Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
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Posted - 2014.01.16 06:20:00 -
[1] - Quote
Korvin Lomont wrote:MINA Longstrike wrote:Wait till there's laser and projectile tanks, you haven't even begun to see the qq. Also a big portion of the 'problem' with tanks is that no one wants to switch off of their assault rifle for any reason ever. I have literally seen 7 people cowering inside a building with uplinks and nanos because 'ahmuhgurd tanks' and none of them when they died would switch to even so much as a mlt forge or swarm. The problem is why should we? When a full clip of Proto swarms with two complex damage mods is not able to bring down a soma? Why should I sacrifice 90% of my Anti Infantry power just to tickle tanks with proto AV?? There is no benefit in doing this the only halfway viable Infantry based counters to tanks are forges (that require a heavy to carry them) or RE's (coupled with AV/Flux nades) where you don't loose your AI power. The PLC is a joke and swarms not woth the risk... I feel your pain as a fellow assault dog, but remember that your squad comes first! Just the kind of player I am. I have a different specialized fit for mutliple problematic situations. Is the enemy dug in at a point of interest? A mass driver with multiple damage mods, flux grenades, and nanohives of any type will clear them out while supplying your comrades with a much needed resupply. Is the enemy tank(s) wrecking your team? A fit with a swarm laucher with damage mods, av grenades, and proximity mines can give your team the breathing room it needs. You may or may not take the tank down, but if it stays around for every volley fired he's a goner. CCP put all types of weapons, gear, and mods in this game for a reason. I have a fitting for multiple situations. No tank, dropship, or lav will just wreak havok the entire match unchallenged on my watch. Some of you fight like the rifle is the only mod on your dropsuit?!? There are more ways to earn wp's, and assist the team than just getting kills. If everyone in your squad had atleast a basic swarm, forge, plasma cannon, or av nades the tank would not be invincible. I drop between 4 and 7 tanks a day on average after 1.7, and I run off twice that number. I sometimes do it solo and sometimes with help from others. The point is no one thing should dominate the field of battle uncontested. Dropping those vehicles cost them way more isk, and they will more than likely stop bringing in 400,000 isk tanks after you drop two of them. Diversify my friends!
"Anybody order chaos?"
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