The-Errorist
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Posted - 2013.12.26 00:58:00 -
[1] - Quote
Zan Azikuchi wrote:I personally feel that each weapon and its variants should be tied into their racial creator, the problem is that CCP decided to "balance" these weapons as such we get these variants that should be dominating in there own way.
Example Pallete Caldari: Gauss (assault), Rail (marksman), Bolt (breach), Forge (Anti Matter). Each weapon should be classed/modified to meet specific roles and overall change the entire weapon system.
Example Pallete Caldari 2 Weapon variation name: Starting off with a weapon not yet within the game (or if it hasn't been removed from the drawing board) Gauss Rifle, high rate of fire low damage. Rail Gauss Rifle, marksman variant capable of hitting targets at greater distance, greater damage, requires charging, medium- high rate of fire. Bolt Gauss Rifle greastest damage extremely low rate of fire compared to standard and marksman variants.
Forge Cannon (Forge Gun), high damage anti material drilling armament, capable of medium-high damage to vehicles, low ammunition capacity, low rate of fire, requires charging. Rail Forge Cannon, semi-automatic, capable of medium damage to vehicles, slightly greater rate of fire. Gauss Forge Cannon, fully automatic variant, lacks damage, lacks range, greatest rate of fire of all variants, highst ammo capacity of all variants, capable of low damage to vehicles. Charged Forge Cannon, greatest damage of all variants, charging time required increased compared to standard variant, low rate of fire, capable of high damage to vehicles.
Kudos to all who read that, and yes i've put SIGNIFICANT thought into just what you possibly read/skimmed over, as shown above, each race should make variants based on their own race, not based on others. (As you clearly saw there is no burst model). Now practically your taking a standard weapon and remodelling it to fit an entirely different situation.
Each race has their own breach, their own marksman, their own anti material, and assault, but some unique races (like the minmatar) has unique variants, (that will obviously be allowed to gallente for various reasons) that allows them to be different and sometimes depending on the situation, better than their opposition. Doesn't fix TTK but you definitely bet that these weapons will do better than they have now.
There was ALOT more here but apparently my ps3 is ********, but from forge cannon part you guys get the jist.
Roles like AV and sniper rifle isn't all clear for all the races weapons and here's the breakdown of the weapon roles/archetypes:
Hybrid - Rail (Long range) All base variants should be breach Forgegun (Does NOT shoot anti-matter) Sniper Rifle Rail Rifle (Formerly known as the Gauss rifle) - Breach Magsec SMG Bolt Pistol (Formerly known as the Rail Pistol)
Laser (medium-long range) Base variants are maybe all tactical Scrambler Rifle - Tactical Heavy Weapon - TBA Laser Rifle Scrambler Pistol
Projectile (short-medium range) - All base variants should be burst Precision Rifle - Sniper Combat Rifle - Burst HMG SMG
Hybrid - Plasma (short-medium range) Base variants are maybe all assault Plasma Cannon Heavy Weapon - TBA Assault Rifle - Assault Shotgun Ion Pistol
Explosive Swarm Launcher Mass Driver Flaylock Pistol Remote Explosive
Also the names for the forgegun variants you gave pretty much all mean the same thing and the current variants so far already fit the established archetypes; tactical (base variant), assault, and breach, so another variant that could be added would be a burst. |