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Ghost Kaisar
Kinsho Swords Caldari State
1260
|
Posted - 2013.12.20 03:08:00 -
[1] - Quote
Okay, tanking was fun. I took a railgun and zoomed around the match with my Sica, and actually had some fun.
So, I'm gonna make a tanking alt. However, if I'm gonna do this I'm gonna do it right. I don't want to waste SP, and would love to hear some advice from Vet tankers on how to build it.
I like to take on targets from a distance, and engaging Infantry will be a secondary objective for me. I want to suppress targets, and cover my squad. Also, I must be able to take out Anti-Infantry tanks.
So, it seems like a Missle Tank is the right road for me.
Build tips, advice on how to spend SP, insults over how much of a noob I am; all are valid things to say here.
So go ahead. Let me have it.
Minmatar Faction Warfare: Let's get Organized
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Spkr4theDead
Red Star. EoN.
1530
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Posted - 2013.12.20 03:14:00 -
[2] - Quote
Ghost Kaisar wrote:Okay, tanking was fun. I took a railgun and zoomed around the match with my Sica, and actually had some fun. So, I'm gonna make a tanking alt. However, if I'm gonna do this I'm gonna do it right. I don't want to waste SP, and would love to hear some advice from Vet tankers on how to build it. I like to take on targets from a distance, and engaging Infantry will be a secondary objective for me. I want to suppress targets, and cover my squad. Also, I must be able to take out Anti-Infantry tanks. So, it seems like a Missle Tank is the right road for me. Build tips, advice on how to spend SP, insults over how much of a noob I am; all are valid things to say here. So go ahead. Let me have it. Uhhhhhhhhhhhhhhhhhhhhhhhhhhh.... railgun has a 600m hard-capped range. Missile is maybe a third of that.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Ghost Kaisar
Kinsho Swords Caldari State
1260
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Posted - 2013.12.20 03:20:00 -
[3] - Quote
Spkr4theDead wrote:Ghost Kaisar wrote:Okay, tanking was fun. I took a railgun and zoomed around the match with my Sica, and actually had some fun. So, I'm gonna make a tanking alt. However, if I'm gonna do this I'm gonna do it right. I don't want to waste SP, and would love to hear some advice from Vet tankers on how to build it. I like to take on targets from a distance, and engaging Infantry will be a secondary objective for me. I want to suppress targets, and cover my squad. Also, I must be able to take out Anti-Infantry tanks. So, it seems like a Missle Tank is the right road for me. Build tips, advice on how to spend SP, insults over how much of a noob I am; all are valid things to say here. So go ahead. Let me have it. Uhhhhhhhhhhhhhhhhhhhhhhhhhhh.... railgun has a 600m hard-capped range. Missile is maybe a third of that.
Not that long lol.
200m is long enough for me.
Minmatar Faction Warfare: Let's get Organized
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Garrett Blacknova
Codex Troopers
4254
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Posted - 2013.12.20 03:31:00 -
[4] - Quote
For fighting enemy tanks, and ONLY enemy tanks, the Railgun has huge burst damage, and can often crack an enemy tank open before they have time to pop their actives if you catch them off-guard.
If you want better infantry options, and a bias towards anti-armour (which are the most popular anti-infantry tanks), then it's probably worth bringing Missiles.
If you plan to disregard infantry, Shield tanks have the best resistance against most hand-held AV weapons currently in use. If you notice your shields starting to drop, and it's not because of an enemy vehicle, popping a hardener makes you near-invulnerable. If it's a Forge Gun or a vehicle, it's worth considering a second hardener (if you brought one). Armour tanks are better for actively fighting on the front lines, because they have the larger raw HP pool to work with, but the damage they take from well-placed AV infantry can help to balance that out if your tank doesn't have good infantry support.
