Whilst I must agree the best game is a balanced game it's like 1% of games which I know is what you're here to protest.
But it just never works like that because it's like the stars aligning.
Everybody just wants to be superman and only play for themselves because that's what games are, living out a fantasy.
Somebody is always going to using an AR with a heavy and using a blaster on infantry makes you feel like you're
invincible or playing some sitting-duck-shooting-gallery section in campaign mode.
The best games are when there are tanks on the field, but fighting each other, with AV on either side. Snipers on each side
as opposed to only one. Logis, assaults and heavies on the frontlines working together.
And err...scouts... yeh in boring games I sometimes see one going around knifing but that's about it.
And hey, when was the shotgun a scout only weapon? I've had heavies and people in armour-heavy
suits come at me with one but they've never been able to kill me.
Remember, any other game, or an old-school multiplayer game with your friends? If you wanted to use the shotgun,
you used the shotgun. It should be the same in DUST. Maybe make: a light assault rifle for the scouts; different rounds
for the shotgun; scout-specific pistols and SMGs; the new pistol, perhaps scanners only being able to be used by scouts?
Since they would be recon in any other game, surely.
Although I'm sure further balancing and content can help people live out their roles.
I think really the whole locking a suit to a certain playstyle directly conflicts with being able to "play your own way" and also is
against what CCP want to do because let's face it, if you only want things to be role-specific (which I do as well)
you will literally have to make the suits only good at one role and completely useless at anything else.
That's the only way people won't use the suits differently, when and because they can't use them differently.
Which is a bit like forcing people to do things, although, logis shouldn't be better than heavies. There's always
the logi argument which I agree with because it's not a "logistics" class.
How about this
Ground ForcesFrontlineAssault
fast-moving but deadly in combination with the heavy due to combined stopping power.
Heavy
SupportLogistics
Remove some high and low slots, equipment and support should be the speciality
Scout
acts as recon, can use scanner, provides intel to team, hacking bonus, speed bonus, etc
Vehicular Support split up into 2 sections, ground forces and airborne forces.
Ground SupportFrontlineHAVs
can survive solo but heavily rely on logistics players for repairs, ammo.
MAVs, inexpensive, smaller tanks, more small turrets, slightly larger troop carrying capability
but a lot weaker. (it basically just adds another class in for the heck of it)
SupportLAVs (can re-supply tanks, carry logistics players to repair tanks)
Aerial Support
FrontlineHAAV (heavily armoured aerial vehicles, the tanks of the sky
AAU (aerial assault unit, a.k.a assault dropship, need to find a better acronym) used for short-medium length encounters, not too hard or easy to take down, used to support tanks in a front-line attack wherein the AAU acts to the HAV as a MAV does.
SupportRDV (remote deployment vehicle, unarmed or lightly armed aerial vehicles a.k.a dropship
for troop reinforcements, aerial precision scanning, warbarge support if a squad leader is present
it acts how the LAV does to a HAV.