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lee corwood
Knights Of Ender Public Disorder.
65
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Posted - 2013.12.23 02:19:00 -
[1] - Quote
I've seen my own team do this a few times. Putting down about 28 hives around a supply points or even our default spawn point. I wish I could shoot some of those myself...
However, I'm not certain a team limit would help. As a logisis who's whole role is support, I see this really hurting that role. A player limit might be worth looking into though.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
74
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Posted - 2013.12.24 08:26:00 -
[2] - Quote
Zeylon Rho wrote: [.....]
Rho, as a 100% Logisis, I agree with a lot f your points, and I don't believe the limitations that are needed would ruin the logi build. I think every good logi knows there are some spammers that just reach the level of ridiculousness that make us angry and ashamed of said logis. I might need 4 hives. 6 is pushing it, but at strategic locations, I can see it for a large skirmish match. But 10-20 for a single player is just foolish. Especially when placed at the default spawn points that have a freaking supply point. I jumped into a squad where one guy wasted 15 mins showing his buddies how much he could lay down under the MCC. Then another 10 trying to get us to stand on top of his tank so we could "ride it in".
xxwhitedevilxx M wrote: I agree with you on certain points, but it wouldn't be a real "nerf". And here comes again the "skill" discussion: a skilled logi knows where to put hives / uplinks, there's absolutely no need to spam an entire zone with 8 of them. The issue is that:
- It's quite ridiculous that the squad that can deploy most uplinks / rep hives wins
I disagree with this point entirely (if used correctly and not as a lag tool alone). Getting a team into an area fast and well supplied is how all battles are won. Some of my most fun games have been logi wars where uplinks had us neck and neck against each other to keep an objective. If one team is putting out uplinks and the other is not, that is a flaw with their own support. However, if a smart team even carries the cheapest 1 active uplink among 8 players, that is just smart invasion. Imho.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender Public Disorder.
78
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Posted - 2013.12.24 16:27:00 -
[3] - Quote
I, personally have never seen a game with that many logis. More than likely in that scenario, assaults were bringing their own hives to the party too. I think it would be easier for that specific issue to be resolved by either:
- Laying down a hive's success depends on how many are within proximity (which, I cringe at suggesting for the developers sake as I know that is some complicated math ...)
- capping the amount a group of hives can heal.
One flux grenade would solve the issue today, but someone extra good at strafing that stays in the healing bubble could withstand a lot. Hives shouldn't heal more than the best rep tool per second.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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