians, again, everything they do is a test of willpower and faith.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Templar 514
Amarr Templars Amarr Empire
67
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Posted - 2013.12.24 00:07:00 -
[10] - Quote
Ulysses Knapse wrote:The Caldari dropsuit is "notoriously uncomfortable" in the dev blogs, but the Amarr dropsuits have no such mention.
You've never read the item description for the Amarr Assault suit, have you. |
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