Quil Evrything
Triple Terrors
586
|
Posted - 2013.12.23 19:59:00 -
[1] - Quote
Fox Gaden wrote:A Skill Point investment should be required to make a player successful in a tank.
Currently players can be successful tankers without investing any points in vehicles. This is causing tank spam where there will often be 5 tanks on a single team. Tank spam is bad for the game, and extremely frustrating for infantry.
There are multiple ways to define "successful".
Personally, I find the existing skill points and militia setup just fine, for individual tanks. The problem is not "one unskilled tanker picks up a tank".
the problem is "tank spam", as you briefly touch on.
I've honed my infantry skill to the point where I can take out any one tank. The problem is that now, people basically go around in tank SQUADS. That, is virtually impossible to win against.
I'd rather see a 2-tank team limit, than more barriers to make tankers feel more 'leet.
More barriers to tank use, just makes for the new FOTM to be proto-stomping, tanker style. Where the "blessed few" get to completely dominate lesser beings. I would imagine we'd start seeing tanker-only corps. Better to lower team tank count. |
Quil Evrything
Triple Terrors
588
|
Posted - 2013.12.23 22:17:00 -
[2] - Quote
Fox Gaden wrote:I am not concerned with the state of unskilled tankers against skilled tankers. I am concerned that if a team does not have a skilled tanker to clear the field of the unskilled tankers, then they are out of luck.
I also donGÇÖt like arbitrary limits. I donGÇÖt mind seeing 5 tanks on a rare occasion. I just donGÇÖt want to see it in every match.
As for the first part of above: I dont see a significant difference between what you wrote, vs "I am concerned that if a team does not have a skilled tanker, to defeat the skilled tanker on the other side, then they are out of luck".
To look at it from another perspective; I fail to see how one team dominating a match because they have an unbeatable 10milSP tanker on their side, is any better than one team dominating a match because they have a squad of militia tankers.
You seem to be favoring the first thing, yet against the second thing. I say both are bad. But with the existence of militia tankers, at least a team-up of 3 of them, should be able to take out the 10mil SP tanker. In the same way that a team of 3 lesser beings, should in theory be able to take down one guy in uber-proto dropsuit.
And, in the same way, the "team up with 3" is equally available to all teams, in both situations, because of militia tanks. This is a GOOD thing.
So, for your original request, of doing away with militia tankers, I personally would say it's a bad idea, for the reason i just described above.
For your concern of "too many tanks", the only fair, and direct way, is to limit number of tanks. Yeah, you dont like that. but it's the only truly effective and fair way to limit them. SO, decide which you like less :)
|