Krom Ganesh
Holdfast Syndicate Amarr Empire
963
|
Posted - 2013.12.21 05:44:00 -
[1] - Quote
The solution to the current tank issues is not that there needs to be more tanks. Tanks as they are are bad for both infantry and vehicle users alike. For infantry, there exists enemies that outclass them in every way except that they can hack. For vehicle users, tanks are by far the most efficient and versatile vehicle to use. They may not have the speed of LAVs or the flight capability of drop ships, but they have the eHP and power to make it up several times over. Then why should anyone use a different vehicle? When they release MAVs, why should you use one? A tank will out class it in every way except for its logistic capabilities (which won't matter when the tank can easily destroy the MAV).
Krom Ganesh wrote:Ideally, I would like for the V vs V and V vs I balance to be like this:
Heavy vehicles should be very effective against all forms of vehicles Heavy vehicles shouldn't be very effective against infantry - As it is meant to be the heavy hitting vehicle, the tank should absolutely wreck other vehicles... but this should come at the cost of effectiveness vs infantry. One way to reinforce this is to make all tank weapons have little to no splash radius.
Light AV should be effective against light and medium vehicles * Light AV can also either be very effective against light and medium vehicles or also be effective against infantry (not both) Light AV shouldn't be very effective against heavy vehicles (Light AV in large groups (4+) should still be able to combat heavy vehicles with good coordination) - The greatest asset of light AV should be its versatility. Weapons like the PLC can be effective methods of fighting infantry (or they would be if CCP got around to buffing them...). However, weapons like the Swarm Launcher cannot be used against infantry and thus should be even more effective against light and medium vehicles though not through damage. E.G. The swarm should have a large range of attack and the missiles need to be fairly fast in exchange for not having the ability to fight infantry (they also need decreased ability to turn so vehicles have an effective means of countering them).
Heavy AV should be very effective against all vehicles Heavy AV shouldn't be very effective against infantry - Same as heavy vehicles, heavy AV should give up its ability to effectively fight infantry for the ability to effectively fight all vehicles.
Medium and light vehicles should be effective at fighting infantry and other medium/light vehicles Light vehicles should have less power and defense but have great speed and handling Medium vehicles should good power and defense (not tank levels) but be slower (again, not tank levels) (Same as light AV, medium and light vehicles in groups should be able to take on heavy vehicles) - These are the vehicles that pilots should look towards to fight infantry (along with their non-combat roles like troop transport)
I feel these guidelines would create a V/AV dynamic that would result in more enjoyable gameplay and give a clear idea of how to balance new vehicles.
!
|