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Sylwester Dziewiecki
Interregnum.
219
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Posted - 2013.12.23 08:13:00 -
[1] - Quote
It's broke because victim of TK has too little time to punish team killer before he resurrect him and kill again, and again. Thats **** up and need to be change. Punishment option should be available not only on kill-screen and it should be cumulative(after each kill).
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Meee One
Clones Of The Damned Zero-Day
35
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Posted - 2013.12.23 08:23:00 -
[2] - Quote
Sylwester Dziewiecki wrote:It's broke because victim of TK has too little time to punish team killer before he resurrect him and kill again, and again. Thats **** up and need to be change. Punishment option should be available not only on kill-screen and it should be cumulative(after each kill). +1 Include after battle punishment,just in case someone TKs a player the entire match. So they can still punish. |
Kharga Lum
Xeno Labs Security
177
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Posted - 2013.12.23 08:34:00 -
[3] - Quote
The penalty isn't sever enough. As far as I can tell, nothing happens when a player is punished.
A few members of a certain corporation decided they'd prevent me from hacking and would kill me every time i tried. They took turns so as not to get booted. I was murdered by my own team upwards of 7-8 times and there were no repercussions at all. Despite pushing "PUNISH" every time....nothing happened.
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Meee One
Clones Of The Damned Zero-Day
35
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Posted - 2013.12.23 08:48:00 -
[4] - Quote
Kharga Lum wrote:The penalty isn't sever enough. As far as I can tell, nothing happens when a player is punished.
A few members of a certain corporation decided they'd prevent me from hacking and would kill me every time i tried. They took turns so as not to get booted. I was murdered by my own team upwards of 7-8 times and there were no repercussions at all. Despite pushing "PUNISH" every time....nothing happened.
For situations like that CCP should introduce a flagging system based on TK punishments received. Show a skull with a number to allow all players on a team to know they have a traitor among them.And how much this traitor has been punished. And have this 'flag' last for 1 week from the time of their last punishment. It could even be displayed in the warbarge pre battle as an early warning. |
Dj grammer
Red Star. EoN.
68
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Posted - 2013.12.23 16:57:00 -
[5] - Quote
CCP made a stealth fix. They made it to where the 'teamkiller' cannot use an injector on you. XJC1 or whatever number he is killed me once. Lucky for me I was in a free militia suit or I would kill him otherwise. Shotgun to the back and he tried using his ninite injector. He couldn't. I also notice that the person who could that wasn't him was 35m away. |
KayDidYue
Mercenaries On Duty
37
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Posted - 2014.01.15 22:11:00 -
[6] - Quote
This is still a major problem. I was in a match last night and my squad mates (along with other teammates) were being killed and resurrected. One of my teammate was killed and revived 12 times before I got over to where it was happening and killed the person doing the killing.
I am wondering if they are getting any points for the revival, as I know that it subtracts 50 for the kill. If they are getting 60 for a revival, and having 50 taken away, it's no wonder they continue doing it as it makes for easy points gathering.
There were three of them doing this to teammates (on the Iron Delta Map, at approximately 9:30 pm pst.)
How they got away with so many killing and not being kicked, I don't know; all I do know is that this is extremely broken. My squad mate couldn't do anything as he didn't get the punish button before being revived and then killed again.
Friendly fire is fine to help us learn to be better in PC, but this broken mechanics needs to be fixed and the ones doing this needs to be punished more than just being kicked off until the next day.
Male or female, noob or pro, my SR is steady, and my trigger ready.
Walk or run, if you're in my scope, you will die!
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KayDidYue
Mercenaries On Duty
37
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Posted - 2014.01.15 22:22:00 -
[7] - Quote
Hey CCP, how about making it so that if someone shoots you they can revive you, BUT, if they shoot you again within 45 seconds, they are immediately kicked from the game.
This would allow someone who accidentally kills you to revive you, yet you still have the option to punish them; yet, if they kill you again they are kicked from the game until the next day.
Include an extended punishment where, if someone does team killing and are kicked from the game more than three times in a week, they are banned for a week (or longer.)
Male or female, noob or pro, my SR is steady, and my trigger ready.
Walk or run, if you're in my scope, you will die!
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Cooper Eudaemon
DUST University Ivy League
91
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Posted - 2014.01.15 22:29:00 -
[8] - Quote
Kharga Lum wrote:The penalty isn't sever enough. As far as I can tell, nothing happens when a player is punished.
A few members of a certain corporation decided they'd prevent me from hacking and would kill me every time i tried. They took turns so as not to get booted. I was murdered by my own team upwards of 7-8 times and there were no repercussions at all. Despite pushing "PUNISH" every time....nothing happened.
I don't mean to be a ****, but this one could actually be your fault. The more experienced players in FW will deliberately leave one or two NULL cannons under the enemy's control to prolong the match--the longer the match, the more ISK and SP for everyone.
In the future, if your team is winning handily, leave the objectives alone. The payoff is worth it.
I need a break from Dust! I'll just go hop on the forums...
I need a break from the forums! I'll just go hop on Dust...
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Sylwester Dziewiecki
Interregnum.
233
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Posted - 2014.01.16 08:46:00 -
[9] - Quote
Cooper Eudaemon wrote:Kharga Lum wrote:The penalty isn't sever enough. As far as I can tell, nothing happens when a player is punished.
A few members of a certain corporation decided they'd prevent me from hacking and would kill me every time i tried. They took turns so as not to get booted. I was murdered by my own team upwards of 7-8 times and there were no repercussions at all. Despite pushing "PUNISH" every time....nothing happened.
I don't mean to be a ****, but this one could actually be your fault. The more experienced players in FW will deliberately leave one or two NULL cannons under the enemy's control to prolong the match--the longer the match, the more ISK and SP for everyone. In the future, if your team is winning handily, leave the objectives alone. The payoff is worth it. I think you're talking about the old system. Now for every win you get the same reward(+75 standings, +LP depended on your lvl to NPC corp). Your K / D ratio is important for salvage. But you can not get salvage from your own fittings that you lost during the match, you always get salvage from items that was used by opposite team(I know it does not make sense - if you clear area, and secure it, you should be able to retrieve loot from your own corpses ..but CCP sees it differently).
There is no sense in delaying victory by not taking all n-c, and pushing red-dots back to redline.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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