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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 912
 
 
      | Posted - 2013.12.21 01:50:00 -
          [1] - Quote 
 Don't you think?
 
 
 Almost every time red and/or blue tanks collide, even with max speed, they just happily climb over each other.
 That negates the most of the tactical element of blocking escape routes.
 
 
 The difference to terrain objectives, like rocks or ground installed low lamps, is tremendous.
 
 Feeling the scanner is too simple and off balance?
The fix: | 
      
      
        |  ladwar
 Death by Disassociation
 Zero-Day
 
 1927
 
 
      | Posted - 2013.12.21 01:56:00 -
          [2] - Quote 
 it is and yet it is a popular tactic of armor tanks.
 
 Level 2 Forum Warrior, retired vet. I shall smite Thy Trolls with numbers and truth not looking for a corp, don't ask. | 
      
      
        |  Namirial Kensai
 Seituoda Taskforce Command
 Caldari State
 
 8
 
 
      | Posted - 2013.12.21 01:58:00 -
          [3] - Quote 
 
 KEROSIINI-TERO wrote:Don't you think?
 
 Almost every time red and/or blue tanks collide, even with max speed, they just happily climb over each other.
 That negates the most of the tactical element of blocking escape routes.
 
 
 The difference to terrain objectives, like rocks or ground installed low lamps, is tremendous.
 If tanks cant get on top of eachother OP, then how will we get more?
 | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 912
 
 
      | Posted - 2013.12.21 02:03:00 -
          [4] - Quote 
 
 ladwar wrote:it is and yet it is a popular tactic of armor tanks. 
 
 Same for caldari tanks... Go ahead, test it...
 
 Feeling the scanner is too simple and off balance?
The fix: | 
      
      
        |  Thurak1
 Psygod9
 D.E.F.I.A.N.C.E
 
 439
 
 
      | Posted - 2013.12.21 07:07:00 -
          [5] - Quote 
 
 KEROSIINI-TERO wrote:Don't you think?
 
 Almost every time red and/or blue tanks collide, even with max speed, they just happily climb over each other.
 That negates the most of the tactical element of blocking escape routes.
 
 
 The difference to terrain objectives, like rocks or ground installed low lamps, is tremendous.
 Tank collisions i think should turn into a battle of ehps with consideration give to speed traveled.
 | 
      
      
        |  dogmanpig
 black market bank
 
 84
 
 
      | Posted - 2013.12.21 07:12:00 -
          [6] - Quote 
 
 KEROSIINI-TERO wrote:ladwar wrote:it is and yet it is a popular tactic of armor tanks. Same for caldari tanks... Go ahead, test it... never had a shield tank freak out and run over or under me to escape certain doom just to die seconds later because it doesn't take that long to get away and finish them off.usually they just blitz past me and keep going without running over me, but every armor tank has tried it and failed seconds later in a burning pile of nanites.
 
 You hate me, I hate you. Lets keep it that way.  Level 8 1/10 Forum alt. "Its worth half a penny and a reach around" | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 912
 
 
      | Posted - 2013.12.21 16:20:00 -
          [7] - Quote 
 
 dogmanpig wrote:never had a shield tank freak out and run over or under me to escape certain doom just to die seconds later because it doesn't take that long to get away and finish them off.usually they just blitz past me and keep going without running over me, but every armor tank has tried it and failed seconds later in a burning pile of nanites.
 
 
 Mmmkay true.
 But I'm not talking about how easy or uneasy it is to kill tanks.
 
 For example, the climbing over appiles to blue tanks as well:
 Tank column in a city, the point tank wants to get away, he just reverses and climbs back over the second tank.
 
 
 
 One dude above mentioned the relative speed and EHP contest, while I dread the solution with the one with higher EHP autokilling weaker opponents by ramming, I'm still wishing for
 *a crash
 *a physical impact, sometimes halting sometimes jolting
 *in case of high speed collision considerable damage
 
 Feeling the scanner is too simple and off balance?
The fix: | 
      
      
        |  Patrick57
 Fatal Absolution
 
 2251
 
 
      | Posted - 2013.12.21 16:39:00 -
          [8] - Quote 
 Didn't they implement that so Madrugars couldn't just ram Gunnlogis and destroy them? That seemed like a cheap but viable tactic, I'm actually pretty glad they removed it myself.
 
 When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+ | 
      
      
        |  Stinker Butt
 Ostrakon Agency
 Gallente Federation
 
 218
 
 
      | Posted - 2013.12.21 19:37:00 -
          [9] - Quote 
 
 Patrick57 wrote:Didn't they implement that so Madrugars couldn't just ram Gunnlogis and destroy them? That seemed like a cheap but viable tactic, I'm actually pretty glad they removed it myself. 
 Yep, just drive right over top a giant tank without doing much damage. But for some reason it can't drive over an lav. It still just rams those, so still a very viable team killing tactic. Not that lav's need help dieing, but why not?
 
 Please give tanks some balance | 
      
      
        |  Artificer Ghost
 Bojo's School of the Trades
 
 750
 
 
      | Posted - 2013.12.21 19:45:00 -
          [10] - Quote 
 When it's a quiet redline match, I like to have tank sex with other tanks.
 
 ~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition | 
      
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