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Pete B
Blood Unit 13 Zero-Day
59
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Posted - 2013.12.23 07:11:00 -
[1] - Quote
The plasma cannon is pretty useless, and one of the reasons why is because it takes SO long between shots, and by the time you shoot once, and reload another, the tank has killed you, or your are pinned.
We can also agree that the amount of damage it does is basically nothing. The area of effect damage is so low its not useful as a souped-up mass driver, the trajectory at bullet velocity is too slow to make it a high powered direct fire weapon, and its raw damage is too damn low against tank armour to make it useful against tanks or vehicles (don't say LAV's either because of how fast they go its hard to predict a direct hit).
I propose we first off make the standard version do 100% damage against tanks, making it an effective anti armour weapon, or at least keep its damage ratios, but once it hits armour it has a special effect (slows the vehicle, reduces weapon damage, reduce turret turn movement).
Second, reduce the CPU requirements. If you have any hopes of using it, you REALLY have to dedicate your fit and make sure it doesn't use any CPU.
Third, let it have a small magazine but increase reload. I say put a revolving chamber at the back with 3 canisters, and these canisters are replaced one by one. With every shot theres a 2 second gap between each shot; the barrel revolves and charges, then when shot it actively cools it for a second.
Tell me what you think, because I'm looking for a useful area control weapon that might actually be a threat to tanks if not be complete AT weapons. |
Protocake JR
Royal Uhlans Amarr Empire
1185
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Posted - 2013.12.23 07:33:00 -
[2] - Quote
Good ideas, I think the most pointless thing about the PC is it's charge up time. It's pointless because it's a single shot weapon and makes the weapon harder to use, even though it is already a slow moving projectile with an arc flight pattern.
But the nature of the PC (and swarm launcher) itself makes it out of place as a primary weapon. It's neither powerful, nor versitile enough to justify using a primary weapn slot. But we can't just buff it because HEAVY weaponry should be AV kings.
As my signature states, plasma cannons and swarm launchers need to be sidearms, because it will never be practical to carry one as a primary weapon.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Pete B
Blood Unit 13 Zero-Day
61
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Posted - 2013.12.24 01:39:00 -
[3] - Quote
Pete B wrote:The plasma cannon is pretty useless, and one of the reasons why is because it takes SO long between shots; by the time you shoot once, and reload, the tank has killed you, or you're pinned.
We can also agree that the amount of damage it does is basically nothing. The area of effect damage is so low its not useful as a souped-up mass driver, the trajectory and bullet velocity doesn't make it a direct fire weapon, and its raw damage is too damn low against tank armour to make it useful against tanks, and you can't seriously consider trying to take out a dropship at normal altitudes or an LAV with a slow velocity arced round.
I propose we first off make the standard version do a good amount of damage for its fire rate (fire rate is discussed later) making it an effective anti armour weapon, or keeping its damage ratios, and once it hits armour it has a special effect (slows the vehicle, reduces weapon damage, reduce turret turn movement). Either of the two methods would make it an AV weapon.
Second, reduce the CPU requirements. If you have any hopes of using it currently you need to make sure your fit doesn't use a single bit of CPU which is just silly when you want to fit basically ANYTHING else with it.
Third, let it have a small magazine but increase reload. I say put a revolving chamber at the back with 3 canisters, and these canisters can be replaced one by one. The way it would work is that the barrel would charge for 2 seconds, filling up on energy from the canisters, then the shot is fired, then a 1.5 second cool down. A second system might be that the cannon can have the 3 canisters but each canisters are work 100 joules, and the cannon charges its shots, and depending how long you hold the shot for, depends on how many joules of energy goes into the shot, with each shot having the potential for a full 100 joules.
Tell me what you think, because I'm looking for a useful area control weapon that might actually be a threat to tanks if not be complete AT weapons.
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Pete B
Blood Unit 13 Zero-Day
61
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Posted - 2013.12.24 01:40:00 -
[4] - Quote
God damn it, thought I was pressing edit not quote. |
Tectonic Fusion
791
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Posted - 2013.12.24 01:43:00 -
[5] - Quote
Protocake JR wrote:Good ideas, I think the most pointless thing about the PC is it's charge up time. It's pointless because it's a single shot weapon and makes the weapon harder to use, even though it is already a slow moving projectile with an arc flight pattern.
But the nature of the PC (and swarm launcher) itself makes it out of place as a primary weapon. It's neither powerful, nor versitile enough to justify using a primary weapn slot. But we can't just buff it because HEAVY weaponry should be AV kings.
As my signature states, plasma cannons and swarm launchers need to be sidearms, because it will never be practical to carry one as a primary weapon. It is silly for it to be a sidearm. Just get the commando suit
Solo Player
Squad status: Locked
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Pete B
Blood Unit 13 Zero-Day
61
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Posted - 2013.12.24 01:58:00 -
[6] - Quote
Protocake JR wrote:As my signature states, plasma cannons and swarm launchers need to be sidearms, because it will never be practical to carry one as a primary weapon.
I don't quite think that a full blown cannon or a rocket launcher are the same size as the other sidearms. I think the issue is in versatility as you mentioned, and I mentioned by making the plasma cannon an infantry area control weapon rather than a **** AV weapon. |
Jetti Daxcide
GunFall Mobilization Covert Intervention
37
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Posted - 2013.12.24 02:02:00 -
[7] - Quote
Pete B wrote:The plasma cannon is pretty useless, and one of the reasons why is because it takes SO long between shots, and by the time you shoot once, and reload another, the tank has killed you, or your are pinned.
