Vin Mora
Sanguis Defense Syndicate
263
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Posted - 2013.12.23 16:57:00 -
[1] - Quote
Fox Gaden wrote:A Skill Point investment should be required to make a player successful in a tank.
Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there will often be 5 tanks on a single team. Tank spam is bad for the game, and extremely frustrating for infantry.
If only dedicated tankers could be successful in Tanks it would be rare to see more than 2 tanks on a team. Two tanks can be avoided or dealt with much more easily by infantry than 5 tanks. It is a much better balance on teams of 16.
Taking out the +5% HP bonus for the vehicle Armour and Shield skills was a mistake!
All vehicles should have a 25% hit point nerf, and the Armour and Shield skills should get the 5% bonus back, so that no-skill tankers will be 25% weaker, and dedicated tankers will have the same health as they do now. That is, people with no points invested in vehicles should be 25% weaker than dedicated tankers/drivers/pilots.
AV should be able to deal with no skill tankers easily enough that tanking is not a preferable course of actions for someone who is not committing skill points into vehicles.
The cost of militia tanks should stay where they are now, so that new players who want to become dedicated tankers can afford to go that route. As new tanker that just runs Militia Tanks, I see some wisdom in your words. However, tanks are inifinity harder to kill with AV now, so until a sweet spot is achieved where AV is useful enough to warrant use, then Tanks should remain where they are. Right now, my main AV fit is my Militia Sica with a Blaster.
Remember, that their are far fewer militia modules then before, and we still don't have Large Missile Turrets without using LP. Plus tanker have skills for better/cheaper fitting requirements and shorter cooldowns.
Also, for me tanks solve my issue with extremely low TTK, I will never get one-shot (or seemingly one-shot) in a tank, and that actually makes me wait to play more, and fight harder. If TTK for infantry was raised to the levels that it was pre Auto-Aim and Hit Detection patch(es) then I'd be on the ground more.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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Vin Mora
Sanguis Defense Syndicate
264
|
Posted - 2013.12.24 12:48:00 -
[2] - Quote
Fox Gaden wrote:One important point is that it has long been agreed between dedicated tankers and dedicated AVers that driving off a tank is almost as good as killing a tank. This was one of the key arguments around the notion that a single Infantry AVer should not be able to solo a tank.
However, my experience in the week I spent testing AV in 1.7, was that if I managed to drive off a tank, two more tanks would come in and kill me. While tankers always thought that the balance should be 3 Infantry to take out one tank, the current situation often has tanks outnumbering infantry AV. This has also been my experience. With tanks now repairing so easily, the only thing they have to worry about is their hardeners and ammo.
Just yesterday in my MLT Sica with a blaster I was able to shrug off 1 forge gun hit, 1 Railgun hit (from a tank i was trying to hunt and was in my face) and several swarm launcher volleys. Here's how I did that, and why AV is nearly useless against (hardened) tanks: I turned on my Shield Hardener, let my shield drop to as low as I can, then activated my Heavy/Large Shield Booster. I go from being killable to invincible in 1 sec (literally the length of time it takes for the booster to kick in) and I am able to escape being killed.
The problem with tanks now is that they are really cheap and very survivable. 1.6 shield tanks were terrible and bad armor tankers were easy to kill, now in 1.7 it seems all tanks if driven by someone that is competent they are much harder to kill. Scaring off a tank is useless now, killing them, or trying to clone their team is the only way to win against tanks.
Also, Swarms, IMO, were never meant to used against tanks. They were for the faster, more maneuverable vehicles: LAVs and Dropships, but they were used by players because of not wanting to have to go into the Heavy Frame for a more effective AV method.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
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