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Mobius Wyvern
Isuuaya Tactical Caldari State
4191
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Posted - 2013.12.21 03:29:00 -
[1] - Quote
In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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TheEnd762
SVER True Blood Public Disorder.
263
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Posted - 2013.12.21 03:57:00 -
[2] - Quote
That's what militia LAVs are for. |
deepfried salad gilliam
Sanguine Knights
318
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Posted - 2013.12.21 04:02:00 -
[3] - Quote
Mobius Wyvern wrote:In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another. It actually makes a lot of sense Helps out scouts capabilities and encourages lavs ds and scouts and mimnatar suits Are ypu ammar seems like something the ammar would say
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7561
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Posted - 2013.12.21 04:26:00 -
[4] - Quote
I agree. I always loved that about BF games, it makes so much sense for games with huge maps.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Mobius Wyvern
Isuuaya Tactical Caldari State
4192
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Posted - 2013.12.21 04:32:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I agree. I always loved that about BF games, it makes so much sense for games with huge maps. And again, you keep it for melee and jumping so that you don't get either of those being spammed.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Meee One
Clones Of The Damned Zero-Day
29
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Posted - 2013.12.21 04:42:00 -
[6] - Quote
-5 Bad troll. 'encourage'? No, it would give the ultra fast scouts an overwhelming advantage. Sprint infinitely,use shotgun,flee,circle around, repeat. Never being able to be caught except by other scouts. Does this sound familiar? (OP tanks) Only a fool would like this. It would put every class but scouts at a disadvantage. |
Mobius Wyvern
Isuuaya Tactical Caldari State
4192
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Posted - 2013.12.21 05:11:00 -
[7] - Quote
Meee One wrote:-5 Bad troll. 'encourage'? No, it would give the ultra fast scouts an overwhelming advantage. Sprint infinitely,use shotgun,flee,circle around, repeat. Never being able to be caught except by other scouts. Does this sound familiar? (OP tanks) Only a fool would like this. It would put every class but scouts at a disadvantage. Oh my god, I made a suggestion that might have a beneficial effect on Scout suits.
You realize this would effect all suits, right? And that having sprint limitations in a game of this scale doesn't make any sense?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7561
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Posted - 2013.12.21 05:12:00 -
[8] - Quote
Meee One wrote:-5 Bad troll. 'encourage'? No, it would give the ultra fast scouts an overwhelming advantage. Sprint infinitely,use shotgun,flee,circle around, repeat. Never being able to be caught except by other scouts. Does this sound familiar? (OP tanks) Only a fool would like this. It would put every class but scouts at a disadvantage. Sooooo unlimited sprint would only benefit scouts? and make weak squishy scouts as powerful as "OP tanks"?
You sound like the one who's the troll.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Meee One
Clones Of The Damned Zero-Day
29
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Posted - 2013.12.21 05:18:00 -
[9] - Quote
Mobius Wyvern wrote: Oh my god, I made a suggestion that might have a beneficial effect on Scout suits.
You realize this would effect all suits, right? And that having sprint limitations in a game of this scale doesn't make any sense?
But suits have one more thing you seem to have ignored.... SPEED of the sprint you desire to make infinite. If i move 1m/s sprint and you move 6m/s sprint how is that fair to me? You'd kill faster get to objectives faster,and flee easier in dangerous situations. Anf if speed was equal, everyone would run sentinels for the armor. |
Meee One
Clones Of The Damned Zero-Day
29
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Posted - 2013.12.21 05:25:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote: Sooooo unlimited sprint would only benefit scouts? and make weak squishy scouts as powerful as "OP tanks"?
You sound like the one who's the troll.
Nothing constructive on the topic,troll detected. And i'm sure the insane speed boost to tanks has nothing to do with everyone spamming them. Take your arrogance elsewhere, i've seen scouts take out 4-5 players with the current system using 2 things their sprint and a shotgun. Infinite sprint would horribly tip the balance in favor of light suits. |
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Mobius Wyvern
Isuuaya Tactical Caldari State
4193
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Posted - 2013.12.21 05:30:00 -
[11] - Quote
Meee One wrote:-5 Bad troll. 'encourage'? No, it would give the ultra fast scouts an overwhelming advantage. Sprint infinitely,use shotgun,flee,circle around, repeat. Never being able to be caught except by other scouts. Does this sound familiar? (OP tanks) Only a fool would like this. It would put every class but scouts at a disadvantage. Oh my god, I made a suggestion that might have a beneficial effect on Scout suits.
