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Mortedeamor
1057
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Posted - 2013.12.22 16:14:00 -
[1] - Quote
fw is a mode meant to be competitive ccp designed it to give the elite player base of dust something to do other than stomp all over the poor newer players in pub matches. it has friendly fire enabled much higher risk than pubs ..and an almost guarantee that the enemy will be coordinated. it is a much higher risk situation than pubs..but also with relatively same pay..you could actually say you make less in fw than you do in pubs.
a coordinated squad with high end gear is a mandatory in fw...and with the lower payout naturally this suits established mercs more than newer ones
we have the gear we have the teammates we have the money
so i call to question whether or not new players should be allowed to participate in fw.
currently i have seen bluedots that dont even know how to cut on their mics..being told how to cut push to talk off in team chat fw. this mode is not a place to be learning the ropes..with ff on and coordinated play being mandatory.
newer players in fw introduce huge issues
when one side is stacked there is less of a chance you will have players on your side that can hold their own you can only control the 5 teamates you bring in with you..and with everyone having access you get 3 proto squads vs 1 proto squad with 12 bluedots randoms with no gear no money who dont know the maps, strategy, and tactics required to win, and dont have the money gear or skills to compete.
i feel that allowing fw to be played by anyone in new eden is breaking fw in itself this is a mode clearly designed for the veterans and elites.
ccp please enter in a mandatory point that must be achieved before fw becomes available to a dust merc.
this line should be much higher than the graduation for the newberry academy. players entering fw should have all the things ive described here..and to play fw without those thing i can only imagine is a miserable exp.
any idea on what this line should be? i think it should be a sp line as sp is something that can only be accumulated so fast..someone whos played dust enough to get so much as 10 mill sp has the skills and in game knowledge if not the gear to compete in fw ideas suggestions discuss
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1057
|
Posted - 2013.12.22 16:18:00 -
[2] - Quote
CRYPT3C W0LF wrote:nay, Ima horse i second that nay for all the reasons i listed here
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1058
|
Posted - 2013.12.22 16:29:00 -
[3] - Quote
Kallas Hallytyr wrote:I would suggest a lower limit, something like 2-5 million Skill Points. I don't think it would be fair to rule out new players completely, but once they're over a million in they've likely got at least the basics down and FW would actually be a good place for people to find Corps and get organised. 2-5 is reasonable its been so long since i was a newberry i couldnt honestly tell you at what point i felt confident in my knowledge and skills in dust and is why i feel discussion is needed i have no idea what the new player exp is like nowadays i dont run alts unlike most vets
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1058
|
Posted - 2013.12.22 16:31:00 -
[4] - Quote
Thor Odinson42 wrote:Yes, but only if brought in by squad. as brought in by a squad leader who is qualifyed for fw i personally like this idea
like you shouldnt be able to que in alone unless your over a certain sp limit but anyone can be pulled in by a higher memeber this in itself would cut out most of the issues with fw while not eliminating blue dots ability to play and exp it early on great idea thor +1
what do you think the line for being able to both pull underlings in and que alone should be? ive heard 2-5 mill sp so far
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1058
|
Posted - 2013.12.22 16:32:00 -
[5] - Quote
Cat Merc wrote:I'm a majestic cat. ura flea ridden fur ball that needs to be made into chinese food
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1058
|
Posted - 2013.12.22 16:38:00 -
[6] - Quote
Patrick57 wrote:Nay, it's so damn annoying having 10 useless blueberries vs 2-3 squads of people in player corps. exactly and we can only control the 5 people we bring in. i feel if it were limited in the way thor suggested above it would drastically lower those instances where you have 10 useless bluedots on your side
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1059
|
Posted - 2013.12.22 16:39:00 -
[7] - Quote
