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Atiim
Living Like Larry Schwag
2447
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Posted - 2013.12.23 20:06:00 -
[1] - Quote
Why even have them to begin with?
We finally deployed in the MinFW Match!
\o/
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pegasis prime
BIG BAD W0LVES
1499
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Posted - 2013.12.23 20:08:00 -
[2] - Quote
well since you didn't read the description they are for targeting and supressing 2 targets at once ..... what elses do you think there for ????? polishing my gunlogi
Its gone from suck .....to blow
level 1 forum warrior
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Flix Keptick
Red Star. EoN.
1745
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Posted - 2013.12.23 20:09:00 -
[3] - Quote
What is an assault swarm launcher? is that the one that locks on 2 targets?
Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on...
Lack of content makes stuff broken...
G˙åTank driverG˙å
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Fire of Prometheus
DUST University Ivy League
2134
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Posted - 2013.12.23 20:11:00 -
[4] - Quote
Flix Keptick wrote:What is an assault swarm launcher? is that the one that locks on 2 targets?
Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on... I like my breach SMG.....but I don't use it anymore :p
Proud member of the Commndo 6
<3 Commando AK.0
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Atiim
Living Like Larry Schwag
2448
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Posted - 2013.12.23 20:14:00 -
[5] - Quote
pegasis prime wrote:well since you didn't read the description they are for targeting and supressing 2 targets at once ..... what elses do you think there for ????? polishing my gunlogi When you can't even suppress two MLT LAVs simultaneously , then there is a problem.
And that's actually what SLs are supposed to be used for nowadays. Polishing vehicles.
We finally deployed in the MinFW Match!
\o/
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P14GU3
The Southern Legion The Umbra Combine
446
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Posted - 2013.12.23 20:15:00 -
[6] - Quote
Fire of Prometheus wrote:Flix Keptick wrote:What is an assault swarm launcher? is that the one that locks on 2 targets?
Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on... I like my breach SMG.....but I don't use it anymore :p And the breach MD used to be a decent AV/infantry weapon. Might have to try it again for old times sake lol |
Atiim
Living Like Larry Schwag
2448
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Posted - 2013.12.23 20:17:00 -
[7] - Quote
Flix Keptick wrote:What is an assault swarm launcher? is that the one that locks on 2 targets?
Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on... Yes, it locks on two targets at the same time.
Breach MD isn't completely useless. A direct hit w prof IV or a Complex Damage mod can 1-2 hit most suits.
I don't use Breach SMGs, so I can't really comment on that either.
We finally deployed in the MinFW Match!
\o/
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RedZer0 MK1
The Generals General Tso's Alliance
142
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Posted - 2013.12.23 20:29:00 -
[8] - Quote
Flix Keptick wrote:What is an assault swarm launcher? is that the one that locks on 2 targets?
Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on...
The breach AR and SMG are far from useless.
I thought the assault swarm would shot six and six at the two targets. Imagine my sadness when it sent three and three at two targets. If WP was damage based on vehicles, maybe they would be ok, maybe. |
Atiim
Living Like Larry Schwag
2453
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Posted - 2013.12.24 01:11:00 -
[9] - Quote
RedZer0 MK1 wrote:Flix Keptick wrote:What is an assault swarm launcher? is that the one that locks on 2 targets?
Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on... The breach AR and SMG are far from useless. I thought the assault swarm would shot six and six at the two targets. Imagine my sadness when it sent three and three at two targets. If WP was damage based on vehicles, maybe they would be ok, maybe. Well if it shot six swarms at both targets, that would be OP.
WP damage for vehicles has been confirmed for 1.8
We finally deployed in the MinFW Match!
\o/
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DeadlyAztec11
Ostrakon Agency Gallente Federation
2895
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Posted - 2013.12.24 01:15:00 -
[10] - Quote
RedZer0 MK1 wrote:Flix Keptick wrote:What is an assault swarm launcher? is that the one that locks on 2 targets?
Btw, a lot of weapon variants are really useless. Ex: breach mass driver, breach ar, breach smg and so on... The breach AR and SMG are far from useless. I thought the assault swarm would shot six and six at the two targets. Imagine my sadness when it sent three and three at two targets. If WP was damage based on vehicles, maybe they would be ok, maybe. Breach SMG is a babe. The Breach AR is inferior in every single imaginable way to the Rail Rifle though, don't use a Proto Breach AR just get a standard Double R.
»We still have our honor!
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Awesome Pantaloons
Tech Guard RISE of LEGION
180
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Posted - 2013.12.24 01:55:00 -
[11] - Quote
Swarm launchers aren't for polishing your vehicles guys... they're just there to make sure that your shields are working properly.
"*I get hit by swarms* Hm... yeah, shields were taken down by a few hun- Oh, wait, they're back again. Yep, everything seems to be in order."
