Sephirian Fair
0uter.Heaven
163
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Posted - 2013.12.21 13:51:00 -
[1] - Quote
Judge Rhadamanthus wrote:I'll restress that it is the redline and the power against dropships that is the main issue. While we need weapons to fight strong tanks these weapons should not be able to dominate the sky. Thats where dropships are supposed to rule.
The buildings and inner spaces belong to the infantry. The open spaces are ruled by the tanks. The sky should belong to aerial craft, but it doesn't. Tanks are king there. We do not need, in this build with these maps a vehicle that can shoot all the way across the map and into the sky. To have a fight you and your opponent should both know that you are in that fight. 500m kills from 100 meters into the redline are not fair fights. It's simply handing kils to one player and taking ISK from another.
No, it isn't the redline, it is an archaic damage structure that CCP has left in place concerning Railguns, Forge Guns, and Sniper Rifles. No damage drop-off over range. That has been the #1 problem plaguing everything concerning these three weapons.
Redline Railtanks? 100% 0m-600m.
Rooftop Forgegun? 100% 0m-300m.
Redline Sniper? 100% 0m-500m.
Would Dropships be as bothered by a Railgun in the redline if when it shot at you from maximum range, it was doing 25-30% of it's maximum damage? (Pre-1.7) --> Would Rooftop Forgeguns have been able to control the entire map while destroying all vehicles if it was doing a fraction of its damage? Would people give a damn about the sniper in the redline if the damage was minimized because of his decision to be so far back?
The no damage drop-off over range is the biggest reason why people choose to use these tactics over more aggressive ones such as moving in closer. There's no reason to. I'll do the same amount of damage with my Railgun at 0m as I will do at 500m. That damage structure is an ancient relic of when CCP didn't have a freakin' clue how to make an FPS and for some reason the playerbase has seldom said anything about it. It is the biggest cause of frustration for everything concerning the redline.
These weapons need a damage restructuring where their base damage is buffed while they now have damage drop-off over range. This adds a risk-reward structure with these weapons. If you get in closer, you'll be able to inflict far more damage, while being safe and hiding in the back results in very minor damage. You have to worry about range with ALL other projectile weapons, why are these three exempt? And if anyone says they are Railgun tech, I demand the Rail Rifle follow suit. 100% 0m-250m. |