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Maken Tosch
DUST University Ivy League
5949
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Posted - 2013.12.20 05:03:00 -
[1] - Quote
CCP Frame and CCP Remnant have confirmed that cloaks will be equipment items.
Sources: http://dust514.com/news/2013/12/interview-with-ccp-remnant/ http://dust514.com/news/blog/2013/03/equipment-is-your-friend/
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5951
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Posted - 2013.12.20 05:40:00 -
[2] - Quote
I want that machete!
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5951
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Posted - 2013.12.20 05:52:00 -
[3] - Quote
T8R Raid wrote:Often times, i feel like my ginja gk.0 is already cloaked, most people rely on scanners and their radar. give me a cloak and it'll have no better description than 'rude'. also, logis do everything better already, dont let them have cloaks too. that would be lame, and if you're hellbent on letting them fit it. make it so they cant fit anything but a standard weapon with no mods. just to prove the point thats it really a scout tool.
As a dedicated scout, I actually condone allowing every suit class to fit a cloak IF they have the equipment slot for it.
If you read the link that I provided, you can see that CCP Remnant mentioned that scouts will get a fitting bonus for cloaks. This will mean that a Logi will be able to use it but at the cost of fitting other modules which he might need to compete. Heavies currently don't have any equipment slots so we can rule out any threat of invisible HMGs. Scouts in the meantime will have full reign on the cloak since they will be able to fit everything else without having to worry about their CPU/PG.
There is also the fact that scouts might also be given an additional perk in which the cloak will fluctuate less when used on a scout instead of a Logi.
In Eve Online, every ship can fit a cloak, but the Covert Ops ships are the only ones capable of warping while cloaked, capable of instantly targeting without suffering any targeting delay penalty that others have to deal with, and they don't suffer any speed penalty when activated.
But to fair, even in Eve Online, there is a certain cloak that can only be fitted on a Covert Ops and that's the Covert Ops Cloaking Device.
In Dust, there should be a standard cloak that is available for all suits but can work better on scouts. But at the same time, there should be a high-tier Covert Ops cloaking equipment that can only be fitted on the prototype-level scout suit or a highly-specialized Covert Ops scout suit.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5951
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Posted - 2013.12.20 05:57:00 -
[4] - Quote
Sam Tektzby wrote:In Blacklight retributon you have: Knife, Bigger knife, Trowing knives (my favorite on my speed cloak class), Machete, Crowbar, Hammer and wierd thingies like Electric shurikens (on wall or floor working like stunt mines) and Explosive tomahawh (in wall or floor working lke remote explosive).
**** those other things. I just want the machete.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5958
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Posted - 2013.12.20 21:18:00 -
[5] - Quote
Korvin Lomont wrote:I fear that scouts won't be a good choice for cloaking equipment unless they get a HUGE boost to fitting reqs.
Scouts have the lowest CPU rating(apart from commandos I think) and not that much PG as well. So any medium suit will have a good chance to have more overall effective cloaked fittings. A good bonus to compensate could be that only scouts can move or sprint while cloaking is active let every other suit break the cloak when they move....
And that is a very important point that we need to make to CCP. My suggestion for this is to make the cloaking equipment cost about at least 350 CPU and about 80 PG which is enough to take up more than half the space of a Logistics Mk.0. But give the scout a fitting bonus of -99% reduction in CPU/PG usage of the item. As a result, the scout will only need just less than 5 points of CPU/PG to fit it.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5961
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Posted - 2013.12.21 05:06:00 -
[6] - Quote
mollerz wrote:That would be good. I liked your bringing up the covert ops cloak especially. If they develop this so you have to hold a scanner like device while running around cloaked it will be an instant loser. It is a shame they, once again, forged on with a dead in the water design. One more thing I won't use meant for scouts Just like when scanners came out.. oops! Can't fit them due to no CPU. Regardless, I hope they overhaul everything much better for infantry than they did for vehicles.
Actually, I like the idea of the cloak being something you can hold in your hand while running cloaked but then that will depend on how it's implemented. Do I have to keep it in my hand in order for the cloak to remain active or can I just swap to a weapon and keep the cloak active so long as I don't do any attacks such detonating REs or stabbing with the nova knives? I would very much prefer the latter if it's possible.
But yeah, here are my proposed stats for the cloak:
Standard Cloak (can fit on all suit classes and tiers) CPU: 350 PG: 80 Cooldown Upon Deactivation: 30 Seconds Cloak Stability Rating while Moving: 4 (moderate-high shimmer) Cloak Stability Rating while Sprinting: 2 (high shimmer) Bonuses when fitted on Scout: -99% reduction on CPU/PG usage and a +3 Cloak Stability Rating for moving and sprinting.
Covert Ops Cloak (can only be fitted on specialty Covert Ops Scout or Prototype Scout) CPU: 350 PG: 80 Cooldown: 15 seconds Cloak Stability Rating while Moving: 10 (no shimmer) Cloak Stability Rating while Sprinting: 8 (very low shimmer) Bonus when fitted on Prototype Scout: -99% reduction on CPU/PG usage Bonus when fitted on Covert Ops Specialty Scout: -99% reduction on CPU/PG usage with -25% reduction to cooldown timer
Skill Prerequisite for Standard Cloak: Cloaking Equipment Skill Book Level 1 ( -5% reduction to cooldown timer per level )
Skill Prerequisites for Covert Ops Cloak: Cloaking Equipment Skill Book Level 5 ( -5% reduction to cooldown timer per level ) Cloaking Equipment Proficiency Skill Book Level 1 ( -3% reduction to cooldown timer per level )
What do you guys think?
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
5997
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Posted - 2013.12.22 19:22:00 -
[7] - Quote
deleted
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6003
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Posted - 2013.12.22 22:15:00 -
[8] - Quote
Ludvig Enraga wrote:I like a cloak that has no penalties to sprinting but lasts only several seconds. Between 5 to 10 is fair. 30 Sec cool down time. This way it would be a narrow window of opportunity type of utility instead of giving you infinite ability to get around undetected.
There should be different kinds of cloaks, perhaps too: one that's more suited for speed and one that's more suited for staying cloaked more.
Lastly, CCP should be very careful with passive and active scanning around cloaks - careful thought should be given to who exactly a scout should be able to see on the radar and how far while cloaked and which suit and how easily should be able to scan down a cloaked scout. I don't know if CCP can show enough finesse to make it actually workable.
I think it should be an indefinite cloak until you do something to interrupt it. Eve Online has a cloaking system and they have no problems with that because cloaked ships can't do anything except do recon without deactivating the cloak. But they do have a cooldown timer. And if you fit the cloak on a non-specialized ship, then the ship will suffer a speed penalty, unable to warp while cloaked, and suffer a targeting lock delay after deactivating the cloak.
But of course, we're talking about an MMO mechanic in a FPS environment. In that case, it will need to be adapted to suit to environment.
An indefinite cloak is still ok in my eyes for a FPS game so long as there are measures in place to counter it. According to the March 2013 Dev Blog titled "Equipment is you Friend" by CCP Frame, the cloaking equipment is not going to be full proof. Active Scanners will still be able to pick you up and light you up on the TACNET if your profile is not low enough. This means that if you're detected, a chevron will appear over your head to the enemy regardless if you're cloaked or not.
Even if a timed cloak is implemented, 5-10 seconds is way too short given the size of the terrain. It will take me about no less than 30-45 seconds just to even get to the critical parts of the map and begin hiding in the city. Even then, there is still too much risk of some random redberry popping out of a corner and running into your by accident. A duration of no less than 2 minutes should be enough.
OK, CCP. When are knives finally going to be improved?
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