Thor Odinson42 wrote:Mortedeamor wrote:Thor Odinson42 wrote:Yes, but only if brought in by squad. as brought in by a squad leader who is qualifyed for fw i personally like this idea like you shouldnt be able to que in alone unless your over a certain sp limit but anyone can be pulled in by a higher memeber this in itself would cut out most of the issues with fw while not eliminating blue dots ability to play and exp it early on great idea thor +1 what do you think the line for being able to both pull underlings in and que alone should be? ive heard 2-5 mill sp so far I think it should be higher. Perhaps 10 mil SP to be able to que a squad in for FW. i agree +1
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1060
|
Posted - 2013.12.22 17:26:00 -
[8] - Quote
Lt Royal wrote:IMO there's 2 main problems here;
- No Squads (no one is in them)
- The FW selection mechanics (for new players)
No Squads I fight for Caldari and this I see for the majority of contracts; your squad will be the only squad for the whole team and everyone else will be running solo, not that they have chosen to run solo but they don't know any better or how competitive FW is supposed to be. I think anyone NOT in a squad searching for FW matches should be automatically shoved into squads or must sort one out in the warbarge before they can deploy into the match; if more blueberries were to be in a squad I really do think the FW imbalanced would be lesser of a problem. FW selection mechanics When you start a new account; all the factions are selected by default, meaning new players will be fighting for anyone who has a free slot open (for the team,) rather than fighting the ideology their race represents. Seeing how everyone running for Minmatar and Gallente are purposefully fighting for them for; the LP items or because they have EVE support, the newberries are just getting dumped into Amarr and Caldari contracts because there is no room for them to join the Gallente/Minmatar contracts. In conclusion. I don't think there should be a SP entry amount for FW contracts but the tutorial system needs to be expanded to explain the motions of each contract types. Let say they have completed this new bigger FW focused tutorial system; where upon completion they would gain a medal, certificated or cookie (whatever you want to call it) they then will be able to join a FW contract because their cert means they have learned the basics of the FW system etc. Edit: You could even go as far to have NPC agents to talk to in this tutorial system, to show off what each racial LP store has to offer or have recruitment booths to join a said FW corp, choosing a side will gain you an automatic standing increase for the chosen faction and a standing loss for the faction your now at war with. so long as this tutorial were not justs skippable i could agree
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1061
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Posted - 2013.12.22 19:34:00 -
[9] - Quote
Llast 326 wrote:I play a lot of FW, before the LP store it was all I played. Limiting who can play FW is not a good idea. The belief that eliminating low experienced players from FW will increase the likelihood of better battles is a bit misleading. The imbalance is less about the "quality" of players and more about who players decide to fight for. If you eliminate the portion of players under 5mil sp who chose to play FW, what happens when you have your full squad of "elite players" against a full team of "elite players"?
Perhaps using the opportunity to recruit and teach new players in FW is a better idea than limiting them to Pubs. FW is designed for lower SP charactersGǪ look at the benefits of the LP store. Yes the 'Specialist' gear has lower fitting cost which is great for those of us trying to fit better gear on our suits, but the majority of the gear benefits from lower skill requirements. For those with less SP spent this is huge, it allows them access to better gear, and the ability to test out what they want to spend their low levels of sp on.
FW should remain available to all players as it is intended to be. The issue that needs to be addressed is getting the numbers up in Factions that need larger player pools, and perhaps some of the experienced players need to start teaching the newer players about the game. I know that there is a number of groups that do this already, but perhaps FW learning groups need to become prevalent. how is fw designed for lower players you make less money in fw..and you lose more its competitive i disagree with everything you've said here
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1061
|
Posted - 2013.12.22 19:35:00 -
[10] - Quote
Lt Royal wrote:Mortedeamor wrote:so long as this tutorial were not justs skippable i could agree Lets say it could be skippable but if one was to skip it, it would then be added to the battle finder where the FW contracts are selected; making it be a completed requirement to run FW. i dont even think the tutorial would help im sick of going against 3 proto squads with my guys and 10 newbies they cant kill ****..unless it's their teamates and all they do is hold everyone back..
