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Mobius Wyvern
Isuuaya Tactical Caldari State
4200
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Posted - 2013.12.22 04:56:00 -
[1] - Quote
When I took my Dropship up last Saturday, the only threat I was completely unable to counter was a Railgun Gunnlogi back in the redline.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Isuuaya Tactical Caldari State
4200
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Posted - 2013.12.22 08:02:00 -
[2] - Quote
CommanderBolt wrote:Harpyja wrote:Void Echo wrote:if your going to remove the redline then make it to where every single enemy that gets 50-100 meters close to the MCC gets automatically killed, because without the redline, there would be no new players anymore as they would be killed the instant they spawn in or touch the ground, resulting in mass rage quitting and the player count dropping to probably 500 See my above reply regarding player operated turrets from the MCC. Sorry to multi-post like this. I honestly think this is the best idea by far so far. Any idea others have come up with has holes in it. However this seems a very viable way to do it. It was that way in other great FPS games with similar mechanics to dust (Battlefield being a prime example). I say we push this as an idea. Any feed back from others? I feel this would make DS pilots happy and at the same time, new guys would still be able to fight back using the mounted MCC turrets. (You know I say we just copy Battlefield 2142 and have Titan mode. That was awesome and VERY much like DUST in many ways) Honestly, if we have AI controlled turret installations all over maps, why not put the other gun back on the MCC and make those AI controlled.
With the size they are, they could easily be the XL turrets the original concept art for the game had room for, and with them auto-targeting, getting within range of them would be suicidal. You could take out the redline, but still have a safe zone under the MCC.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Isuuaya Tactical Caldari State
4200
|
Posted - 2013.12.22 08:21:00 -
[3] - Quote
castba wrote:DUST Fiend wrote:Tankers want tanks to be the best counter to tanks, but instead of wanting dropships to be the best counter to dropships, they'd rather tanks do that as well Didn't CCP mention that a bomber was going to be released shortly? I seem to recall it was scheduled for a recent update but was delayed due to core fixes. This would mean in the next couple of updates and would probably be the hard counter to tanks, no? That was Blam!'s idea, and he apparently no longer works for CCP.
The Bomber Dropship was a terrible idea. That would have been fighting cheese with even more cheese.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Isuuaya Tactical Caldari State
4206
|
Posted - 2013.12.22 15:47:00 -
[4] - Quote
Serimos Haeraven wrote:This is probably some of the most comprehensive dialog over dropships and their role on the battlefield I've seen on the forums (and i had a 18+ page topic months ago that Blam replied to), and I feel like many of our ace pilots are getting the point across spot on. Every time i read something a few pages back and want to reply to it, another pilot has already given a 3 paragraph response that's pretty much what i would say haha. CCP better read ALL of this, because if they read from page 1 to the very last pages of this topic they should come away with a pretty daft understanding on what veteran pilots know dropships COULD be, and possibly even what they should do as a fix for this horrible situation we have found ourselves in. Yeah, I've actually been quite enjoying reading through this thread.
I also just watched a friend of mine lose a Dropship to a railgun tank on his stream this morning. Now, granted he called it in far too close to the enemy redline, but with 3 Shield Extenders it was almost wrecked before the RDV even dropped it, and then he only got about 100 feet before one final shot knocked it out of the sky.
The irritating part about that is that is an exact mirror of what I have had happen to me from 300-400 meters away. Some of them even wait for it to touch the ground and for you to get in before they use a PRO Railgun with Complex Damage Modifiers to turn you into a smoking wreck and get the kill before you can even take off or get your Hardeners on.
I've used the tactics that Judge recommends on his YouTube channels for attempting to make safe takeoffs, and you can still be wrecked easily by the Railgunner just watching where the RDV goes and waiting for you to clear the structure or terrain you're using for cover. In addition, even if you get close enough to them to put their glass-cannon fit vehicle in danger, they can simply hop out and recall it within only a few seconds.
However, to bring a bit of levity to the discussion, I did see the other day a rather hilarious feet by DUST Fiend. I'm sure we're all familiar with how rapidly tanks accelerate now, and how they use that to withdraw deeper into the redline in order to avoid retaliation.
Well, in this case, DUST Fiend flew over one of these railgun tanks and fired down on it, causing the driver to pull back reflexively. However, this resulted in him driving his tank at full speed backwards over a cliff and dying along with his vehicle.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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