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Atiim
Living Like Larry Schwag
2469
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Posted - 2013.12.24 19:11:00 -
[12] - Quote
Awesome Pantaloons wrote:Swarm launchers aren't for polishing your vehicles guys... they're just there to make sure that your shields are working properly.
"*I get hit by swarms* Hm... yeah, shields were taken down by a few hun- Oh, wait, they're back again. Yep, everything seems to be in order." I guess that means they are "working as intended".
We finally deployed in the MinFW Match!
\o/
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Sinboto Simmons
SVER True Blood Public Disorder.
3391
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Posted - 2013.12.24 19:13:00 -
[13] - Quote
Could say the same of the plasma cannon.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Atiim
Living Like Larry Schwag
2469
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Posted - 2013.12.24 19:14:00 -
[14] - Quote
Sinboto Simmons wrote:Could say the same of the plasma cannon. At least the Plasma Cannon works on Infantry.
Assault Swarm Launcher on the other hand....
We finally deployed in the MinFW Match!
\o/
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pegasis prime
BIG BAD W0LVES
1515
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Posted - 2013.12.24 19:14:00 -
[15] - Quote
Atiim wrote:Awesome Pantaloons wrote:Swarm launchers aren't for polishing your vehicles guys... they're just there to make sure that your shields are working properly.
"*I get hit by swarms* Hm... yeah, shields were taken down by a few hun- Oh, wait, they're back again. Yep, everything seems to be in order." I guess that means they are "working as intended".
well if your attacking shielded vehicles with armaments designed for breaking ARMOUR (big clue there) and getting little effect then yes they are working as intended
Its gone from suck .....to blow
level 1 forum warrior
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
94
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Posted - 2013.12.24 19:44:00 -
[16] - Quote
Regular proto swarms are the only ones still effective against anything; splitting your fire between two targets just makes them even more ineffectual. The suppression argument was valid when they had 400 meter lock on range, but now that swarms are effectively a short to mid range AV weapon, they can't even be used for that.
They should change the effect somehow; I don't think swarms will be getting their range back anytime soon, but perhaps giving assault swarms extra damage for reduced rate of fire(high alpha damage to make them a threat to HAVs), or less damage but a larger clip (suppressive weapon against dropships/LAVs ) would make them a viable option. |
Atiim
Living Like Larry Schwag
2478
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Posted - 2013.12.24 19:48:00 -
[17] - Quote
Hobo on Fire wrote:Regular proto swarms are the only ones still effective against anything; splitting your fire between two targets just makes them even more ineffectual. The suppression argument was valid when they had 400 meter lock on range, but now that swarms are effectively a short to mid range AV weapon, they can't even be used for that.
They should change the effect somehow; I don't think swarms will be getting their range back anytime soon, but perhaps giving assault swarms extra damage for reduced rate of fire(high alpha damage to make them a threat to HAVs), or less damage but a larger clip (suppressive weapon against dropships/LAVs ) would make them a viable option. I agree.
However I don't think an Assault variant should be a slow locking weapon with a higher damage output. That would be best suited on a Breach Swarm Launcher variant.
We finally deployed in the MinFW Match!
\o/
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Flix Keptick
Red Star. EoN.
1804
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Posted - 2013.12.24 20:07:00 -
[18] - Quote
I would see the assault variant having more range (ex: 75m) and faster missiles. At the cost of a *slightly* higher fitting cost.
Lack of content makes stuff broken...
G˙åTank driverG˙å
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
95
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Posted - 2013.12.24 22:51:00 -
[19] - Quote
Atiim wrote: I agree.
However I don't think an Assault variant should be a slow locking weapon with a higher damage output. That would be best suited on a Breach Swarm Launcher variant.
You're right, a breach variant would make more sense for a high damage swarm. Of course, if CCP released such a variant tomorrow, it would have have to have a ridiculously slow rate of fire (or extremely high fitting costs) to keep it from overshadowing all the other swarm variants. Like I said, standard and advanced swarms are pretty much useless against anything but LAVs right now; they just don't do enough damage.
Flix Keptick wrote:I would see the assault variant having more range (ex: 75m) and faster missiles and perhaps a slightly faster fire rate, all characteristics of "assault" variants.
At the cost of a *slightly* higher fitting cost and lower agility for the missiles (logically, if they are going faster then they shouldn't be turning as fast).
I'm still convinced that the range nerf was a temporary workaround until CCP figures out how to correct the rendering issues with the missiles when fired at range; a few of my friends trying out tanks lately have stated that invisible missiles are still occasionally a thing. Eventually, all swarms may get their 400m lock on range back. I hope.