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
|
Mortedeamor
1061
|
Posted - 2013.12.22 19:51:00 -
[11] - Quote
Darius Ashran wrote:Cat Merc wrote:I'm a majestic cat. Not Possible. But to the point No they should not be in FW at all imo until they have at least X time in the game. Maybe a month or so. I don't think and SP limit is wise for faction warfare entry. I think we can all agree just getting SP does not mean they have a clue what they are doing. If we had better corp finding mechanics for a nub like the EVE Online advertisement system. Then I would say only have players in player corps fighting for faction warfare. As an easy entry into proper organized play. Until that at least a few weeks or a month time limit to let them get some real experience. ZeHealingHurts HurtingHeals wrote:What defines a newberry? Then i'd go from there. In my opinion? Less then 4 million SP which is roughly 2 months and change. Just enough to get some decent gear and weapons and a firm bit of experience . 2-5 mill sp for fw would cut down on the newbies in fw for sure like i said yesterday i actually saw someone receiving instructions mid battle on how to cut his mic on..i mean common u havnt been playing the game long enough to figure out how to cut ur mic on u should NOT be in fw..
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1064
|
Posted - 2013.12.23 02:13:00 -
[12] - Quote
Llast 326 wrote:Mortedeamor wrote:Llast 326 wrote:I play a lot of FW, before the LP store it was all I played. Limiting who can play FW is not a good idea. The belief that eliminating low experienced players from FW will increase the likelihood of better battles is a bit misleading. The imbalance is less about the "quality" of players and more about who players decide to fight for. If you eliminate the portion of players under 5mil sp who chose to play FW, what happens when you have your full squad of "elite players" against a full team of "elite players"?
Perhaps using the opportunity to recruit and teach new players in FW is a better idea than limiting them to Pubs. FW is designed for lower SP charactersGǪ look at the benefits of the LP store. Yes the 'Specialist' gear has lower fitting cost which is great for those of us trying to fit better gear on our suits, but the majority of the gear benefits from lower skill requirements. For those with less SP spent this is huge, it allows them access to better gear, and the ability to test out what they want to spend their low levels of sp on.
FW should remain available to all players as it is intended to be. The issue that needs to be addressed is getting the numbers up in Factions that need larger player pools, and perhaps some of the experienced players need to start teaching the newer players about the game. I know that there is a number of groups that do this already, but perhaps FW learning groups need to become prevalent. how is fw designed for lower players you make less money in fw..and you lose more its competitive i disagree with everything you've said here I am sure you don't agree with me, you are viewing this as a competitive environment and I am not. In the Dev blog about the FW changes CCP stated that they wanted people to have to play both Pubs and FW, this was one of the reasons for no isk in FW. This does not mean new players can't play FW, it does not mean that it is an isk sink, though it can be for those of us who have more isk than we need. What it does mean is that people have different rewards for different play modes. Not really sure how no isk payout makes it competitive, I just don't see the line of reasoning there. As I already stated much of the LP rewards are more beneficial for lower SP players than for higher SP players. This does not mean those with high SP may not want to try out new gear through the use of LP gear, but the benefits are greater for those with less SP. Would you care to explain how you disagree with this? People are free to chose the mode they want to play, and how they want to play, overall what your OP states is that you want people to play the way you want them to play. You would like more control over what other people are doing, by restricting their choices. Correct me if I am wrong on that.
firstly explain how this lp system suits lower players? ans secondly no i dont want to control how people play i would merely like to be able to control the quality of player i am forced to work with there is a huge difference
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1064
|
Posted - 2013.12.23 02:14:00 -
[13] - Quote
KING CHECKMATE wrote:Mortedeamor wrote:fw is a mode meant to be competitive ccp designed it to give the elite player base of dust something to do other than stomp all over the poor newer players in pub matches. it has friendly fire enabled much higher risk than pubs ..and an almost guarantee that the enemy will be coordinated. it is a much higher risk situation than pubs..but also with relatively same pay..you could actually say you make less in fw than you do in pubs.
a coordinated squad with high end gear is a mandatory in fw...and with the lower payout naturally this suits established mercs more than newer ones
we have the gear we have the teammates we have the money
so i call to question whether or not new players should be allowed to participate in fw.
currently i have seen bluedots that dont even know how to cut on their mics..being told how to cut push to talk off in team chat fw. this mode is not a place to be learning the ropes..with ff on and coordinated play being mandatory.
newer players in fw introduce huge issues
when one side is stacked there is less of a chance you will have players on your side that can hold their own you can only control the 5 teamates you bring in with you..and with everyone having access you get 3 proto squads vs 1 proto squad with 10 bluedots randoms with no gear no money who dont know the maps, strategy, and tactics required to win, and dont have the money gear or skills to compete.