We can also agree that the amount of damage it does is basically nothing. The area of effect damage is so low its not useful as a souped-up mass driver, the trajectory at bullet velocity is too slow to make it a high powered direct fire weapon, and its raw damage is too damn low against tank armour to make it useful against tanks or vehicles (don't say LAV's either because of how fast they go its hard to predict a direct hit).
I propose we first off make the standard version do 100% damage against tanks, making it an effective anti armour weapon, or at least keep its damage ratios, but once it hits armour it has a special effect (slows the vehicle, reduces weapon damage, reduce turret turn movement).
Second, reduce the CPU requirements. If you have any hopes of using it, you REALLY have to dedicate your fit and make sure it doesn't use any CPU.
Third, let it have a small magazine but increase reload. I say put a revolving chamber at the back with 3 canisters, and these canisters are replaced one by one. With every shot theres a 2 second gap between each shot; the barrel revolves and charges, then when shot it actively cools it for a second.
Tell me what you think, because I'm looking for a useful area control weapon that might actually be a threat to tanks if not be complete AT weapons.
firstly the PC is an ambush/artillery style weapon, you need to squad up to do any damage, it is a quantity not quality weapon
secondly the CPU is fine get light weapon and PC fitting op it reduces it by about 50% and thats all it uses
xXLOGIBRO4LYFEXx
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Protocake JR
Royal Uhlans Amarr Empire
1188
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Posted - 2013.12.24 02:08:00 -
[8] - Quote
Tectonic Fusion wrote:Protocake JR wrote:Good ideas, I think the most pointless thing about the PC is it's charge up time. It's pointless because it's a single shot weapon and makes the weapon harder to use, even though it is already a slow moving projectile with an arc flight pattern.
But the nature of the PC (and swarm launcher) itself makes it out of place as a primary weapon. It's neither powerful, nor versitile enough to justify using a primary weapn slot. But we can't just buff it because HEAVY weaponry should be AV kings.
As my signature states, plasma cannons and swarm launchers need to be sidearms, because it will never be practical to carry one as a primary weapon. It is silly for it to be a sidearm. Just get the commando suit
It's sillier for it to take up a slot used for more versatile weapons. As a "light weapon" the plasma cannon has no purpose.
Also I have the commando suit. It's an abomination created designed by Adolf and Satan to sabotage the Amarr race.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Tectonic Fusion
791
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Posted - 2013.12.24 02:12:00 -
[9] - Quote
If you just increase the projectile speed, I think it would be worth it. And of course less arc.
Solo Player
Squad status: Locked
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Protocake JR
Royal Uhlans Amarr Empire
1188
|
Posted - 2013.12.24 02:12:00 -
[10] - Quote
Pete B wrote:Protocake JR wrote:As my signature states, plasma cannons and swarm launchers need to be sidearms, because it will never be practical to carry one as a primary weapon. I don't quite think that a full blown cannon or a rocket launcher are the same size as the other sidearms. I think the issue is in versatility as you mentioned, and I mentioned by making the plasma cannon an infantry area control weapon rather than a **** AV weapon.
I think it would be better if it were an AV weapon. So it could be a viable way for medium and light frames to counter all the tank spam. It kills two birds with one stone, plasma cannons become practical to carry, more people carry them, tanks are fended off easier and actually HAVE to retreat when their actives enter cooldown (or die).
Also, size hardly matters in terms of game balance. How about instead of calling it a side arm slot, just call it a secondary weapon slot if it makes you feel better.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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Bojo The Mighty
Zanzibar Concept
2440
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Posted - 2013.12.24 02:21:00 -
[11] - Quote
A higher damage would be nice, tighter radius.
I Buy Officer Weapons and IA5 Pistols Contact me for arrangements; 200k-500k a pop
Lentarr Legionnaire
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Protocake JR
Royal Uhlans Amarr Empire
1188
|
Posted - 2013.12.24 02:29:00 -
[12] - Quote
Tectonic Fusion wrote:If you just increase the projectile speed, I think it would be worth it. And of course less arc.
If you remember when the PC first came out, it's projectile speed was terribly slow. So in a patch, they increased projectile speed. Ever since, I've been able to reliably hit moving targets at longer ranges. I feel it's projectile speed and arc are in a good place right now.
What would be the purpose of increasing projectile speed and lessening the arc? We already have that, and it comes with a 4 round clip and charge up time. The PC should maintain it's TOF and flight pattern so it can remain a skill based weapon. Side note: the PC needs to be a skill based weapon or else it will become too effective against infantry. OHK panic shots are not fun. Limiting OHK weaponry to heavy weapons, like forge guns, is the best course of action.
Take a look at Battlefield, if you want to take down vehicles, you are not forced to give up your primary weapon just so you can equip an RPG or Stinger. THERE IS A VERY GOOD, OBVIOUS, REASON FOR THIS.
P.S. Please, everyone, we need to think outside the box when discussing this game. Many of us have been here for a long time and for some of us, this is the only FPS we have played. Because of this, some of us may have gotten accustomed to the glaringly obvious, broken mechanics. Sure, you may realize something isn't right, but I feel many of you cannot pinpoint why "it isn't right". The same way a COD player may not be able to accurately describe why they don't enjoy other FPS games.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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