As for the performance of the missiles in flight, they absolutely should be faster on all variants of the swarm; it's far too easy for dropships and LAVs to just run away from the missiles. Outrunning them with a speed boost active is one thing, but drop ships don't even need that to get away if they're already flying away from the swarm user. Lowering my ability to shoot around corners is a fair trade for being able to hit the targets I still have a line of sight on. |
Cosgar
ParagonX
9013
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Posted - 2013.12.24 23:01:00 -
[20] - Quote
Atiim wrote:Sinboto Simmons wrote:Could say the same of the plasma cannon. At least the Plasma Cannon works on Infantry. Assault Swarm Launcher on the other hand.... If you've been here long enough to when the SL worked on infantry, you'll remember why it never will again and why the PLC is the way it is.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Atiim
Living Like Larry Schwag
2505
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Posted - 2013.12.24 23:34:00 -
[21] - Quote
Cosgar wrote:Atiim wrote:Sinboto Simmons wrote:Could say the same of the plasma cannon. At least the Plasma Cannon works on Infantry. Assault Swarm Launcher on the other hand.... If you've been here long enough to when the SL worked on infantry, you'll remember why it never will again and why the PLC is the way it is. Not really sure why people don't want dumbfire swarms back.
I mean, seriously. You can already be b*tchslapped with 1k HP of damage from a Forge Gun and Plasma Cannon.
So why not a Swarm Launcher?
We finally deployed in the MinFW Match!
\o/
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1395
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Posted - 2013.12.25 00:32:00 -
[22] - Quote
Atiim wrote:Cosgar wrote:Atiim wrote:Sinboto Simmons wrote:Could say the same of the plasma cannon. At least the Plasma Cannon works on Infantry. Assault Swarm Launcher on the other hand.... If you've been here long enough to when the SL worked on infantry, you'll remember why it never will again and why the PLC is the way it is. Not really sure why people don't want dumbfire swarms back. I mean, seriously. You can already be b*tchslapped with 1k HP of damage from a Forge Gun and Plasma Cannon. So why not a Swarm Launcher?
I don't see why the Swarms can't have their dumbfire back, but not for the reasons you state Atiim. Unless they changed it recently, the splash radius of the Swarms is abit shorter ranged than the distance a clone's fart could travel in their dropsuit.
As for Cosgar, you're dredging up some bad memories. Once people found out about that piece of scrap, Craterlake was no longer a fun place :c Damn you BADFURRY, damn you to all religion's analogues to Hell.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Awesome Pantaloons
Tech Guard RISE of LEGION
184
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Posted - 2013.12.25 04:19:00 -
[23] - Quote
Zero Harpuia wrote:Atiim wrote:Cosgar wrote:Atiim wrote:Sinboto Simmons wrote:Could say the same of the plasma cannon. At least the Plasma Cannon works on Infantry. Assault Swarm Launcher on the other hand.... If you've been here long enough to when the SL worked on infantry, you'll remember why it never will again and why the PLC is the way it is. Not really sure why people don't want dumbfire swarms back. I mean, seriously. You can already be b*tchslapped with 1k HP of damage from a Forge Gun and Plasma Cannon. So why not a Swarm Launcher? I don't see why the Swarms can't have their dumbfire back, but not for the reasons you state Atiim. Unless they changed it recently, the splash radius of the Swarms is abit shorter ranged than the distance a clone's fart could travel in their dropsuit. As for Cosgar, you're dredging up some bad memories. Once people found out about that piece of scrap, Craterlake was no longer a fun place :c Damn you BADFURRY, damn you to all religion's analogues to Hell.
I'll do you one better: let's leave the regular swarm launchers alone and give the assault variant the ability to lock onto infantry. Allow it to lock onto as many targets as it has missiles, or fire them all at one structure, vehicle, or merc, with the downside of having a rather long lock-on. If anyone within the current range stays still long enough for you to get a lock, they deserve at least one 220 damage rocket to the face.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Blaze Ashra
Ametat Security Amarr Empire
37
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Posted - 2013.12.25 05:15:00 -
[24] - Quote
Flix Keptick wrote:I would see the assault variant having more range (ex: 75m) and faster missiles and perhaps a slightly faster fire rate, all characteristics of "assault" variants.
At the cost of a *slightly* higher fitting cost and lower agility for the missiles (logically, if they are going faster then they shouldn't be turning as fast). I would prefer the range be back to 400 or so but the damage at current levels, though I do agree the faster ROF would be appropriate for assault swarms. I think the regular swarms should do about 300 per missile and stay at current range (high risk, high reward). |
Kane Fyea
Scions of Athra
2470
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Posted - 2013.12.25 05:26:00 -
[25] - Quote
pegasis prime wrote:Atiim wrote:Awesome Pantaloons wrote:Swarm launchers aren't for polishing your vehicles guys... they're just there to make sure that your shields are working properly.
"*I get hit by swarms* Hm... yeah, shields were taken down by a few hun- Oh, wait, they're back again. Yep, everything seems to be in order." I guess that means they are "working as intended". well if your attacking shielded vehicles with armaments designed for breaking ARMOUR (big clue there) and getting little effect then yes they are working as intended Give me any decent shield AV (Flux grenades are only so effective and plasma cannons are a joke) then I would happily start using shield AV against shield tanks. |
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