i feel that allowing fw to be played by anyone in new eden is breaking fw in itself this is a mode clearly designed for the veterans and elites.
ccp please enter in a mandatory point that must be achieved before fw becomes available to a dust merc.
this line should be much higher than the graduation for the newberry academy. players entering fw should have all the things ive described here..and to play fw without those thing i can only imagine is a miserable exp.
any idea on what this line should be? i think it should be a sp line as sp is something that can only be accumulated so fast..someone whos played dust enough to get so much as 10 mill sp has the skills and in game knowledge if not the gear to compete in fw ideas suggestions discuss NO. Newberries should stick to Public matches.
+1 i love how all the veterans agree that new players should not be allowed in fw
but all the new players try and argue and say that fw is meant for them.
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1064
|
Posted - 2013.12.23 02:44:00 -
[14] - Quote
fawkuima juggalo wrote:nay...... and for the sake of organization may i suggest you add the names on a list according to "yay" or "nay".... or tally the votes some how so its easy to come back and see how many there are, i think this is a great post though and more posts should be organized to a voting poll of some sort...... i think ccp would like that but i know i really would. i will actually do this thank you for the suggestion sorry i have not been as active as i usually am on my threads folk ive hada lot of xmas parties this weekend and between those and getting ready for those i have not had the time..to check my threads i will do a tally real quick before bed and add it to the original post
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1066
|
Posted - 2013.12.23 02:54:00 -
[15] - Quote
fawkuima juggalo wrote:Mortedeamor wrote:fawkuima juggalo wrote:nay...... and for the sake of organization may i suggest you add the names on a list according to "yay" or "nay".... or tally the votes some how so its easy to come back and see how many there are, i think this is a great post though and more posts should be organized to a voting poll of some sort...... i think ccp would like that but i know i really would. i will actually do this thank you for the suggestion sorry i have not been as active as i usually am on my threads folk ive hada lot of xmas parties this weekend and between those and getting ready for those i have not had the time..to check my threads i will do a tally real quick before bed and add it to the original post *thumbs up. we are looking at a 3/1 ratio for limiting and controlling newer players access to fw in some way
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1067
|
Posted - 2013.12.23 03:06:00 -
[16] - Quote
Michael Arck wrote:CommanderBolt wrote:Well just look at Caldari. They get battered consistently. My corp took a squad / squad n half into a match fighting for Caldari and we were literally the only players in the match fighting. We fought valiantly but ultimately we were battered.
P.S
Sp has nothing to do with it, limiting opponents will not help either. It needs to be stated that team work and co-ordination is needed in FW.
Besides, the teams are totally stacked against the Caldari and to a lesser extent, the Amarr as far as ~I am aware. Make the loyalty point stores actually have nice shiny items in there that everyone wants and you might see some fair fighting. It so frustrating. You need to go into the Cal FW with at least two squads (it seems if we try to q-sync three, we get thrown in different matches) to make any sort of impact. And don't let them get "socked in the mouths" real hard. They will retreat to the redline. Sit there and snipe. Now the map looks like its got freckles because you see red dots all over the place hunting separately since they have no respect for the team. To the teamwork thing, I don't know how many times me and squadmates try speaking on the comms. Hell, we are normally on team chat, hoping someone catches on. They don't. They play it like its freaking COD. I think SP matters here because the caliber of players you see here will be even more proto'd out than a pub match. A slaughter in FW hurts more because its almost like a PC battle. You don't make ISK. LP really means squat to a new player who is broke already. LOL you might want to re-read my post and make sure you like it, Just edited.
no i dont need to reread it i feel sp makes a difference in pc for the same reason you stated..when your in pc and your facing off vs all 25 mill sp or higher people do you bring in fresh recruits and hope to do anything but lose clones? no because it would be financial suicide...in fw we dont have a choice but make financial suicide i can only be gratefull we dont have to pay for fw clones...
