CharCharOdell
1822
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Posted - 2013.12.21 05:36:00 -
[1] - Quote
It was a 3 v 4 tank battle. All tankers were extremely capable and have been tanking since forever.
It made me think about the purpose of infantry and the purpose of tanks and how the meta may balance tanks in the future.
Most of the battle was 12 infantry v 13 infantry and 3 tanks v 4 tanks.
Tanks were almost always engaging other tanks and infantry rarely saw them.
However, when tanks on the 3-tank side were caught respawning in their redline, there was a moment where 1 of the 4 opposite team's tanks with a blaster would break off from the main group and go attack our infantry. He did very well...until one of our tanks found him and 3HK'd him. then the normal order would return.
What this means is that to balance tanks v infantry, we need MORE tanks.
The function of infantry is to take points. WIthout it, it is impossible to win. However, tanks are designed to kill everything and are bloody good at it. When a tank is built to kill infantry, he gives up a lot of his ability to kill tanks (very different fittings, i assure you). Then an AT-Tank kills him very easily.
If we had more tanks, then every battle would likely end up as a 4Tv4T and 12i vs 12i. The side with the better players would still win because even if the tanks are killing everything they see, they still cant take and hold points. A tank's job is to support the infantry. Without that, it is impossible to win.
it doesn't seem fair that an infantryman or even 2 infantryman can kill a tank, and it isn't fair. it isn't supposed to be. What we have is perfect imbalance. AV weapons work to push tanks away when their hardeners come off. Without AV and tanks to defend infantry, a tank without hardeners will never leave. That is the purpose of AV and it does its job impressively well.
My only beef with the AV v Tank thing is that even prototype AV cannot kill a mlt tank. That is wrong...just wrong. MLT tanks need a nerf. Perhaps the answer is nerfing militia hardeners, or perhaps militia tank speed. Maybe nerfing ROF for mlt turrets while buffing their dmg to keep the DPS the same.
However, in doing this, we must realize that buffing AV will make dropships even more difficult. We must also realize that nerfing militia tanks will make it harder for non-tankers to kill real tankers.
In the meantime, i'd reccomend that if you are infantry, and you want to kill a tank, spend 80k and buy a sica. put a mlt railgun on it and 2 mlt damage mods. You will 2 shot gunlogis and 3-shot madrugars. Considering that, perhaps nothing must be changed. The infantry dont have to spend any SP to get a weapon fully capeable of killing the best tanks in the game and it costs less than a proto AV fit, so who is complaining? IF you're losing to other tanks in that fit, it is because of their skill as a pilot, not their fitting.
Please stop the QQ and adjust to it. Give it a couple months. It may solve itself.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
I like railguns.
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