MINA Longstrike
2Shitz 1Giggle
181
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Posted - 2013.12.23 10:22:00 -
[1] - Quote
Shley Ashes wrote:Thought I'd chime in, you know me Judge so hit me up in squad about this
Railguns are currently the most effective counter to all vehicles, FACT
They will always be balanced against HAV's primarily, which means they will wreck all other forms of vehicle, so if you want to reduce its effectiveness against DS you're going to need to either have a counter available on them or remove HAV's ability to engage DS with the railgun,
You know I think HAV's are broken(I've told you so), also that I think AV received to high a nerf, herein lies the biggest problem to the current railgun issue, I can't whip out a forge gun easily to engage you anymore(because I'm not a great shot with it), or LoLswarms(range nerf/dmg nerf), heck I can't even fire upon you with small arms because LoLsmallarms, throw AV grenades doubt you'll be that low and my throwing arm isn't great.
However I can call in a 69k tank and blat you with that, from the relative safety of the redline !!!
What I see as the issues are: 1) Current AV is ineffective in most situations 2) HAV's are balanced against HAV's ((at least I think thats what CCP went for)also I don't think they are balanced) 3) Militia railgun tanks to easily accessabile
possible fixes:
1) buff current AV (least likely to work) 2) lower HAV's ability to engage higher objects. e.g. reduce turret elevation for railguns 3) Replace the Militia railgun on the Sica with a Large Militia Missile Launcher (MT-1)
Also redline issue, something needs to be addressed where damage inflicted and received in the redline, everyone dislikes redline snipers of all types, sorry all snipers its true.
I for the most part quite like where tanks are at the moment though it isn't perfect. I think there are maybe a few issues with av currently (I'd be in favor of giving +2 missiles per volley to swarms across non mlt tiers so while hardeners are up they can still do some incidental damage but they're a bit more powerful when they're down) and a few issues with shield recharge times on tanks (4seconds is exactly the same amount of time it takes to wind up a non assault forge shot). But to me it seems like most of the complaining is being done by those without av or those refusing to properly use av.
That said I'm on both ends of the spectrum, tanks have gotten a bit too accessible and some variants are much too powerful. A small nerf to large blaster damage would fix some problems I think, as would mucking about with mlt fitting costs. As for rails I'm not sure what the primary issue with them is because there seems to be a combination of problems (range, damage, RoF, ammo, damage mod efficacy, redlines, etc) but I think the best place to start would maybe be a 10% damage hit on large rails and a reduction of the efficacy of damage modules on large rails by ~5-7.5%. Maybe simply adding some dispersion to the weapon at ranges longer than 250m is needed. |