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CharCharOdell
1843
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Posted - 2013.12.23 02:48:00 -
[1] - Quote
I played on my scout alt yesterday and not being able to take on 4 mlt tanks at once with my tank was an eye openener.
New Eden is supposed to be vicious and unforgiving, I get that, but there is a point of no return when there isn't a PvE mode.
As a tanker, I don't want tanks nerfed, I also don't want AV buffed because that affects dropships which are FINALLY becoming powerful and I really don't want to change that.
So, how can we keep this game vicious and brutal for the vets without making it a living hell for newer players who can't afford to spec vehicles AND infantry.
I've noticed that in PC, the whole mentality of 'tanks = win button' does not exist because it is skirmish only. The team who intends to win cannot do so without good infantry to hack and keep objectives, and should they fail to, they don't get a worthwhile reward to balance their losses. What this means is that tanks being very powerful are perfectly acceptable in PC and FW because it players to the favor of the high-risk, high-reward style that vets and tankers thrive in.
Pubs are different. Tanks are cheap and even if your team loses, you make at least 160k which is enough to pay for 1 or 2 decent tanks. This encourages tank spam and it is annoying. The obvious answer is the straight cap or not allow tanks into pubs, but that is not fair to tankers at all, so a more elegant solution must be found for dom/skirm , and a different one for ambush.
For pub/skirmish, to keep tank spam from becoming as annoying as it is, tanks need to be limited to 2/team. 2 tanks is exponentially easier to deal with than 6.
For ambush, one of the problems, other than a team with 0 tanks fighting a team with 6 tanks, is even if both teams have 6 tankers, if one team loses all of them first, or calls them in too late, they likely won't get their tanks into play before the bolas' is destroyed. A way to solve this is remove tanks from ambush altogether and leave it as a CoD-esque mode. As a tanker, I'm fine with that bc infantry stomping isn't my thing.
Removing tanks from ambush does mean that skirmish will be the only place for new tanks and AV, but with only 2 tanks/battle, it's extremely doubtful that 'tank spam' will be an issue like it is, now.
Now with care-bear pub matches, and brutal FW and PC, tanks have a place to go to be tanks, but infantry have a place to go if they don't want to get attacked by 6 tanks at once.
I prefer my ideas because they change the game without changing our equipment, which is upsetting.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
I like railguns.
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![CharCharOdell CharCharOdell](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
CharCharOdell
1845
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Posted - 2013.12.23 03:31:00 -
[3] - Quote
Alldin Kan wrote:Militia tanks will always be terrible so there's no excuse for not being able to pop them (unless swarm on shield). A smart driver with a railgun CAN take on multiple tanks and survive, it would simply be a matter of being in a good spot where multiple tanks can't shoot you (same applies to Forge user). The only fit so far that should not even exist for it's MAXIMUM durability as AV is the Caldari HAV with PRO railgun, 2 complex hardeners, and a Complex Shield Extender (or Enhanced Heavy Shield Booster). I would use the fit but that would make the battles last too long and redline tanks will simply retreat.
lol. that's the fit i killed you with :P except damage mod instead of extender. I have no problem with it. If i stack 2 damage mods, I break through their tank, anyhow.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
I like railguns.
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