| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Vrain Matari
 ZionTCD
 Public Disorder.
 
 1379
 
 
      | Posted - 2013.12.21 17:04:00 -
          [1] - Quote 
 +1 XxGhazbaranxX, nice work =)
 
 The friction and adhesion i can live with, ideally maybe toned down a notch.
 
 The bullet magnetism though(i.e. hitting when you crosshairs are not on tagert), that's gotta go. It pushes DIST from being a game working on improving its FPS mechanics to a game that is full of interstellar cheese. We won't have any credibility as a shooter community so long as things are like this. Sad but true.
 
 Speculation: Thinking that the bullet magnetism was most likely added for the non-automatic rifles.handguns. I think it was in 1.7 that the SCR seemed to start hitting unusually well. It would be interesting to see if the bullet magnetism applies to more than just a single shot(as shown in your video), i.e. can multiple off-target bullet magnetism hits be shown for automatic weapons fire?
 
 One last point on rationalizing AA with a kb/m balance argument: For now, i agree with you OP, but that's only because the implementation of kb/m is gimped. If kb/m ever start working like we all know they should, then imo AA will be a flat out necessity.
 
 I support SP rollover. | 
      
      
        |  Vrain Matari
 ZionTCD
 Public Disorder.
 
 1379
 
 
      | Posted - 2013.12.21 17:22:00 -
          [2] - Quote 
 
 Rowdy Railgunner wrote:His arm was in the paint at the time of the shot. Is the arm not a part of your body anymore?  I watched it a few times - the tip of his elbow was close to the center of the reticule but i don't think it was a hit. But OP is definitly right about the crosshairs - they were white not red.
 
 
 
 I support SP rollover. | 
      
      
        |  Vrain Matari
 ZionTCD
 Public Disorder.
 
 1381
 
 
      | Posted - 2013.12.21 19:28:00 -
          [3] - Quote 
 
 XxGhazbaranxX wrote:Vrain Matari wrote:+1 XxGhazbaranxX, nice work =)
 The friction and adhesion i can live with, ideally maybe toned down a notch.
 
 The bullet magnetism though(i.e. hitting when you crosshairs are not on tagert), that's gotta go. It pushes DIST from being a game working on improving its FPS mechanics to a game that is full of interstellar cheese. We won't have any credibility as a shooter community so long as things are like this. Sad but true.
 
 Speculation: Thinking that the bullet magnetism was most likely added for the non-automatic rifles/handguns. I think it was in 1.7 that the SCR seemed to start hitting unusually well. It would be interesting to see if the bullet magnetism applies to more than just a single shot(as shown in your video), i.e. can multiple off-target bullet magnetism hits be shown for automatic weapons fire?
 
 One last point on rationalizing AA with a kb/m balance argument: For now, i agree with you OP, but that's only because the implementation of kb/m is gimped. If kb/m ever start working like we all know they should, then imo AA will be a flat out necessity.
 We also have to understand that when we play other FPS games on the PC with a KB/M; most of them have AA. SO maybe some of the things we might think are how a KB/M should function is also a lie because of AA.  
 Good point. I suppose Killzone Shadowfall would be a solid reference point. What else? ARMA?
 
 
 I support SP rollover. | 
      
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