also i agree with you on lp if you look at cat mercs thread on lp payout you will find that fw pays less with much higher risk so realistically the worst thing a newer player can do is play fw
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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Mortedeamor
1072
|
Posted - 2013.12.23 12:58:00 -
[17] - Quote
deepfried salad gilliam wrote:side note what if one sided matches are solely due to racial imbalances with armor being better here gallente obviously beat caldari unless im playing of course they are not
ask cubs..the other day we deployed to amarian between the 5 people we had..we had 64 kills ...
we had 11 bluedots with us who collectively got 0 kills and 750 wp combined
we were 1 ...5man vet squad vs 3 full squad with a bunch of new players on our side
this is a serious issue people who dont have the gear and skills to compete in fw are merely dead weight ..matches like this prove it...
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1072
|
Posted - 2013.12.23 13:00:00 -
[18] - Quote
bear90211 wrote:Mortedeamor wrote:Cat Merc wrote:I'm a majestic cat. ura flea ridden fur ball that needs to be made into chinese food I lol'ed so hard at this. PERFECT COMEBACK :D:D:D:D thanks ive been holding that one for a rainy day :D
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1072
|
Posted - 2013.12.23 13:04:00 -
[19] - Quote
Justicar Karnellia wrote:Mortedeamor wrote:fw is a mode meant to be competitive ccp designed it to give the elite player base of dust something to do other than stomp all over the poor newer players in pub matches. it has friendly fire enabled much higher risk than pubs ..and an almost guarantee that the enemy will be coordinated. it is a much higher risk situation than pubs..but also with relatively same pay..you could actually say you make less in fw than you do in pubs.
a coordinated squad with high end gear is a mandatory in fw...and with the lower payout naturally this suits established mercs more than newer ones
we have the gear we have the teammates we have the money
so i call to question whether or not new players should be allowed to participate in fw.
currently i have seen bluedots that dont even know how to cut on their mics..being told how to cut push to talk off in team chat fw. this mode is not a place to be learning the ropes..with ff on and coordinated play being mandatory.
newer players in fw introduce huge issues
when one side is stacked there is less of a chance you will have players on your side that can hold their own you can only control the 5 teamates you bring in with you..and with everyone having access you get 3 proto squads vs 1 proto squad with 10 bluedots randoms with no gear no money who dont know the maps, strategy, and tactics required to win, and dont have the money gear or skills to compete.
i feel that allowing fw to be played by anyone in new eden is breaking fw in itself this is a mode clearly designed for the veterans and elites.
ccp please enter in a mandatory point that must be achieved before fw becomes available to a dust merc.
this line should be much higher than the graduation for the newberry academy. players entering fw should have all the things ive described here..and to play fw without those thing i can only imagine is a miserable exp.
any idea on what this line should be? i think it should be a sp line as sp is something that can only be accumulated so fast..someone whos played dust enough to get so much as 10 mill sp has the skills and in game knowledge if not the gear to compete in fw ideas suggestions discuss
update and tally as of 21:49 est 12 /22/13
15 nays and or believe in the very least some limitation should be applyed 3 yays against limiting the quality of merc allowed to play in fw..or believe that the quality and skill of the mercs allowed is not the issue It's clear a limitation is required, but what do you base it on - total lifetime kills? Kill/death ratio? number of SP? war points? Each metric is not a viable measure of any one player's "newberriness". :P i disagree i think sp is..you can only get sp so fast with the cap system..and giving it a sp limit before you can deploy means people have to spend a certain ammount of time playing the game and learning it even skilling up a bit ..before getting access to fw...
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1072
|
Posted - 2013.12.23 13:33:00 -
[20] - Quote
KGB Sleep wrote:I just want to answer the topic quickly.
Yes, let newberries do FW. There is no reason to restrict anypne from any aspect of the game.
HOWEVER
They need to be paired vs equal adversaries with equal SP with the exception being squad invite or joining a friend.
SO
If you want to take a newbro to FW with your 20m SP friends you can do that.
The hard part is to find the balancing threshold.
I say 5m SP should be the first milestone. You kind of stop sucking at that point.
Squad based priority stays. add ons need to match the skill level of the squads.
SO a squad of Nyain San joins a FW vs a squad of 0.H.