You realize this would effect all suits, right? And that having sprint limitations in a game of this scale doesn't make any sense?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7561
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Posted - 2013.12.21 05:34:00 -
[12] - Quote
Meee One wrote:KAGEHOSHI Horned Wolf wrote: Sooooo unlimited sprint would only benefit scouts? and make weak squishy scouts as powerful as "OP tanks"?
You sound like the one who's the troll.
Nothing constructive on the topic,troll detected. And i'm sure the insane speed boost to tanks has nothing to do with everyone spamming them. Take your arrogance elsewhere, i've seen scouts take out 4-5 players with the current system using 2 things their sprint and a shotgun. Infinite sprint would horribly tip the balance in favor of light suits. False, this topic is constructive. Its about dealing with the large map sizes of Dust, and offers a specific suggestion. Just because you disagree does not make it a troll post. A scout can't outrun a bullet, so unlimited running ability won't make them OP; they would still be very easy to kill anyway. A shotgun scout will only be deadly if you don't see them coming, and if you don't kill them before you get close; this will not change. The fact that you've seen a scout take out 4-5 players is irrelevant considering an assault or logi can get a double digit kill streak.
I am not arrogant, I'm just an immaculate supreme emperor god-king.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Meee One
Clones Of The Damned Zero-Day
29
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Posted - 2013.12.21 05:51:00 -
[13] - Quote
To sum up this whole thread... - Waaah i dun wanna use LAVs for traveling (even though that is their purpose) -I played battlefield an i wun te run liek dat in dis geam. ( Dust isn't battlefield,as much as EVE isn't starwars)
/thread is closed. Any further responses defending this subject, or insulting someone that disagrees with this retardedness is an open admission that you are just trolling to bump this thread,and that you are arrogant.Which will receive 0 more responses from Meee regardless of how much you try to goad Meee into it. You get nothing! Good day sir! |
Mobius Wyvern
Isuuaya Tactical Caldari State
4193
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Posted - 2013.12.21 05:59:00 -
[14] - Quote
In any case, having played the game all the way through the Closed Beta and playing it and watching others play it now, the sprint limitation is silly.
I doubt that making such a change would have any profoundly damaging effect on game balance, since "balancing" assets by their sprint duration is equally silly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
449
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Posted - 2013.12.21 06:10:00 -
[15] - Quote
I agree with the premise.
Here we are, thousands of years in the future with interstellar travel, massive space ships, and suits that can protect a user from a Forge Gun direct hit, plasma and lasers...
And somehow, the suit can't make running a less stamina-consuming endeavour.
And here we are, thousands of years in the 'past', and have REAL world military technology that is functional and under development, and can do just that... |
Maken Tosch
DUST University Ivy League
5961
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Posted - 2013.12.21 06:18:00 -
[16] - Quote
Sorry, but I personally feel that the stamina needs to stay. I have been playing since the closed beta days and I can say that I have had no problem with the stamina the whole time I have been here.
OK, CCP. When are knives finally going to be improved?
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501st Headstrong
Dead Man's Game
88
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Posted - 2013.12.21 18:14:00 -
[17] - Quote
Mobius Wyvern wrote:In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another.
I'm sorry but no. Running makes you tired, you can't run forever. If you are getting tired, get Caridac Regulators. Those will help you. I'm sorry Mr. Caldari that you can't get to areas as fast as us Minmatars but if you want to move quickly, get an LAV
You are nothing to me, just as I am nothing in a world of Dust
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501st Headstrong
Dead Man's Game
88
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Posted - 2013.12.21 18:17:00 -
[18] - Quote
Vicious Minotaur wrote:
And here we are, thousands of years in the 'past', and have REAL world military technology that is functional and under development, and can do just that...
What military technology can do this prey tell?
You are nothing to me, just as I am nothing in a world of Dust
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DeadlyAztec11
2847
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Posted - 2013.12.21 18:20:00 -
[19] - Quote
I think it is needed, adds more depth.
»We still have our honor!