If you really want to find your niche, and you're leaning towards Missiles already, train up JUST enough to run the Standard Large Missile Turret, then experiment with Militia versions of EVERYTHING - you can build a Sica and/or Soma with any weapon set you want EXCEPT a Large Missile Turret without needing to invest any SP into anything vehicle-related. Skilled tankers will dominate you if they see you coming (and actually skilled tankers as opposed to "skilled because SP" tankers WILL see you coming), but you should be able to get a feel for what your tank does and how it performs with the various options available.
As a long-term consideration, it's worth skilling into at least a couple of different tank setups so you can handle varied opponents, rather than sticking to one possible role and only reall ybeing useful when your ideal target is on the field. |
Ghost Kaisar
Kinsho Swords Caldari State
1260
|
Posted - 2013.12.20 03:42:00 -
[5] - Quote
Garrett Blacknova wrote:For fighting enemy tanks, and ONLY enemy tanks, the Railgun has huge burst damage, and can often crack an enemy tank open before they have time to pop their actives if you catch them off-guard.
If you want better infantry options, and a bias towards anti-armour (which are the most popular anti-infantry tanks), then it's probably worth bringing Missiles.
If you plan to disregard infantry, Shield tanks have the best resistance against most hand-held AV weapons currently in use. If you notice your shields starting to drop, and it's not because of an enemy vehicle, popping a hardener makes you near-invulnerable. If it's a Forge Gun or a vehicle, it's worth considering a second hardener (if you brought one). Armour tanks are better for actively fighting on the front lines, because they have the larger raw HP pool to work with, but the damage they take from well-placed AV infantry can help to balance that out if your tank doesn't have good infantry support.
If you really want to find your niche, and you're leaning towards Missiles already, train up JUST enough to run the Standard Large Missile Turret, then experiment with Militia versions of EVERYTHING - you can build a Sica and/or Soma with any weapon set you want EXCEPT a Large Missile Turret without needing to invest any SP into anything vehicle-related. Skilled tankers will dominate you if they see you coming (and actually skilled tankers as opposed to "skilled because SP" tankers WILL see you coming), but you should be able to get a feel for what your tank does and how it performs with the various options available.
As a long-term consideration, it's worth skilling into at least a couple of different tank setups so you can handle varied opponents, rather than sticking to one possible role and only reall ybeing useful when your ideal target is on the field.
Thanks.
Just noticed the SP cost for Standard Missles.
Looks like that will take a while. I already capped out on Ghost, so JACEN Nalaar will be capping out for the rest of the week.
I'll probably run some Caldari FW to get those Gunnlogi's and Missle Launchers that I can run without the SP. Get a feel for them there.
My current MLT fit is this:
Sica Heavy Shield Rep Shield Hardener
MLT Rail MLT Blaster (Small) for the blue dot's who want a ride or to nail those pesky infantry scurrying about. I still feel that every tank needs a top gunner, mainly due to my experience in BF3 tanking.
If I drop the Blaster, I can fit on an Ammo Cache on the Rail, and some extra armor plating.
Soma:
Blaster Damage Mod
MLT Blaster
Armor Hardener Armor Rep
Also, just finished that horrid Academy. Academy blues are stupid. They would shoot at my Sica with AR's, and throw locus nades at it. Lol. Not even a single AV fit was spawned.
1700 WP for killing turrets though...
Minmatar Faction Warfare: Let's get Organized
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Flix Keptick
Red Star. EoN.
1696
|
Posted - 2013.12.20 03:51:00 -
[6] - Quote
I recommend a shield tank for your needs, mainly because of the increased maneuverability (very useful when using a rail). Also because armor tanks have a hard time fitting missiles because of the high cpu cost
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Ghost Kaisar
Kinsho Swords Caldari State
1260
|
Posted - 2013.12.20 03:58:00 -
[7] - Quote
Flix Keptick wrote:I recommend a shield tank for your needs, mainly because of the increased maneuverability (very useful when using a rail). Also because armor tanks have a hard time fitting missiles because of the high cpu cost
So, it seems that the Gunnlogi Missile is the way to go.
Fitting suggestions?
It seems that Hardeners are just the way to in general, as without them, shields go down insanely fast.
Hmm. This is so different than running scout.