They would put me in that match as filler over a 2.5m SP newbro. (I'm 20m)
How hard is that? proper matchmaking of course would have been the first solution but ccp has already shown they are incapable of it..i know i know how hard could it be..but hey it is ccp we are dealing with here..and its not like they care about dust enough to have real man power dedicated to fixing this game
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
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Mortedeamor
1091
|
Posted - 2013.12.23 22:54:00 -
[21] - Quote
John Demonsbane wrote:I say no, but for slightly different reasons. This thread contains some of my suggestions to improve FW, with an SP requirement at the top.I think the cap should be low, maybe 1-2 million SP. I don't necessarily thnk FW should be 'PC lite" but it's not for people fresh out of the academy either. Competitive, not necessarily exclusive. 10 million is WAY too high. I want to make a point though: I don't think it's all noobishness that's the problem. In an average 1.6 pubstomp, there would be a fairly gradual decrease in the # of kills and WP as you went down the board. Maybe 1-2 people would have 0 WP, and that's it. This does not occur in FW, at least for Amarr. In the Amarr FW battles I've been in, there's the competent people in the one squad that joined, maybe 1-2 people who do OK, and then there is this sudden massive dropoff where you go from 500 WP to 0 WP with nothing in between, and instead of 1-2 people, there are 5, 6, even 7 with no WP. That's not random chance. It's AFK or awox. And not everyone is XERg and does it openly on their main, like Jadek. So, if you make a small barrier to entry, people can't use fresh alts to do this easily, they have to put at least a token effort into it. the last amarr fw i did..we had a five man squad we were cloned...everyne in the squad ran positive..there were 3 kills that were not made by the squad mates..we had 22 deaths between the 5 of us
so out of 11 people they got 3 kills 350 wp and were responsible for 128 deaths ..they were not awoxing they were not afking ..they merely were fresh out of the academy had no real gear and sucked at first person shooters
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1091
|
Posted - 2013.12.24 00:24:00 -
[22] - Quote
I PROPOSE that there be multiple ways of unlocking fw...5 mill sp 100,000 wp or 2000 kills
now i draw these numbers for wp and kills from this..a good logi always makes 1000wp per match..so 100 matches bam u can play fw..less if your a great logi...a good slayer gets roughly 20 kills per match ..so 100 matches same..and if you just simply blow chunks at dust youll reach 5 million wp before 2000 kills or 100,000 wp and have it unlocked anyway because u now have gear to make u good.
now i do on average 150 matches per day..so as a veteran i could see a bad ass player unlocking fw in 1 -2 days.
this allows fw to be unlocked easier by skilled players and not with an sp measure..i think all the good players in dust can agree 100k wp or 2 k kills is not a super high requirement for fw
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
|
Mortedeamor
1091
|
Posted - 2013.12.24 00:37:00 -
[23] - Quote
Monkey MAC wrote:Mortedeamor wrote:I PROPOSE that there be multiple ways of unlocking fw...5 mill sp 100,000 wp or 2000 kills
now i draw these numbers for wp and kills from this..a good logi always makes 1000wp per match..so 100 matches bam u can play fw..less if your a great logi...a good slayer gets roughly 20 kills per match ..so 100 matches same..and if you just simply blow chunks at dust youll reach 5 million wp before 2000 kills or 100,000 wp and have it unlocked anyway because u now have gear to make u good.
now i do on average 150 matches per day..so as a veteran i could see a bad ass player unlocking fw in 1 -2 days.
this allows fw to be unlocked easier by skilled players and not with an sp measure..i think all the good players in dust can agree 100k wp or 2 k kills is not a super high requirement for fw 150 matches a day? Bloody hell, how long do you spend here? I get about 15-20. But I think your missing the trick here, setting static goals isn't the best way to do this. Static Goals don't require performance, just attendance. Its better to go for a variable, something that can change per match. You should have to knock out an average performance constiently to be cleared for high-tier-ops. It gives you something to aim for other than the grind, it can used in public contract matchmaking, or for assesment by corporations or gel-breathers.
from reset to 3 pm east every weekday i dont play on weekend pretty much only when my hubby is at work
closed beta veteran
37mill sp
proto ammar logi, assault, heavy
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