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Mobius Wyvern
Isuuaya Tactical Caldari State
4197
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Posted - 2013.12.21 18:21:00 -
[20] - Quote
501st Headstrong wrote:Mobius Wyvern wrote:In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another. I'm sorry but no. Running makes you tired, you can't run forever. If you are getting tired, get Caridac Regulators. Those will help you. I'm sorry Mr. Caldari that you can't get to areas as fast as us Minmatars but if you want to move quickly, get an LAV I guess it might sound weird, but as someone who's played a LOT of Battlefield 2142, this actually doesn't affect me that much.
It does seem to be an issue for many other members of the community, though.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Artificer Ghost
Bojo's School of the Trades
747
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Posted - 2013.12.21 18:26:00 -
[21] - Quote
I agree, so have a +1.
To everyone against it, AND to the OP, because he may or may not know why this makes sense:
We're able to walk and sprint at such speeds because we're not actually running. Our muscles/bones ASSIST the dropsuit, but the only reason we can do anything with such power (Melee), or such speed (Walk/Sprinting 10m in half a second?), is because we have pistons and motors moving us, wired to our brain. Basically, we tell the motors what to do, and they do it. While we COULD run using our own body*, we use the machines instead.
*If unlimited sprint were to be a thing, there should be a sprint boost that would raise sprint speed by a VERY small amount, and drains stamina. This would be like us making the machine AND our bodies work harder.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Maken Tosch
DUST University Ivy League
5971
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Posted - 2013.12.21 18:31:00 -
[22] - Quote
Mobius Wyvern wrote:501st Headstrong wrote:Mobius Wyvern wrote:In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another. I'm sorry but no. Running makes you tired, you can't run forever. If you are getting tired, get Caridac Regulators. Those will help you. I'm sorry Mr. Caldari that you can't get to areas as fast as us Minmatars but if you want to move quickly, get an LAV I guess it might sound weird, but as someone who's played a LOT of Battlefield 2142, this actually doesn't affect me that much. It does seem to be an issue for many other members of the community, though.
Like who? The fatties? They are carrying nearly half-ton of gear and armor with well over a thousand rounds of ammo for the HMG. I don't think there is any technology that is compact enough to give out unlimited sprinting with that kind of gear even 20,000 years in the future.
Oh by the way, for those who bring up the whole 20,000+ years in the future thing, consider the following...
According to the New Eden lore, mankind regressed technologically back into the middle ages shortly after the collapse of the Eve gate which plunged us a world of no technology for thousands of years. That could explain why we are not so perfect yet. It took us a long time to catch up with what we lost.
OK, CCP. When are knives finally going to be improved?
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501st Headstrong
Dead Man's Game
88
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Posted - 2013.12.21 18:33:00 -
[23] - Quote
Knives have already been improved. Don't expect to kill someone by running straight at them. I normally look for high ground and then drop kill, AC style
You are nothing to me, just as I am nothing in a world of Dust
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7593
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Posted - 2013.12.23 11:47:00 -
[24] - Quote
Maken Tosch wrote:Mobius Wyvern wrote:501st Headstrong wrote:Mobius Wyvern wrote:In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another. I'm sorry but no. Running makes you tired, you can't run forever. If you are getting tired, get Caridac Regulators. Those will help you. I'm sorry Mr. Caldari that you can't get to areas as fast as us Minmatars but if you want to move quickly, get an LAV I guess it might sound weird, but as someone who's played a LOT of Battlefield 2142, this actually doesn't affect me that much. It does seem to be an issue for many other members of the community, though. Like who? The fatties? They are carrying nearly half-ton of gear and armor with well over a thousand rounds of ammo for the HMG. I don't think there is any technology that is compact enough to give out unlimited sprinting with that kind of gear even 20,000 years in the future. Oh by the way, for those who bring up the whole 20,000+ years in the future thing, consider the following... According to the New Eden lore, mankind regressed technologically back into the middle ages shortly after the collapse of the Eve gate which plunged us a world of no technology for thousands of years. That could explain why we are not so perfect yet. It took us a long time to catch up with what we lost. Exoskeleton powered by a small reactor.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Exodeon Salviej
the third day Public Disorder.
