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The dark cloud
The Rainbow Effect
1996
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Posted - 2013.12.23 13:41:00 -
[1] - Quote
I know how to fix matchmaking. the devs should simply introduce "skill ranking lvls" which indicate how well you perform in matches and does not get influenced by SP at all. The skill ranking lvls should range from lvl 1 to 10 indicating how your current performance is. lvl 1 would be a n00b/fresh player/scrub who poorly performs in pub matches while a lvl 10 player would be someone who allmost allways reaches top scores. The skill lvl should only be influenced by WP scores not k/d cause even a scrub with a sniper rifle can go 10-0 on skirmish which doesnt help the team.
Furthermore its not just a nice fancy number to increase your e-*****. But aswell be the main factor which opponents you will face in public matches (FW and PC are excluded from this ofcourse). For example the playerpool from lvl 1-3 will play against each other, 4-7 are in their own lobby and then we have the top end players facing each other in their lobby which is restricted to 8-10.
Squads should be calculated seperately. The average lvl of the players inside will determine in which "lobby" you will play. Like you have: -1X lvl 2 -3X lvl 3 -2X lvl 5 guys in your squad. The total lvl would be 21 you devide it by 6 and you will end up with a average squad lvl of 3.5. At that it should put you in the lvl 4-7 lobby cause you are above a average squad lvl of 3. This would mean that the lvl5 guys face their own kind while the lower lvl players have a chance to challange some better players.
The skill ranking can go up or down depending on your performance. So it can happend that if you end up in the 10-16th places you will loose a lvl. Only consistant results will keep your lvl up. Not just a a lucky match where you somehow ended up 1st. My idea would be like this: -ranks from 1-4 gain a lvl -ranks from 5-9 remain their current lvl. So no loss but aswell no gain. -ranks from 10-16 loose a lvl.
If you are against this idea then you are just a scrub enjoying stomping n00bs. And besides we are mercs we should get a rating how effective we are.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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pegasis prime
BIG BAD W0LVES
1497
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Posted - 2013.12.23 14:19:00 -
[2] - Quote
+1 good sir , I like it but would call it Threat levels rather than skill levels ?? maybe
Its gone from suck .....to blow
level 1 forum warrior
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The dark cloud
The Rainbow Effect
1997
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Posted - 2013.12.23 15:18:00 -
[3] - Quote
pegasis prime wrote:+1 good sir , I like it but would call it Threat levels rather than skill levels ?? maybe Sure thing as long the idea behind it stays the same.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1344
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Posted - 2013.12.23 15:37:00 -
[4] - Quote
It could have been a wonderful idea in 1.6 - up to now you'll see tank vs tank in higher end matches.
Tank 514.
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
306
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Posted - 2013.12.23 15:57:00 -
[5] - Quote
Good idea. I think the only problem will be - what is the metric that you measure "performance" against? Is it war points, skill points, kill/death ratio? isk earnt? As we have so many roles, and each has it's own metric of "performance" it's a hard thing to determine...
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Ryder Azorria
Amarr Templars Amarr Empire
750
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Posted - 2013.12.23 16:12:00 -
[6] - Quote
Justicar Karnellia wrote:Good idea. I think the only problem will be - what is the metric that you measure "performance" against? Is it war points, skill points, kill/death ratio? isk earnt? As we have so many roles, and each has it's own metric of "performance" it's a hard thing to determine...
TBH this is probably why previous matchmaking efforts have been less than successful - deep down, Dust is actually a very complex game, so it's very difficult to actually objectively determine a players true skill level simply based on stats and metrics. |
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