Hit me up with a squad invite if you want to take a new tanker under your wing.
JACEN Nalaar is ready to go
Minmatar Faction Warfare: Let's get Organized
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knight of 6
SVER True Blood Public Disorder.
866
|
Posted - 2013.12.20 04:00:00 -
[8] - Quote
tanks have changed, their entire fitting scheme has changed. people who have just started this build could also give you sound fitting and skilling advice.
save 1.6 the SP sink for missile turrets has always been larger than missile turrets are actually worth. the logic is that they are a happy medium for blasters and rails having good range fire rate and infantry suppression capabilities however it never translates as well as it sounds.
if you are running rails don't get close to blaster tanks, they will pull traversal and kill you
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Spkr4theDead
Red Star. EoN.
1530
|
Posted - 2013.12.20 04:05:00 -
[9] - Quote
knight of 6 wrote:tanks have changed, their entire fitting scheme has changed. people who have just started this build could also give you sound fitting and skilling advice.
save 1.6 the SP sink for missile turrets has always been larger than missile turrets are actually worth. the logic is that they are a happy medium for blasters and rails having good range fire rate and infantry suppression capabilities however it never translates as well as it sounds.
if you are running rails don't get close to blaster tanks, they will pull traversal and kill you
I've beat blasters in CQC with a rail. But, as has been mentioned, that requires experience.
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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JACEN Nalaar
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2013.12.20 04:14:00 -
[10] - Quote
Am here, ready to go, can confirm.
EDIT:
WOW. Caldari FW SUCKS. |
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knight of 6
SVER True Blood Public Disorder.
866
|
Posted - 2013.12.20 04:20:00 -
[11] - Quote
Spkr4theDead wrote:knight of 6 wrote:tanks have changed, their entire fitting scheme has changed. people who have just started this build could also give you sound fitting and skilling advice.
save 1.6 the SP sink for missile turrets has always been larger than missile turrets are actually worth. the logic is that they are a happy medium for blasters and rails having good range fire rate and infantry suppression capabilities however it never translates as well as it sounds.
if you are running rails don't get close to blaster tanks, they will pull traversal and kill you
I've beat blasters in CQC with a rail. But, as has been mentioned, that requires experience. nothing is impossible and if you catch the blaster off guard you've got a pretty good shot, however if the blaster tank hardens it's pretty easy to simply run circles around the rail tank and pop it.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Flix Keptick
Red Star. EoN.
1696
|
Posted - 2013.12.20 05:53:00 -
[12] - Quote
Spkr4theDead wrote:knight of 6 wrote:tanks have changed, their entire fitting scheme has changed. people who have just started this build could also give you sound fitting and skilling advice.
save 1.6 the SP sink for missile turrets has always been larger than missile turrets are actually worth. the logic is that they are a happy medium for blasters and rails having good range fire rate and infantry suppression capabilities however it never translates as well as it sounds.
if you are running rails don't get close to blaster tanks, they will pull traversal and kill you
I've beat blasters in CQC with a rail. But, as has been mentioned, that requires experience. So have I,especially blaster maddies. They just can't take the sharp turns like a gunnlogi can. I drove up behind a maddie with a proto blaster earlier and messed him up with my rail at point blank range. He didnt even have time to activate his hardeners
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Flix Keptick
Red Star. EoN.
1696
|
Posted - 2013.12.20 05:54:00 -
[13] - Quote
knight of 6 wrote:Spkr4theDead wrote:knight of 6 wrote:tanks have changed, their entire fitting scheme has changed. people who have just started this build could also give you sound fitting and skilling advice.
save 1.6 the SP sink for missile turrets has always been larger than missile turrets are actually worth. the logic is that they are a happy medium for blasters and rails having good range fire rate and infantry suppression capabilities however it never translates as well as it sounds.
if you are running rails don't get close to blaster tanks, they will pull traversal and kill you
I've beat blasters in CQC with a rail. But, as has been mentioned, that requires experience. nothing is impossible and if you catch the blaster off guard you've got a pretty good shot, however if the blaster tank hardens it's pretty easy to simply run circles around the rail tank and pop it. Depends, a gunlogi can actually turn fast enough. And I guess that a rail with prof 5 could turn fast enough.