8
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Posted - 2013.12.23 12:03:00 -
[25] - Quote
:L I have to disagree, I...as a Minmatar Assault, have a hard time already killing off skilled scouts. If they have an infinite sprint time, then all they have to do is increase their hacking speed, and have the map owned within just a few minutes. And if anyone tries to re-take it, they will manage to, bu again...that same scout could just run on by again in the next 30 seconds and retake it directly after it has been captured. Infinite sprint for heavies would be a bit dangersou too, as a few of the players actually layer their heavies to be runners(shall I mention they want a Minmatar Heavy Dropsuit?). Either way, the unlimited sprint would make a huge difference. Again, if you want to move really fast, get somewhere fast, and not worry about your stamina, get an LAV. It's not hard to call one in, and it doesn't even cost much to lose it either, ESPECIALLY if you have a blueprint. Most of the heavies in the game use LAV's, and most scouts rely on their sprint. If the sprint had no limitations to it, it could really upset some things in the game. -1 in my opinion, and I don't think this is a troll post if anyone claims me to be saying that, I just think the person who started the thread thought it was a great idea, just didn't think it through entirely. Edit: Oh, and if a scout puts a ton of kinetic catalyzers on their suit, and can run forever, you're going about 11 m/s at proto. The maps only get as big as 800. YOu do the math, and see just how fast a scout can go from redline to redline with infinite sprint.
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
8
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Posted - 2013.12.23 13:17:00 -
[26] - Quote
Vicious Minotaur wrote:I agree with the premise.
Here we are, thousands of years in the future with interstellar travel, massive space ships, and suits that can protect a user from a Forge Gun direct hit, plasma and lasers...
And somehow, the suit can't make running a less stamina-consuming endeavour.
And here we are, thousands of years in the 'past', and have REAL world military technology that is functional and under development, and can do just that... Definitely. DUST powered armor is hilariously underpowered, compared to other sci-fi games and even real life.
Actually, there's many things that I'd love to have to make more use of the dropsuit concept. Why can't we get jump jets, for example? Or the ability to grab ledges? Or make sprint infinite only for scouts. This would be some nice variety. I'm also eagerly awaiting cloaking. I wonder how it will work. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8426
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Posted - 2014.01.25 18:59:00 -
[27] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4523
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Posted - 2014.01.26 01:59:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:Still want ^
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Yokal Bob
G.R.A.V.E INTERGALACTIC WARPIGS
302
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Posted - 2014.01.26 02:05:00 -
[29] - Quote
Mobius Wyvern wrote:In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another.
Do you really want a scout chasing you forever? Plus we are human clones, therefore we tire just like humans. The limited stamina created a need for Lavs and needs to be added into game tactics eg. how long will it take me to run that 200m?
CPM1 candidate
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4748
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Posted - 2014.01.26 02:12:00 -
[30] - Quote
Lol
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Lazy Scumbag
Intara Direct Action Caldari State
109
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Posted - 2014.01.26 02:32:00 -
[31] - Quote
TheEnd762 wrote:That's what militia LAVs are for.
Maybe, but in this game, we are talking about maybe 500 meters to cross before leaving the vehicle. Hardly worthwhile. And Dust also seems to house the most antisocial players who can't stop talking about how much they hate blueberries... not likely to give someone a ride.
Add to that the fact that the turrets mounted to LAVs are less effective than handheld weaponry. I'd rather run for it.
Sprint speed s closer to what I would like as regular run speed. I just want to move faster, you know, feel like there is some action going on. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
113
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Posted - 2014.01.26 02:33:00 -
[32] - Quote
I disagree, having a limited stamina bar helps in controlling the battlefield, slowing down the action to manageable bursts and preventing gameplay from becoming little more than a run and gun twitch fest. In battlefield we had great mechanics to promote squad work and play but these usually broke down in tighter areas and things became more of a dash dash shoot camp fest than anything resembling squad-based teamwork.
As far as potential future maps being larger, well, vehicles are the obvious answer, with more strategic use of them we infantry will be reliant on them and they will "hopefully" be more reliant on us.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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BL4CKST4R
WarRavens League of Infamy
1710
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Posted - 2014.01.26 02:58:00 -
[33] - Quote
Mobius Wyvern wrote:In a game the scale of this one, especially if said scale is planned to increase as the game grows, it doesn't make a lot of sense to limit how far you can sprint before having to let your "stamina" "recharge".
I think the stamina is a great way to counteract melee-spamming and bunny-hopping, but I don't think sprint should be tied to it with how much sprinting is necessary just to get from one place to another.
I had a post with the title remove stamina while the post itself was not about removing stamina and I had a shitstorm about how stamina shouldn't be removed like wtf?
Armor and Shields are not the same!
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