Slag Emberforge
Immortal Retribution
340
|
Posted - 2013.12.20 13:24:00 -
[1] - Quote
Korvin Lomont wrote:Django Quik wrote:Please stop talking about AV killing tanks - that is not what this thread is about and simply derails the discussion into AV vs HAV poop throwing. This thread is about an AV weapon not resetting a vehicle's shield recharge delay.
If a proto swarm dealing 1320 damage in one volley gets reduced by 30% for shields and then 60% for a hardener, that's 370 damage it should be dealing. Why would 370 damage be below the threshold for inducing the shield recharge delay? That's far too high a threshold.
By that maths, militia swarms should be dealing 246 damage per volley through shields and hardeners, which also seems like a perfectly reasonable amount to reset the the delay.
And remember, I'm not saying those weapons should be doing more than that amount of damage - only that they should be inducing the delay. I think this is because the damage treshold is calculated per missile so you don't inflict 1320 damage but 6 x 220 that comes down to 62 Damage per missile. If you look at this the treshold is not that high as this is less damage than a SCR round would do (or a Tac AR)...
This is correct, it is because the threshold is considered a static damage threshold, you must surpass the desired number in one it to induce delay. Unfortunately this is not a damage over time or any sort of floating calculation, If the damage is too low, nothing happens.
I agree this is stupid and was generated by laziness on CCPs part, if simple math equations are too difficult the fix would be to reduce number of swarms and increase damage in proportion to make individual missiles hit hard enough to "reset" recharge delay. This really is a vital part of taking a tank down, especially if you knock them around a bit and then they harden, all the damage is not just delayed, but wasted as is the ammo used.
Conversely I'd really like to see swappable ammo types. No offense but PLC is not the same as SL. If you want to have more tactics to be involved allow us to match out damage appropriately, or make AV similar in effect to Armor/Shield focused AI weapons. You can still kill its only slightly more difficult to do so, you aren't made to be the perfect shield tank killer with swarms or armor with a PLC.. Just my two cents. |
Slag Emberforge
Immortal Retribution
344
|
Posted - 2013.12.20 17:58:00 -
[2] - Quote
Django Quik wrote:Spkr4theDead wrote:The dark cloud wrote:Just to let ya know even when swarms would overcome the threshold and stop shields from regen a proto swarm launcher would still need 7 hits in a row to deplete the shields of a gunnlogi who has his hardener running. And people seem to forget that shield tanks are supposed to be "hit and run" not "be a invincible fortress". You're still using a weapon that has a severe disadvantage against shields. Why do you persist in complaining about it, when we've pointed out to you countless times that you're using the wrong weapon? He's not asking to be able to kill you - he's asking to be able to stop your shields regening, which is what should be happening.
You'd have better luck explaining this to a cat, speaker doesn't have time for such petty, peasant, non-tanking notions such as reading or logic. |