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Lorhak Gannarsein
Science For Death
800
|
Posted - 2013.12.20 06:00:00 -
[14] - Quote
knight of 6 wrote:Spkr4theDead wrote:knight of 6 wrote:tanks have changed, their entire fitting scheme has changed. people who have just started this build could also give you sound fitting and skilling advice.
save 1.6 the SP sink for missile turrets has always been larger than missile turrets are actually worth. the logic is that they are a happy medium for blasters and rails having good range fire rate and infantry suppression capabilities however it never translates as well as it sounds.
if you are running rails don't get close to blaster tanks, they will pull traversal and kill you
I've beat blasters in CQC with a rail. But, as has been mentioned, that requires experience. nothing is impossible and if you catch the blaster off guard you've got a pretty good shot, however if the blaster tank hardens it's pretty easy to simply run circles around the rail tank and pop it.
Not sure what you mean 'nothing is impossible'. My favourite pastime this build has been driving directly up to proto blaster Maddys (so they obviously see me coming) and melting them at point-blank range with my railgun.
I can almost taste the tears.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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Flix Keptick
Red Star. EoN.
1696
|
Posted - 2013.12.20 06:01:00 -
[15] - Quote
As for the fits, many possibilities.
1 hardener, 1 extender, 1 booster Or 2 hardeners, 1 extender/booster/damage amp. Or 3 hardeners. Or the troll fit: 3 damage amps, armor stuff in the lows
It really depends on your play style. You should just play around with the fits untill you find one that suits you
Going to stay out of AV/V debates, better for my sanity.
G˙åTank driverG˙å
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
417
|
Posted - 2013.12.20 06:51:00 -
[16] - Quote
Well bro, if your goal is to ride in a tank and maximize your sustainability, you need to go rail gun or go home. I like Missiles a lot too, went proto with them, but after a while, I started hating how close you have to get in order to really max that burst damage. Yes, you're a maddy popping machine, but chasing down your targets leaves you really vulnerable to ambushes. No good! Not worth it in my opinion.
I've converted to the insidious and cowardly art of rail gun assassination, and have enjoyed a bit more success in keeping my tanks alive. Finding a nice perch, and sitting in my loathsome web, while waiting for the little flyzzzzz to step into my line of sight, has been fun. I snipe using a DS3, so any infantry kills I get are rightfully earned, and guilt free. Catching tanks off-guard is the best. Especially blasters.
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Ghost Kaisar
Kinsho Swords Caldari State
1260
|
Posted - 2013.12.20 07:39:00 -
[17] - Quote
Update:
Played Caldari FW to get a missile turret. Was fun until I got double teamed by two rail tanks. Missiles can't take on a shield tank AT ALL. You can't run either
I might just end up using Rail tanks until I can get a decent fit going for my Gunnlogi.
Also: WHY ON EARTH DOES THE LARGE MISSILE HAVE THE WORLDS SMALLEST BLAST RADIUS?!?!?!?
Minmatar Faction Warfare: Let's get Organized
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Our Deepest Regret
L.O.T.I.S. Public Disorder.
418
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Posted - 2013.12.20 07:53:00 -
[18] - Quote
Ghost Kaisar wrote:Update: Played Caldari FW to get a missile turret. Was fun until I got double teamed by two rail tanks. Missiles can't take on a shield tank AT ALL. You can't run either I might just end up using Rail tanks until I can get a decent fit going for my Gunnlogi. Also: WHY ON EARTH DOES THE LARGE MISSILE HAVE THE WORLDS SMALLEST BLAST RADIUS?!?!?!?
Yeah, Missile turrets will break your heart when it comes to fighting Infantry. You'd think there'd be raw chunks of meat spilling in the air, or something. The irony is that small missile turrets are devastating against infantry, but large turrets are a blind exercise in dumb luck.
