ER-Bullitt
Molon Labe. Public Disorder.
694
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Posted - 2013.12.23 18:51:00 -
[1] - Quote
Been forced to run my forge gun/av nade fit again whenever there is a tank on the field. When I run the forge I can keep 1-2 tanks off my squad with decent success rates. I don't always get the kill/destroy, but area denial works well when the rest of my squad backs me up. Of course the battlefield plays a role in this, do I have cover, does the enemy have good infantry supporting their tank, etc.
Then it gets a bit hairy when there are 3+ tanks on the field.
And the games that get really messy are those where our team doesn't have any tankers running.
My fix would be simple and like many others have suggested.. limit the number of tanks per side to 2-3 max, and many of these QQ threads will go away. 5-6 tanks per side (or whatever is the max) is ludicrous given the current state of Tanks/Dropships versus AV.. 16 player max... low cost of tanks, survivability through running and cooldowns, and lastly the ability to recall the tank and drop a new one with fresh cooldowns. Its pretty broken.. they can drop em wherever, recall them wherever, but if I am running my infantry suit the only way I can switch to AV is to visit a supply depot or die/suicide and come back. Most good tankers destroy enemy supply depots to remove the ability for players to switch to AV to take them out. I understand why they put in the "recall" button months ago, but now.. with the low cost... and infantry not having a "recall" button for their suits which are twice as expensive as a MLT tank.. broken broken broken. It would be awesome if I can call in a fresh suit that drops down from the sky that I can switch to by pressing a button. SoonTM. lol
I ran into Snuggles from R* last night in a domination on the rings map. He went 33-0 with his DS.... we had two dedicated forge gunners blasting him whenever he would come around, and his shield hardeners along with missile turrets and strong infantry presence was destroying us. That map is ideal for a DS by the objective, since all the buildings block any outside tankers from hitting him.. and his insane ability to kill infantry and equipment with those damn missiles. The funny part was he went away for about 5 minutes towards the end of the match.. we cleared the infantry, took the point, setup a perimeter and the battle swayed to our side.. he came back in his DS and the tide of the battle turned again instantly. I know he is one of the best DS pilots in the game, but the feeling of helplessness was ever present in that battle. It was a good one, and without the DS pilot we would have certainly won... |