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TheD1CK
Dead Man's Game
263
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Posted - 2013.12.23 19:57:00 -
[1] - Quote
AV V HAV talking about it is only going to cause arguments between both sides, CCP you have enough feedback by now that you should be able to see mrore changes are needed
*Apes throwing **** at each other*
That is general reaction when 'Tanker' apes threaten the smaller and more numerous 'AV' monkeys and give us a load of **** about because they think as they are bigger they should own the tree ..
I run demolitions and with support from team Tanks can be dealt with, especially with FG support As right now the FG is the only thing challenging most tanks while they run away. There is a common opinion that 1 guy should not take on a tank solo, which makes sense ..... but doesn't work
If a Tank doesn't look out for the dangers of Infantry he deserves to be punished, In most battles now it is tricky dealing with tankers that aren't exactly skilled and coming up against the better tankers is a nightmare, Why shouldn't a HAV be solo'd if he remained completely oblivious to the Infantry flanking or trapping him in a tight spot ???
Tankers need to be smart and they have 2 seats to have squad intel available, along with the use of scanners so they should know exactly where the AV infantry are positioned so If a tanker isn't paying attention and covering himself he should die. if 4/5 infantry are running AV in squad then a HAV breaching that area should be impossible
Right now we have to deal with tanks that are clearly too hard to take out without another HAV
I don't see why anyone is trying to disagree with this
Rebel scum since closed beta
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501st Headstrong
Dead Man's Game
106
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Posted - 2013.12.23 20:08:00 -
[2] - Quote
Because you can easily buy another tank. Your entire argument is predicated on how you need another HAV to beat said tank, why the hell just not get an HAV and kill him? If you have AVers and one HAV, I don't care what they run. You should either destroy the other tank, or seriously wound him. Tanks are cheap, use that! They can't require too many skill points, or any if you just use the militia. That's why I oppose it. I'm not a tanker, but I see that if you can't beat a tank, get a tank. Scan them! Troll them!
Holy crap hello fellow Corpmen =)
Mando & proud
Minmatar Commando, join the Commando Squadron Chat 2day!
https://forums.dust514.com/default.aspx?g=posts&
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TheD1CK
Dead Man's Game
263
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Posted - 2013.12.23 20:15:00 -
[3] - Quote
I get your point, but think about it ...
If I need to deal with a HAV, which should I choose
- MLT HAV as I have no plans to spec into HAV
- PRO AV because I have allocated my SP into a demolition role
And if I bring in a MLT HAV I have no chance V a good tanker with SP into Vehicles.... So my AV weaponry should be first choice
Rebel scum since closed beta
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Krom Ganesh
Holdfast Syndicate Amarr Empire
971
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Posted - 2013.12.23 20:15:00 -
[4] - Quote
*sigh* I'm starting to sound like a broken record.
The issue with tanks is that there is no easy way to balance them so that people who use them and people who fight them are happy. If they are powerful and cheap as they are now, dedicated AV players become exceedingly rare (as we see now). If they are not powerful and cheap or powerful and not cheap, tankers will be upset (as we saw before 1.7). This is because CCP has designed the tank to be the most effective killer of everything. This leads to bad balance with no simple way to fairly rebalance tanks with everything else.
Simply put, tanks are way too versatile and effective. The only way to balance that is to make it so expensive people will only run it when they really need it or there is almost no chance of losing it (which means it won't be a viable role due to infrequency of use), reduce its effectiveness (then no one will want to use it), or reduce its versatility.
Ideally, I would like for the V vs V and V vs I balance to be like this:
Heavy vehicles should be very effective against all forms of vehicles Heavy vehicles shouldn't be very effective against infantry - As it is meant to be the heavy hitting vehicle, the tank should absolutely wreck other vehicles... but this should come at the cost of effectiveness vs infantry. They should be still be able to kill them, but it should be more of a pain than it is worth if there are other vehicles on the map.
Light AV should be effective against light and medium vehicles * Additionally, light AV should either also be effective against infantry or be extra effective against vehicles, but not both Light AV shouldn't be very effective against heavy vehicles (Light AV in large groups (4+) should still be able to combat heavy vehicles with good coordination) - The greatest asset of light AV should be its versatility. Weapons like the PLC can be effective methods of fighting infantry. However, weapons like the Swarm Launcher cannot be used against infantry and thus should be even more effective against light and medium vehicles though not through damage such as the Swarm having increased range over other light AV and its tracking capabilities.
Heavy AV should be very effective against all vehicles Heavy AV shouldn't be very effective against infantry - Same as heavy vehicles, heavy AV should give up its ability to effectively fight infantry for the ability to effectively fight all vehicles. However, while heavy AV should be quite deadly to tanks, Heavy AV is still handheld weaponry and shouldn't be as effective as a tank for taking out a tank but it should get the benefit of being cheaper and being a smaller target.
Medium and light vehicles should be effective at fighting infantry and other medium/light vehicles Light vehicles should have less power and defense but have great speed and handling Medium vehicles should have good power and defense (not tank levels) but be slower (again, not tank levels) Medium and light vehicles shouldn't be very effective against heavy vehicles. (Same as light AV, medium and light vehicles in groups should be able to take on heavy vehicles) - These are the vehicles that pilots should look towards to fight infantry (along with their non-combat roles like troop transport)
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501st Headstrong
Dead Man's Game
106
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Posted - 2013.12.23 20:26:00 -
[5] - Quote
Very good assessment. Honestly I would be fine with that. Until then though, I would just say keep your Proto AV for when I get on or you have other friends. Then we shall take out tanks together. If you are alone however, use an HAV
Mando & proud
Minmatar Commando, join the Commando Squadron Chat 2day!
https://forums.dust514.com/default.aspx?g=posts&
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501st Headstrong
Dead Man's Game
106
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Posted - 2013.12.23 20:27:00 -
[6] - Quote
Krom Ganesh wrote:*sigh* I'm starting to sound like a broken record. )
I know what you mean. I've been typing get out another tank for days now...
Mando & proud
Minmatar Commando, join the Commando Squadron Chat 2day!
https://forums.dust514.com/default.aspx?g=posts&
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