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Ld Collins
Molon Labe. General Tso's Alliance
121
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Posted - 2014.03.22 19:14:00 -
[1] - Quote
8213 wrote:Tanks in general are broken. 100%,
What about blasters? They can kill at 200m. How does a Gallente piece of technology have the range of a sniper rifle? Any thing less than 200 meteres would put blaster tanks at the mercy of missle tanks since missile tanks have 250 meter range also targets at a distance are harder to shoot with a blaster. I can't image the large blaster with the same range as small blasters. As for the large railgun maybe its clip size should be reduced to 6 instead of 9 |
Ld Collins
Molon Labe. General Tso's Alliance
121
|
Posted - 2014.03.22 19:28:00 -
[2] - Quote
Ivy Zalinto wrote:Ld Collins wrote:8213 wrote:Tanks in general are broken. 100%,
What about blasters? They can kill at 200m. How does a Gallente piece of technology have the range of a sniper rifle? Any thing less than 200 meteres would put blaster tanks at the mercy of missle tanks since missile tanks have 250 meter range also targets at a distance are harder to shoot with a blaster. I can't image the large blaster with the same range as small blasters. As for the large railgun maybe its clip size should be reduced to 6 instead of 9. Reducing the clip size will not decrease damage but it will give pilots more windows of opportunity to evade and recover. All vehicle useres would benefit from it. Missile turrets hit very hard yes but this is solved by simply having 2 even perhaps one hardener...I run proto's and tanks weather the alpha from 2 volleys easily if they have hardeners up and reps take care of the rest. Tried this with xt-201's and a missile damage boost and the tank just kept shooting back and i had to disengage every time or lose the tank. Missiles for being av weapons dont hit hard enough to kill tanks if they have their hardeners up...its just ridicules :/ Thats strange because anything with 3 damage mods can handle double hardeners I put 3 on an ion xt and railgun and anything I hit dies. |
Ld Collins
Molon Labe. General Tso's Alliance
122
|
Posted - 2014.03.22 20:54:00 -
[3] - Quote
Sanguine 27 wrote:How about
1) a slight reduction to the Large Rail guns rate of fire, not as low as it used to be though as that was to low.
2) Don't allow the fitting of more than one damage mod on vehicles.
On a side note, is it just me or do rails of all kinds not require spooling of the weapon BETWEEN shots when the trigger is held down. In earlier patches the turret rail guns required a recharge after every shot, making them work like a semi-auto weapon, not full auto weapon. If u are going to take away stacking damage mods take away stacking hardeners too |
Ld Collins
Molon Labe. General Tso's Alliance
122
|
Posted - 2014.03.22 21:02:00 -
[4] - Quote
Sanguine 27 wrote:How about
1) a slight reduction to the Large Rail guns rate of fire, not as low as it used to be though as that was to low.
2) Don't allow the fitting of more than one damage mod on vehicles.
On a side note, is it just me or do rails of all kinds not require spooling of the weapon BETWEEN shots when the trigger is held down. In earlier patches the turret rail guns required a recharge after every shot, making them work like a semi-auto weapon, not full auto weapon. If u are going to take away stacking damage mods take away stacking hardeners too |
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