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Kasote Denzara
A Vulture
1530
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Posted - 2013.12.23 09:27:00 -
[1] - Quote
You know, I've been looking at the four logistic suits lately. Their bonuses are below.
Amarr Logistic gets a 5% efficacy to repair modules (per level). Caldari Logistic gets a 5% efficacy of shield regulators (per level). Gallente Logistic gets a 5% reduction to PG and CPU usage on equipment (per level). Minmatar Logistic gets a 5% to hacking speed (per level).
On top of all that, they all get a +1 HP/s (per level).
This is all known and whatnot, but there's a reason why I wanted to list their bonuses. Looking at them from a near strict supportive view, I can't help but to label them as the following (when used by logibros, not the pretend assaults):
Amarr, with its sidearm, is a heavy combat medic. It's slower, has more health, and has the bonus to have stronger reppers.
Caldari, with its shield bonuses, is a lighter combat medic. It has the most slots at the prototype level, allowing it to strengthen out its weaknesses with them.
Gallente, with its reduction to equipment usage requirements, is the more dependant logistic suit (when used by the logibro). It can use stronger equipment compared to the other three logistics.
Minmatar, with the nonsensical hacking bonus (seriously), seems to be more of the "in and then out" suit (when used by a logibro). It's faster than the other suits, but weaker in terms of health. It is unable to substain in a firefight compared to the other three, even to Gallente's logistic suit.
Am I the only one to view them like this?
"Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara
The Traitor, in the name of "freedom".
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ratamaq doc
Edge Regiment
279
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Posted - 2013.12.23 09:35:00 -
[2] - Quote
Kasote Denzara wrote:You know, I've been looking at the four logistic suits lately. Their bonuses are below.
Amarr Logistic gets a 5% efficacy to repair modules (per level). Caldari Logistic gets a 5% efficacy of shield regulators (per level). Gallente Logistic gets a 5% reduction to PG and CPU usage on equipment (per level). Minmatar Logistic gets a 5% to hacking speed (per level).
On top of all that, they all get a +1 HP/s (per level).
This is all known and whatnot, but there's a reason why I wanted to list their bonuses. Looking at them from a near strict supportive view, I can't help but to label them as the following (when used by logibros, not the pretend assaults):
Amarr, with its sidearm, is a heavy combat medic. It's slower, has more health, and has the bonus to have stronger reppers.
Caldari, with its shield bonuses, is a lighter combat medic. It has the most slots at the prototype level, allowing it to strengthen out its weaknesses with them.
Gallente, with its reduction to equipment usage requirements, is the more dependant logistic suit (when used by the logibro). It can use stronger equipment compared to the other three logistics.
Minmatar, with the nonsensical hacking bonus (seriously), seems to be more of the "in and then out" suit (when used by a logibro). It's faster than the other suits, but weaker in terms of health. It is unable to substain in a firefight compared to the other three, even to Gallente's logistic suit.
Am I the only one to view them like this?
I love my Minlogi bonus. It is THE demo Logi suite. All around I think it is the most versatile suite in the game. I can shield tank, armor tank or dual tank. 4 equipment slots means I can mix up medic with recon with demo with no problems. The speed allows me to get in and out of action whether it's to kill or save. The hacking bonus has me never in one place for to long. I hack **** in the middle of a firefight.
I love the amarr also because that sidearm gives me the freedom to use an ScR, but Minlogi is my baby mostly because of its hack bonus and it's speed.
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Broonfondle Majikthies
Seykal Expeditionary Group Minmatar Republic
621
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Posted - 2013.12.23 09:47:00 -
[3] - Quote
Hacking wins the game.
Run in, the point is yours, run out, do it again to the other points before the enemy can organise a defence. Keep them on the backfoot the entire match. Loaded with speed and stealth mods and your pretty much unstoppable
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Spkr4theDead
Red Star. EoN.
1564
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Posted - 2013.12.23 10:51:00 -
[4] - Quote
Kasote Denzara wrote:You know, I've been looking at the four logistic suits lately. Their bonuses are below.
Amarr Logistic gets a 5% efficacy to repair modules (per level). Caldari Logistic gets a 5% efficacy of shield regulators (per level). Gallente Logistic gets a 5% reduction to PG and CPU usage on equipment (per level). Minmatar Logistic gets a 5% to hacking speed (per level).
On top of all that, they all get a +1 HP/s (per level).
This is all known and whatnot, but there's a reason why I wanted to list their bonuses. Looking at them from a near strict supportive view, I can't help but to label them as the following (when used by logibros, not the pretend assaults):
Amarr, with its sidearm, is a heavy combat medic. It's slower, has more health, and has the bonus to have stronger reppers.
Caldari, with its shield bonuses, is a lighter combat medic. It has the most slots at the prototype level, allowing it to strengthen out its weaknesses with them.
Gallente, with its reduction to equipment usage requirements, is the more dependant logistic suit (when used by the logibro). It can use stronger equipment compared to the other three logistics.
Minmatar, with the nonsensical hacking bonus (seriously), seems to be more of the "in and then out" suit (when used by a logibro). It's faster than the other suits, but weaker in terms of health. It is unable to substain in a firefight compared to the other three, even to Gallente's logistic suit.
Am I the only one to view them like this? I think the Amarr logi bonus is to repair tools, not modules. Have had that pointed out to me by more than one person.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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