Roy Ventus
Foxhound Corporation General Tso's Alliance
774
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Posted - 2013.12.22 20:23:00 -
[1] - Quote
I was originally gonna throw this in Feedback/Request but I thought it would be better in General Discussion just to see what everyone thinks and then take the public opinion and build a final idea and place it into the Feedback/Request section.
Now let's get on with this
Problem: We need an expansion to Planetary Conquest that allows us to have a deeper interaction with EVE-Online with an actual incentive for both sides.
Solution: We expand upon Planetary Conquest by allowing EVE players to use our districts for Planetary Interaction purposes.
- http://wiki.eveuniversity.org/Planetary_Interaction - Planetary Interaction https://wiki.eveonline.com/en/wiki/Planetary_Conquest - Planetary Conqust SN: CCP doesn't want Dust corporations to farm so I'm avoiding that idea at all costs. -
As you all might know, Planetary Conquest is essentially a game mode where corporations can hold land on planets and profit from via the manufacturing and selling of biomass. This allows corporations, and by extension alliances, to build up ISK and clones if needed. Of course no corporation is safe to just farm away as other corporations can come in and take the district through a series of coordinated attacks. Corporations and mercenaries alike agree that they like these highly-competitive battles but there isn't enough depth.
Planetary Interaction is sort of the same except EVE pilots build colonies on the ground from space and there's less of a need for a corporation of players to work together as you can run a colony completely by your lonesome. Currently EVE pilots feel that Planetary Interaction is limited and not really a preferred way of making ISK.
I believe we can find a fix in this issue by allowing corporations that hold districts to give out time-fixed mining contracts to EVE pilots. EVE pilots would have to pay a certain amount of ISK to these corporations, which would be taxed based, to actually have the rights to mine material. The EVE pilots send their workers down to the district to mine for resources with a smaller cost due to using the district owner's built upon land to host the colonies.
Corporations gain more district infrastructure types, allowing themselves to make mining infrastructures to aid in mining and help promote their contracts to potential buyers. EVE Pilots make a steady income with an advantage of working with a district-owning corporation. District owning corporations are given more connections with EVE players and can actually make deals which would help them become prominent in the EVEside, all while making some ISK.
That sounds good right? Well let's take it even further.
Nullsec colonies can be attacked by Dust players to clear out the residents, if an EVE-pilots puts out a contract. The clearing out of the colonies may allow for EVE pilots to start colonizing an area with a cheaper costs although it's all dependent on the cost of the battles and contracts. Just like districts, colonies would have reinforcement timers. These timers are when the colonies are in the perfect time to be attacked, which is when the mining process has stopped and the workers have gone to rest in the colonies. These colonies can be upgraded to reinforce their security capabilities as well. Bio-Mass units(which would be limited to 80-150 depending on the unit), armories(which players could only access during their time in the war-barge), security systems that allow for the defenders to enter battles early and set up perimeters, and orbital artillery units which are used to deter and possibly destroy unauthorized ships. While having all of these upgrades would be costly, they would better ensure that colonies are well defended from would be attackers.
As far as player interaction go, Dust and EVE players can work together in trusted partnerships to meet the same goal. Colonization becomes much more competitive and the resources mined from null-sec locations would become much more valuable due to the cost of mercenary corporations defending and attacking each others' districts and capsuleer-owned colonies. Dust 514 gains that MMO essence it's been lacking of late and EVE players finally start gaining a little respect for the mercenaries. EVEside corporations and DUSTside corporations, along with alliances, start working together more often and corporations who share both EVEside players and DUSTside players gain an advantage in making profit, making both groups of players more desirable in job-field.
And finally with this update, we can start building towards other EVEside and DUSTside connections such as weapon forging, piracy(the stealing of mined resources that haven't been received by the capsuleers), planetary logistics(dealing with rogue drones), and more since it's basically the building blocks.
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So did you read it entirely? If so, what did you think? Is it worth it? Is it even possible? Comment below.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Foxhound Corporation General Tso's Alliance
774
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Posted - 2013.12.22 20:48:00 -
[2] - Quote
Jaysyn Larrisen wrote:First read opinion...I like it. A lot.
I don't think guys on Dust side appreciate how critical it is for the guys on EVE side to see us as additive to their game play and a way of making money or expanding Sov. If interaction with dust mercs was monetized in anyway...you would see serious shifts in attention and interaction.
Exactly! If EVE players have a good reason, they'll flock towards us. They have no good reason other than FW bonuses and that's not really that good imo.
I want more interactivity with EVE talking to capsuleers while in battle for FW is already charming enough but if we're able to make deals and actual partnerships with them over business in a whole new state of meta, I believe we would actually get a leap in player count. Mechanics might not be the best in but if implemented, least we can really say we're tied to EVE and that this is a unique FPS experience you can only have with Dust 514!
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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