Rails on the other hand, get the job done nicely. It's an automatic one-hit kill too. Lining up the shots can be a chore, but the accuracy is such that if your gun-sight turns red, you're guaranteed a kill. I'm only good at picking off stationary targets. I've heard Charchar odell, and Void echo can rail moving infantry, though. Sounds pretty bad ass. |
Ghost Kaisar
Kinsho Swords Caldari State
1261
|
Posted - 2013.12.20 07:59:00 -
[19] - Quote
Our Deepest Regret wrote:Ghost Kaisar wrote:Update: Played Caldari FW to get a missile turret. Was fun until I got double teamed by two rail tanks. Missiles can't take on a shield tank AT ALL. You can't run either I might just end up using Rail tanks until I can get a decent fit going for my Gunnlogi. Also: WHY ON EARTH DOES THE LARGE MISSILE HAVE THE WORLDS SMALLEST BLAST RADIUS?!?!?!? Yeah, Missile turrets will break your heart when it comes to fighting Infantry. You'd think there'd be raw chunks of meat spilling in the air, or something. The irony is that small missile turrets are devastating against infantry, but large turrets are a blind exercise in dumb luck. Rails on the other hand, get the job done nicely. It's an automatic one-hit kill too. Lining up the shots can be a chore, but the accuracy is such that if your gun-sight turns red, you're guaranteed a kill. I'm only good at picking off stationary targets. I've heard Charchar odell, and Void echo can rail moving infantry, though. Sounds pretty bad ass.
Nothing is more satisfying than popping infantry who are dumb enough to stand still, or sniping moving targets.
Rail tanking WELL is an art form, a melody of precision.
Maybe they will give us what we want with a new class of tanks. I heard that a form of Artillery HAV was coming along sometime.
Maybe that is when we will get the Super Suppression Missile Turret.
Imagine having a 48 round clip of Missiles, with 8.0m Splash and only 100 Splash damage. Say goodbye to clusters of enemies, and you could actually suppress a group of targets if you want your team to move up.
Think, mobile area denial. ON STERIODS.
Minmatar Faction Warfare: Let's get Organized
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Lorhak Gannarsein
Science For Death
801
|
Posted - 2013.12.20 08:21:00 -
[20] - Quote
Ghost Kaisar wrote:Our Deepest Regret wrote:Ghost Kaisar wrote:Update: Played Caldari FW to get a missile turret. Was fun until I got double teamed by two rail tanks. Missiles can't take on a shield tank AT ALL. You can't run either I might just end up using Rail tanks until I can get a decent fit going for my Gunnlogi. Also: WHY ON EARTH DOES THE LARGE MISSILE HAVE THE WORLDS SMALLEST BLAST RADIUS?!?!?!? Yeah, Missile turrets will break your heart when it comes to fighting Infantry. You'd think there'd be raw chunks of meat spilling in the air, or something. The irony is that small missile turrets are devastating against infantry, but large turrets are a blind exercise in dumb luck. Rails on the other hand, get the job done nicely. It's an automatic one-hit kill too. Lining up the shots can be a chore, but the accuracy is such that if your gun-sight turns red, you're guaranteed a kill. I'm only good at picking off stationary targets. I've heard Charchar odell, and Void echo can rail moving infantry, though. Sounds pretty bad ass. Nothing is more satisfying than popping infantry who are dumb enough to stand still, or sniping moving targets. Rail tanking WELL is an art form, a melody of precision. Maybe they will give us what we want with a new class of tanks. I heard that a form of Artillery HAV was coming along sometime. Maybe that is when we will get the Super Suppression Missile Turret. Imagine having a 48 round clip of Missiles, with 8.0m Splash and only 100 Splash damage. Say goodbye to clusters of enemies, and you could actually suppress a group of targets if you want your team to move up. Think, mobile area denial. ON STERIODS.
Maybe 50 damage splash, because otherwise WTFBBQ infantry raep will ensue.
>Cosgar: You know, tanks are actually paper thin once their modules are in cooldown.
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